Class: RequestAnimationFrame

Phaser. RequestAnimationFrame

new RequestAnimationFrame(game [, forceSetTimeOut])

Abstracts away the use of RAF or setTimeOut for the core game update loop.

Parameters:
Name Type Argument Default Description
game Phaser.Game

A reference to the currently running game.

forceSetTimeOut boolean <optional>
false

Tell Phaser to use setTimeOut even if raf is available.

Source:
src/utils/RequestAnimationFrame.js line 15

Members

forceSetTimeOut :boolean

Tell Phaser to use setTimeOut even if raf is available.

Type:
  • boolean
Source:
src/utils/RequestAnimationFrame.js line 33

game :Phaser.Game

The currently running game.

Type:
Source:
src/utils/RequestAnimationFrame.js line 22

isRunning :boolean

true if RequestAnimationFrame is running, otherwise false.

Type:
  • boolean
Source:
src/utils/RequestAnimationFrame.js line 28

Methods

isRAF()

Is the browser using requestAnimationFrame?

Source:
src/utils/RequestAnimationFrame.js line 162
Returns:
Type
boolean

isSetTimeOut()

Is the browser using setTimeout?

Source:
src/utils/RequestAnimationFrame.js line 153
Returns:
Type
boolean

start()

Starts the requestAnimationFrame running or setTimeout if unavailable in browser

Source:
src/utils/RequestAnimationFrame.js line 70

stop()

Stops the requestAnimationFrame from running.

Source:
src/utils/RequestAnimationFrame.js line 134

updateRAF()

The update method for the requestAnimationFrame

Source:
src/utils/RequestAnimationFrame.js line 103

updateSetTimeout()

The update method for the setTimeout.

Source:
src/utils/RequestAnimationFrame.js line 119