Class: PluginManager

Phaser. PluginManager

new PluginManager(game)

The Plugin Manager is responsible for the loading, running and unloading of Phaser Plugins.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source:
src/core/PluginManager.js line 16

Members

game : Phaser.Game

A reference to the currently running game.

Type:
Source:
src/core/PluginManager.js line 21

plugins : Array.<Phaser.Plugin>

An array of all the plugins being managed by this PluginManager.

Type:
Source:
src/core/PluginManager.js line 26

Methods

add(plugin, parameter)

Add a new Plugin into the PluginManager. The Plugin must have 2 properties: game and parent. Plugin.game is set to the game reference the PluginManager uses, and parent is set to the PluginManager.

Parameters:
Name Type Argument Description
plugin object | Phaser.Plugin

The Plugin to add into the PluginManager. This can be a function or an existing object.

parameter * <repeatable>

Additional arguments that will be passed to the Plugin.init method.

Source:
src/core/PluginManager.js line 44
Returns:

The Plugin that was added to the manager.

Type
Phaser.Plugin

destroy()

Clear down this PluginManager, calls destroy on every plugin and nulls out references.

Source:
src/core/PluginManager.js line 279

postRender()

Post-render is called after the Game Renderer and State.render have run. It only calls plugins who have visible=true.

Source:
src/core/PluginManager.js line 259

postUpdate()

PostUpdate is the last thing to be called before the world render. In particular, it is called after the world postUpdate, which means the camera has been adjusted. It only calls plugins who have active=true.

Source:
src/core/PluginManager.js line 218

preUpdate()

Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics). It only calls plugins who have active=true.

Source:
src/core/PluginManager.js line 178

remove(plugin [, destroy])

Remove a Plugin from the PluginManager. It calls Plugin.destroy on the plugin before removing it from the manager.

Parameters:
Name Type Argument Default Description
plugin Phaser.Plugin

The plugin to be removed.

destroy boolean <optional>
true

Call destroy on the plugin that is removed?

Source:
src/core/PluginManager.js line 129

removeAll()

Remove all Plugins from the PluginManager. It calls Plugin.destroy on every plugin before removing it from the manager.

Source:
src/core/PluginManager.js line 159

render()

Render is called right after the Game Renderer completes, but before the State.render. It only calls plugins who have visible=true.

Source:
src/core/PluginManager.js line 239

update()

Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render. It only calls plugins who have active=true.

Source:
src/core/PluginManager.js line 198

phaser-ce@2.9.2 is on GitHub and NPM

Documentation generated by JSDoc 3.5.4 on 2017-11-09 using Tomorrow.