Class: Angle

Phaser.Component. Angle

new Angle()

The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.

src/gameobjects/components/Angle.js line 12


angle : number

The angle property is the rotation of the Game Object in degrees from its original orientation.

Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.

Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.

If you wish to work in radians instead of degrees you can use the property rotation instead. Working in radians is slightly faster as it doesn't have to perform any calculations.

  • number
src/gameobjects/components/Angle.js line 29

phaser-ce@2.8.8 is on GitHub and NPM

Documentation generated by JSDoc 3.5.4 on 2017-09-25 using Tomorrow.