new LightsPlugin(scene)
Parameters:
Name | Type | Description |
---|---|---|
scene |
Phaser.Scene | The Scene that this Lights Plugin belongs to. |
- Since: 3.0.0
- Source: src/gameobjects/lights/LightsPlugin.js (Line 12)
Extends
Members
-
active :boolean
-
Whether the Lights Manager is enabled.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- false
- Source: src/gameobjects/lights/LightsManager.js (Line 59)
-
ambientColor :Phaser.Display.RGB
-
The ambient color.
Type:
- Since: 3.50.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 50)
-
lights :Array.<Phaser.GameObjects.Light>
-
The Lights in the Scene.
Type:
- Array.<Phaser.GameObjects.Light>
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- []
- Source: src/gameobjects/lights/LightsManager.js (Line 40)
-
<readonly> maxLights :number
-
The maximum number of lights that a single Camera and the lights shader can process. Change this via the
maxLights
property in your game config, as it cannot be changed at runtime.Type:
- number
- Since: 3.15.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 69)
-
scene :Phaser.Scene
-
A reference to the Scene that this Lights Plugin belongs to.
Type:
- Since: 3.0.0
- Source: src/gameobjects/lights/LightsPlugin.js (Line 52)
-
systems :Phaser.Scenes.Systems
-
A reference to the Scene's systems.
Type:
- Since: 3.0.0
- Source: src/gameobjects/lights/LightsPlugin.js (Line 61)
-
<readonly> visibleLights :number
-
The number of lights that the LightPipeline processed in the previous frame.
Type:
- number
- Since: 3.50.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 80)
Methods
-
addLight( [x] [, y] [, radius] [, rgb] [, intensity])
-
Add a Light.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The horizontal position of the Light.
y
number <optional>
0 The vertical position of the Light.
radius
number <optional>
100 The radius of the Light.
rgb
number <optional>
0xffffff The integer RGB color of the light.
intensity
number <optional>
1 The intensity of the Light.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 232)
Returns:
The Light that was added.
-
boot()
-
Boot the Lights Plugin.
- Since: 3.0.0
- Source: src/gameobjects/lights/LightsPlugin.js (Line 78)
-
destroy()
-
Destroy the Lights Plugin.
Cleans up all references.
- Since: 3.0.0
- Overrides:
- Source: src/gameobjects/lights/LightsPlugin.js (Line 92)
-
disable()
-
Disable the Lights Manager.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 116)
Returns:
This Lights Manager object.
-
enable()
-
Enable the Lights Manager.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 96)
Returns:
This Lights Manager object.
-
getLightCount()
-
Get the number of Lights managed by this Lights Manager.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 219)
Returns:
The number of Lights managed by this Lights Manager.
- Type
- number
-
getLights(camera)
-
Get all lights that can be seen by the given Camera.
It will automatically cull lights that are outside the world view of the Camera.
If more lights are returned than supported by the pipeline, the lights are then culled based on the distance from the center of the camera. Only those closest are rendered.
Parameters:
Name Type Description camera
Phaser.Cameras.Scene2D.Camera The Camera to cull Lights for.
- Since: 3.50.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 131)
Returns:
The culled Lights.
- Type
- Array.<Phaser.GameObjects.Light>
-
getMaxVisibleLights()
-
Returns the maximum number of Lights allowed to appear at once.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 206)
Returns:
The maximum number of Lights allowed to appear at once.
- Type
- number
-
removeLight(light)
-
Remove a Light.
Parameters:
Name Type Description light
Phaser.GameObjects.Light The Light to remove.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 263)
Returns:
This Lights Manager object.
-
setAmbientColor(rgb)
-
Set the ambient light color.
Parameters:
Name Type Description rgb
number The integer RGB color of the ambient light.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 187)
Returns:
This Lights Manager object.
-
shutdown()
-
Shut down the Lights Manager.
Recycles all active Lights into the Light pool, resets ambient light color and clears the lists of Lights and culled Lights.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/lights/LightsManager.js (Line 285)