Class: Overlap

Phaser.Component. Overlap

new Overlap()

The Overlap component allows a Game Object to check if it overlaps with the bounds of another Game Object.

Source:
src/gameobjects/components/Overlap.js line 12

Methods

overlap(displayObject)

Checks to see if the bounds of this Game Object overlaps with the bounds of the given Display Object, which can be a Sprite, Image, TileSprite or anything that extends those such as Button or provides a getBounds method and result.

This check ignores the hitArea property if set and runs a getBounds comparison on both objects to determine the result.

Therefore it's relatively expensive to use in large quantities, i.e. with lots of Sprites at a high frequency. It should be fine for low-volume testing where physics isn't required.

Parameters:
Name Type Description
displayObject Phaser.Sprite | Phaser.Image | Phaser.TileSprite | Phaser.Button | PIXI.DisplayObject

The display object to check against.

Source:
src/gameobjects/components/Overlap.js line 29
Returns:

True if the bounds of this Game Object intersects at any point with the bounds of the given display object.

Type
boolean

phaser-ce@2.9.2 is on GitHub and NPM

Documentation generated by JSDoc 3.5.4 on 2017-11-09 using Tomorrow.