Phaser Blend Modes.
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 7)
Members
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<static, constant> ADD :number
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Add blend mode. For Canvas and WebGL. Where both shapes overlap the color is determined by adding color values.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 37)
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<static, constant> COLOR :number
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Color blend mode. For Canvas only. Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 191)
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<static, constant> COLOR_BURN :number
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Color Burn blend mode. For Canvas only. Divides the inverted bottom layer by the top layer, and then inverts the result.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 114)
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<static, constant> COLOR_DODGE :number
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Color Dodge blend mode. For Canvas only. Divides the bottom layer by the inverted top layer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 103)
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<static, constant> COPY :number
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Copy blend mode. For Canvas only. Only the new shape is shown.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 311)
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<static, constant> DARKEN :number
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Darken blend mode. For Canvas only. Retains the darkest pixels of both layers.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 81)
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<static, constant> DESTINATION_ATOP :number
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Destination-out blend mode. For Canvas only. The existing canvas is only kept where it overlaps the new shape. The new shape is drawn behind the canvas content.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 289)
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<static, constant> DESTINATION_IN :number
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Destination-in blend mode. For Canvas only. The existing canvas content is kept where both the new shape and existing canvas content overlap. Everything else is made transparent.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 267)
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<static, constant> DESTINATION_OUT :number
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Destination-out blend mode. For Canvas only. The existing content is kept where it doesn't overlap the new shape.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 278)
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<static, constant> DESTINATION_OVER :number
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Destination-over blend mode. For Canvas only. New shapes are drawn behind the existing canvas content.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 256)
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<static, constant> DIFFERENCE :number
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Difference blend mode. For Canvas only. Subtracts the bottom layer from the top layer or the other way round to always get a positive value.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 147)
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<static, constant> ERASE :number
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Alpha erase blend mode. For Canvas and WebGL.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 213)
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<static, constant> EXCLUSION :number
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Exclusion blend mode. For Canvas only. Like difference, but with lower contrast.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 158)
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<static, constant> HARD_LIGHT :number
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Hard Light blend mode. For Canvas only. A combination of multiply and screen like overlay, but with top and bottom layer swapped.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 125)
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<static, constant> HUE :number
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Hue blend mode. For Canvas only. Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 169)
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<static, constant> LIGHTEN :number
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Lighten blend mode. For Canvas only. Retains the lightest pixels of both layers.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 92)
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<static, constant> LIGHTER :number
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Lighten blend mode. For Canvas only. Where both shapes overlap the color is determined by adding color values.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 300)
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<static, constant> LUMINOSITY :number
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Luminosity blend mode. For Canvas only. Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 202)
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<static, constant> MULTIPLY :number
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Multiply blend mode. For Canvas and WebGL. The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 48)
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<static, constant> NORMAL :number
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Normal blend mode. For Canvas and WebGL. This is the default setting and draws new shapes on top of the existing canvas content.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 26)
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<static, constant> OVERLAY :number
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Overlay blend mode. For Canvas only. A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 70)
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<static, constant> SATURATION :number
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Saturation blend mode. For Canvas only. Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 180)
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<static, constant> SCREEN :number
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Screen blend mode. For Canvas and WebGL. The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply)
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 59)
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<static, constant> SKIP_CHECK :number
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Skips the Blend Mode check in the renderer.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 16)
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<static, constant> SOFT_LIGHT :number
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Soft Light blend mode. For Canvas only. A softer version of hard-light. Pure black or white does not result in pure black or white.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 136)
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<static, constant> SOURCE_ATOP :number
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Source-out blend mode. For Canvas only. The new shape is only drawn where it overlaps the existing canvas content.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 245)
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<static, constant> SOURCE_IN :number
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Source-in blend mode. For Canvas only. The new shape is drawn only where both the new shape and the destination canvas overlap. Everything else is made transparent.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 223)
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<static, constant> SOURCE_OUT :number
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Source-out blend mode. For Canvas only. The new shape is drawn where it doesn't overlap the existing canvas content.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 234)
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<static, constant> XOR :number
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Xor blend mode. For Canvas only. Shapes are made transparent where both overlap and drawn normal everywhere else.
Type:
- number
- Since: 3.0.0
- Source: src/renderer/BlendModes.js (Line 322)