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Author:
License:
Source: src/gameobjects/group/Group.js (Line 7)

AddToDOM

Author:
License:
Source: src/gameobjects/text/static/Text.js (Line 7)

AddToDOM

Author:
License:
Source: src/dom/CreateDOMContainer.js (Line 7)

AddToDOM

Author:
License:
Source: src/core/Game.js (Line 7)

AdInstance

Author:
License:
Source: plugins/fbinstant/src/FacebookInstantGamesPlugin.js (Line 9)

AdvanceKeyCombo

Author:
License:
Source: src/input/keyboard/combo/ProcessKeyCombo.js (Line 7)

ALIGN_CONST

Author:
License:
Source: src/display/align/in/QuickSet.js (Line 7)

ALIGN_CONST

Author:
License:
Source: src/display/align/const.js (Line 7)

AlignIn

Author:
License:
Source: src/actions/GridAlign.js (Line 7)

Angle

Author:
License:
Source: src/input/Pointer.js (Line 7)

Angle

Author:
License:
Source: src/geom/line/ReflectAngle.js (Line 7)

Animation

Author:
License:
Source: src/animations/AnimationManager.js (Line 7)

AnimationComponent

Author:
License:
Source: src/physics/matter-js/MatterSprite.js (Line 7)

Arc

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License:
Source: src/gameobjects/shape/arc/ArcFactory.js (Line 7)

ArcadeImage

Author:
License:
Source: src/physics/arcade/Factory.js (Line 7)

ArcadeSprite

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License:
Source: src/physics/arcade/StaticPhysicsGroup.js (Line 7)

ArcadeSprite

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License:
Source: src/physics/arcade/PhysicsGroup.js (Line 7)

ArcRender

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License:
Source: src/gameobjects/shape/arc/Arc.js (Line 7)

Arne16

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License:
Source: src/create/GenerateTexture.js (Line 7)

ArrayRemove

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License:
Source: src/input/keyboard/KeyboardManager.js (Line 7)

ArrayShuffle

Author:
License:
Source: src/actions/Shuffle.js (Line 7)

ArrayUtils

Author:
License:
Source: src/gameobjects/container/Container.js (Line 8)

ArrayUtils

Author:
License:
Source: src/structs/List.js (Line 7)

AudioFile

Author:
License:
Source: src/loader/filetypes/AudioSpriteFile.js (Line 7)

Axis

Author:
License:
Source: src/input/gamepad/Gamepad.js (Line 7)

Back

Author:
License:
Source: src/math/easing/EaseMap.js (Line 7)

Base64Decode

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseTileLayers.js (Line 7)

BaseAnimation

Author:
License:
Source: src/gameobjects/components/Animation.js (Line 7)

BaseCache

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License:
Source: src/cache/CacheManager.js (Line 7)

BaseCamera

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License:
Source: src/renderer/webgl/WebGLRenderer.js (Line 8)

BaseCamera

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License:
Source: src/cameras/2d/Camera.js (Line 7)

BaseCamera

Author:
License:
Source: src/gameobjects/graphics/Graphics.js (Line 7)

BasePlugin

Author:
License:
Source: src/plugins/ScenePlugin.js (Line 7)

BaseSound

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/noaudio/NoAudioSound.js (Line 8)

BaseSound

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/webaudio/WebAudioSound.js (Line 8)

BaseSound

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/html5/HTML5AudioSound.js (Line 8)

BaseSoundManager

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/noaudio/NoAudioSoundManager.js (Line 8)

BaseSoundManager

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/webaudio/WebAudioSoundManager.js (Line 8)

BaseSoundManager

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/html5/HTML5AudioSoundManager.js (Line 8)

Bernstein

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License:
Source: src/math/interpolation/BezierInterpolation.js (Line 7)

Between

Author:
License:
Source: src/geom/rectangle/RandomOutside.js (Line 7)

Between

Author:
License:
Source: src/display/color/RandomRGB.js (Line 7)

BitmapMask

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License:
Source: src/gameobjects/components/Mask.js (Line 7)

BitmapText

Author:
License:
Source: src/gameobjects/bitmaptext/static/BitmapTextFactory.js (Line 7)

BitmapText

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator.js (Line 7)

BitmapText

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapText.js (Line 7)

BitmapText

Author:
License:
Source: src/gameobjects/bitmaptext/static/BitmapTextCreator.js (Line 7)

BlendModes

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License:
Source: src/gameobjects/particles/ParticleEmitter.js (Line 7)

BlendModes

Author:
License:
Source: src/gameobjects/BuildGameObject.js (Line 7)

BlendModes

Author:
License:
Source: src/gameobjects/components/BlendMode.js (Line 7)

BlendModes

Author:
License:
Source: src/gameobjects/zone/Zone.js (Line 7)

BlendModes

Author:
License:
Source: src/gameobjects/rendertexture/RenderTexture.js (Line 7)

Blitter

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License:
Source: src/gameobjects/blitter/BlitterCreator.js (Line 7)

Blitter

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License:
Source: src/gameobjects/blitter/BlitterFactory.js (Line 7)

BlitterRender

Author:
License:
Source: src/gameobjects/blitter/Blitter.js (Line 7)

Bodies

Author:
License:
Source: src/physics/matter-js/Factory.js (Line 7)

Bodies

Author:
License:
Source: src/physics/matter-js/World.js (Line 7)

Bodies

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License:
Source: src/physics/matter-js/components/SetBody.js (Line 7)

Bodies

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License:
Source: src/physics/matter-js/MatterTileBody.js (Line 7)

Bodies

Author:
License:
Source: src/physics/matter-js/PhysicsEditorParser.js (Line 7)

Body

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License:
Source: src/physics/matter-js/components/Static.js (Line 7)

Body

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License:
Source: src/physics/matter-js/components/Transform.js (Line 7)

Body

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License:
Source: src/physics/matter-js/components/Velocity.js (Line 7)

Body

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License:
Source: src/physics/matter-js/components/Force.js (Line 7)

Body

Author:
License:
Source: src/physics/impact/World.js (Line 7)

Body

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License:
Source: src/physics/matter-js/components/Mass.js (Line 7)

Body

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License:
Source: src/physics/arcade/World.js (Line 7)

Bounds

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License:
Source: src/physics/matter-js/PointerConstraint.js (Line 7)

BresenhamPoints

Author:
License:
Source: src/actions/PlaceOnTriangle.js (Line 7)

Browser

Author:
License:
Source: src/device/Audio.js (Line 7)

BuildGameObject

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License:
Source: src/gameobjects/sprite/SpriteCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/image/ImageCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/mesh/MeshCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/rendertexture/RenderTextureCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/container/ContainerCreator.js (Line 8)

BuildGameObject

Author:
License:
Source: src/gameobjects/quad/QuadCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/tilesprite/TileSpriteCreator.js (Line 7)

BuildGameObject

Author:
License:
Source: src/gameobjects/text/static/TextCreator.js (Line 7)

CalculateFacesWithin

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License:
Source: src/tilemaps/components/PutTilesAt.js (Line 7)

Camera

Author:
License:
Source: src/cameras/2d/CameraManager.js (Line 7)

CanvasInterpolation

Author:
License:
Source: src/core/CreateRenderer.js (Line 7)

CanvasPool

Author:
License:
Source: src/textures/TextureManager.js (Line 7)

CanvasPool

Author:
License:
Source: src/device/CanvasFeatures.js (Line 7)

CanvasPool

Author:
License:
Source: src/gameobjects/tilesprite/TileSprite.js (Line 7)

CanvasPool

Author:
License:
Source: src/textures/TextureSource.js (Line 7)

CanvasPool

Author:
License:
Source: src/renderer/snapshot/WebGLSnapshot.js (Line 7)

CanvasPool

Author:
License:
Source: src/renderer/snapshot/CanvasSnapshot.js (Line 7)

CanvasPool

Author:
License:
Source: src/gameobjects/text/MeasureText.js (Line 7)

CanvasSnapshot

Author:
License:
Source: src/renderer/canvas/CanvasRenderer.js (Line 8)

CatmullRom

Author:
License:
Source: src/math/interpolation/CatmullRomInterpolation.js (Line 7)

CenterOn

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License:
Source: src/display/align/in/Center.js (Line 7)

CenterOn

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License:
Source: src/geom/rectangle/Inflate.js (Line 7)

Centroid

Author:
License:
Source: src/geom/triangle/CenterOn.js (Line 7)

CheckMatrix

Author:
License:
Source: src/utils/array/matrix/RotateMatrix.js (Line 7)

Circle

Author:
License:
Source: src/input/InputPlugin.js (Line 7)

Circle

Author:
License:
Source: src/geom/circle/Clone.js (Line 7)

Circle

Author:
License:
Source: src/geom/triangle/CircumCircle.js (Line 7)

Circle

Author:
License:
Source: src/geom/circle/index.js (Line 7)

CircleContains

Author:
License:
Source: src/physics/arcade/Body.js (Line 7)

CircleContains

Author:
License:
Source: src/physics/arcade/StaticBody.js (Line 7)

Circumference

Author:
License:
Source: src/geom/ellipse/GetPoints.js (Line 7)

Circumference

Author:
License:
Source: src/geom/circle/GetPoints.js (Line 7)

CircumferencePoint

Author:
License:
Source: src/geom/ellipse/GetPoint.js (Line 7)

CircumferencePoint

Author:
License:
Source: src/geom/circle/GetPoint.js (Line 7)

Clamp

Author:
License:
Source: src/math/FromPercent.js (Line 7)

Clamp

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Source: src/cameras/2d/effects/Shake.js (Line 7)

Clamp

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License:
Source: src/cameras/2d/effects/Flash.js (Line 7)

Clamp

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License:
Source: src/cameras/2d/effects/Fade.js (Line 7)

Clamp

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License:
Source: src/structs/Size.js (Line 7)

Clamp

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License:
Source: src/cameras/2d/effects/Pan.js (Line 7)

Clamp

Author:
License:
Source: src/gameobjects/components/Alpha.js (Line 7)

Clamp

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License:
Source: src/cameras/2d/effects/Zoom.js (Line 7)

Clamp

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License:
Source: src/physics/impact/GetVelocity.js (Line 7)

Clamp

Author:
License:
Source: src/scene/ScenePlugin.js (Line 7)

Clamp

Author:
License:
Source: src/animations/Animation.js (Line 7)

Class

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License:
Source: src/loader/filetypes/XMLFile.js (Line 7)

Class

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Source: src/tilemaps/dynamiclayer/DynamicTilemapLayer.js (Line 7)

Class

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Source: src/loader/LoaderPlugin.js (Line 7)

Class

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Source: src/gameobjects/shape/curve/Curve.js (Line 7)

Class

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Source: src/gameobjects/shape/rectangle/Rectangle.js (Line 7)

Class

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Source: src/tilemaps/ImageCollection.js (Line 7)

Class

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Source: src/loader/MultiFile.js (Line 7)

Class

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Source: src/tilemaps/mapdata/MapData.js (Line 7)

Class

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Source: src/cameras/controls/SmoothedKeyControl.js (Line 7)

Class

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Source: src/gameobjects/text/TextStyle.js (Line 7)

Class

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Source: src/dom/RequestAnimationFrame.js (Line 7)

Class

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Source: src/events/EventEmitter.js (Line 7)

Class

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Source: src/gameobjects/sprite/Sprite.js (Line 7)

Class

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Source: src/curves/Curve.js (Line 7)

Class

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Source: src/curves/path/MoveTo.js (Line 7)

Class

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Source: src/geom/rectangle/Rectangle.js (Line 7)

Class

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Source: src/tilemaps/mapdata/LayerData.js (Line 7)

Class

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Source: src/tilemaps/Tile.js (Line 7)

Class

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Source: src/curves/QuadraticBezierCurve.js (Line 7)

Class

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Source: src/gameobjects/quad/Quad.js (Line 7)

Class

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Source: src/tilemaps/Tilemap.js (Line 7)

Class

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Source: src/data/DataManager.js (Line 7)

Class

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Source: src/data/DataManagerPlugin.js (Line 7)

Class

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Source: src/gameobjects/pathfollower/PathFollower.js (Line 7)

Class

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Source: src/gameobjects/particles/zones/RandomZone.js (Line 7)

Class

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Source: src/gameobjects/UpdateList.js (Line 7)

Class

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Source: src/gameobjects/blitter/Bob.js (Line 7)

Class

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Source: src/gameobjects/particles/zones/EdgeZone.js (Line 7)

Class

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Source: src/tilemaps/Tileset.js (Line 7)

Class

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Source: src/gameobjects/shape/line/Line.js (Line 7)

Class

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Source: src/gameobjects/particles/zones/DeathZone.js (Line 7)

Class

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Source: src/textures/Texture.js (Line 7)

Class

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Source: src/geom/triangle/Triangle.js (Line 7)

Class

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Source: src/gameobjects/particles/ParticleEmitterManager.js (Line 7)

Class

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Source: src/cache/BaseCache.js (Line 7)

Class

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Source: src/gameobjects/shape/triangle/Triangle.js (Line 7)

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Source: src/math/random-data-generator/RandomDataGenerator.js (Line 7)

Class

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Source: src/time/Clock.js (Line 7)

Class

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Source: src/physics/arcade/ArcadeImage.js (Line 7)

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Source: src/physics/arcade/ArcadePhysics.js (Line 7)

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Source: src/physics/arcade/ArcadeSprite.js (Line 7)

Class

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Source: src/input/gamepad/Axis.js (Line 7)

Class

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Source: src/input/gamepad/Button.js (Line 7)

Class

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Source: src/plugins/BasePlugin.js (Line 7)

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Source: src/input/gamepad/GamepadPlugin.js (Line 7)

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Source: src/physics/arcade/Collider.js (Line 7)

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Source: src/time/TimerEvent.js (Line 7)

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Source: src/input/InputManager.js (Line 7)

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Source: src/geom/line/Line.js (Line 7)

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Source: src/textures/Frame.js (Line 7)

Class

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Source: src/input/keyboard/combo/KeyCombo.js (Line 7)

Class

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Source: src/gameobjects/shape/isotriangle/IsoTriangle.js (Line 7)

Class

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Source: plugins/fbinstant/src/Leaderboard.js (Line 7)

Class

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Source: src/core/Config.js (Line 7)

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Source: src/geom/point/Point.js (Line 7)

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Source: src/tilemaps/mapdata/ObjectLayer.js (Line 7)

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Source: src/core/TimeStep.js (Line 7)

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Source: src/input/keyboard/KeyboardPlugin.js (Line 7)

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Source: src/input/keyboard/keys/Key.js (Line 7)

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Source: src/input/mouse/MouseManager.js (Line 7)

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Source: src/gameobjects/shape/Shape.js (Line 7)

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Source: src/input/touch/TouchManager.js (Line 7)

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Source: src/physics/impact/Body.js (Line 7)

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Source: src/tweens/Timeline.js (Line 7)

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Source: src/physics/impact/CollisionMap.js (Line 7)

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Source: src/cameras/2d/BaseCamera.js (Line 7)

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Source: src/textures/CanvasTexture.js (Line 7)

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Source: src/loader/File.js (Line 7)

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Source: src/physics/impact/Factory.js (Line 7)

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Source: src/tweens/tween/Tween.js (Line 7)

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Source: src/physics/impact/ImpactBody.js (Line 7)

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Source: src/physics/impact/ImpactImage.js (Line 7)

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Source: src/physics/impact/ImpactPhysics.js (Line 7)

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Source: src/physics/impact/ImpactSprite.js (Line 7)

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Source: src/loader/filetypes/AnimationJSONFile.js (Line 7)

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Source: src/loader/filetypes/AtlasJSONFile.js (Line 7)

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Source: src/structs/Set.js (Line 7)

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Source: src/loader/filetypes/AtlasXMLFile.js (Line 7)

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Source: src/loader/filetypes/AudioFile.js (Line 7)

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Source: src/geom/polygon/Polygon.js (Line 7)

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Source: src/structs/ProcessQueue.js (Line 7)

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Source: src/cameras/controls/FixedKeyControl.js (Line 7)

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Source: src/tilemaps/staticlayer/StaticTilemapLayer.js (Line 7)

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Source: src/animations/AnimationFrame.js (Line 7)

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Source: src/physics/matter-js/MatterImage.js (Line 7)

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Source: src/loader/filetypes/HTML5AudioFile.js (Line 7)

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Source: src/loader/filetypes/HTMLFile.js (Line 7)

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Source: src/loader/filetypes/HTMLTextureFile.js (Line 7)

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Source: src/loader/filetypes/ImageFile.js (Line 7)

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Source: src/loader/filetypes/JSONFile.js (Line 7)

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Source: src/gameobjects/components/TransformMatrix.js (Line 7)

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Source: src/plugins/PluginManager.js (Line 7)

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Source: src/loader/filetypes/MultiAtlasFile.js (Line 7)

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Source: src/loader/filetypes/PackFile.js (Line 7)

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Source: src/loader/filetypes/PluginFile.js (Line 7)

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Source: src/loader/filetypes/SceneFile.js (Line 7)

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Source: src/renderer/webgl/pipelines/BitmapMaskPipeline.js (Line 8)

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Source: src/gameobjects/particles/Particle.js (Line 7)

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Source: src/gameobjects/particles/GravityWell.js (Line 7)

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Source: src/renderer/webgl/WebGLPipeline.js (Line 8)

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Source: src/display/color/Color.js (Line 7)

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Source: src/geom/ellipse/Ellipse.js (Line 7)

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Source: src/loader/filetypes/SVGFile.js (Line 7)

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Source: src/gameobjects/particles/EmitterOp.js (Line 7)

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Source: src/loader/filetypes/TilemapCSVFile.js (Line 7)

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Source: src/gameobjects/mesh/Mesh.js (Line 7)

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Source: src/loader/filetypes/TilemapImpactFile.js (Line 7)

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Source: src/gameobjects/lights/LightsPlugin.js (Line 7)

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Source: src/gameobjects/extern/Extern.js (Line 7)

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Source: src/gameobjects/GameObjectCreator.js (Line 7)

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Source: src/gameobjects/GameObjectFactory.js (Line 7)

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Source: src/gameobjects/shape/ellipse/Ellipse.js (Line 7)

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Source: src/scene/Scene.js (Line 7)

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Source: src/scene/SceneManager.js (Line 7)

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Source: src/tweens/TweenManager.js (Line 7)

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Source: src/gameobjects/lights/LightsManager.js (Line 7)

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Source: src/gameobjects/lights/Light.js (Line 7)

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Source: src/loader/filetypes/TilemapJSONFile.js (Line 7)

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Source: src/gameobjects/image/Image.js (Line 7)

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Source: src/loader/filetypes/UnityAtlasFile.js (Line 7)

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Source: src/gameobjects/bitmaptext/static/BitmapText.js (Line 7)

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Source: src/display/mask/GeometryMask.js (Line 7)

Class

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/BaseSoundManager.js (Line 8)

Class

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/BaseSound.js (Line 8)

Class

Author:
License:
Source: src/scene/Systems.js (Line 7)

Clone

Author:
License:
Source: src/tweens/builders/TimelineBuilder.js (Line 7)

Clone

Author:
License:
Source: src/utils/object/Merge.js (Line 7)

Clone

Author:
License:
Source: src/textures/parsers/JSONHash.js (Line 7)

Clone

Author:
License:
Source: src/utils/object/MergeRight.js (Line 7)

Clone

Author:
License:
Source: src/textures/parsers/JSONArray.js (Line 7)

COLLIDES

Author:
License:
Source: src/physics/impact/components/Collides.js (Line 7)

COLLIDES

Author:
License:
Source: src/physics/impact/Solver.js (Line 7)

Color

Author:
License:
Source: src/display/color/HexStringToColor.js (Line 7)

Color

Author:
License:
Source: src/display/color/IntegerToColor.js (Line 7)

Color

Author:
License:
Source: src/display/color/RGBStringToColor.js (Line 7)

Color

Author:
License:
Source: src/display/color/ObjectToColor.js (Line 7)

Color

Author:
License:
Source: src/display/color/HSLToColor.js (Line 7)

Commands

Author:
License:
Source: src/gameobjects/graphics/GraphicsWebGLRenderer.js (Line 7)

Commands

Author:
License:
Source: src/gameobjects/graphics/GraphicsCanvasRenderer.js (Line 7)

Components

Author:
License:
Source: src/physics/matter-js/MatterGameObject.js (Line 7)

ComponentToHex

Author:
License:
Source: src/display/color/RGBToString.js (Line 7)

CONST

Author:
License:
Source: src/display/align/index.js (Line 7)

CONST

Author:
License:
Source: src/core/DebugHeader.js (Line 7)

CONST

Author:
License:
Source: src/loader/index.js (Line 7)

CONST

Author:
License:
Source: src/scale/const/index.js (Line 7)

CONST

Author:
License:
Source: src/display/canvas/CanvasPool.js (Line 7)

CONST

Author:
License:
Source: src/dom/GetScreenOrientation.js (Line 7)

CONST

Author:
License:
Source: src/math/angle/CounterClockwise.js (Line 7)

CONST

Author:
License:
Source: src/scene/Settings.js (Line 7)

CONST

Author:
License:
Source: src/physics/arcade/index.js (Line 7)

CONST

Author:
License:
Source: src/physics/arcade/GetOverlapY.js (Line 7)

CONST

Author:
License:
Source: src/physics/arcade/GetOverlapX.js (Line 7)

CONST

Author:
License:
Source: src/math/DegToRad.js (Line 7)

CONST

Author:
License:
Source: src/math/RadToDeg.js (Line 7)

CONST

Author:
License:
Source: src/math/index.js (Line 7)

CONST

Author:
License:
Source: src/input/index.js (Line 7)

CONST

Author:
License:
Source: src/scene/index.js (Line 7)

CONST

Author:
License:
Source: src/scale/ScaleManager.js (Line 7)

CONST

Author:
License:
Source: src/tweens/index.js (Line 7)

Container

Author:
License:
Source: src/gameobjects/container/ContainerFactory.js (Line 8)

Contains

Author:
License:
Source: src/geom/circle/ContainsPoint.js (Line 7)

Contains

Author:
License:
Source: src/geom/intersects/LineToCircle.js (Line 7)

Contains

Author:
License:
Source: src/geom/ellipse/ContainsRect.js (Line 7)

Contains

Author:
License:
Source: src/geom/ellipse/ContainsPoint.js (Line 7)

Contains

Author:
License:
Source: src/geom/circle/ContainsRect.js (Line 7)

Contains

Author:
License:
Source: src/geom/triangle/ContainsPoint.js (Line 7)

Contains

Author:
License:
Source: src/geom/polygon/ContainsPoint.js (Line 7)

Contains

Author:
License:
Source: src/geom/intersects/TriangleToLine.js (Line 7)

Contains

Author:
License:
Source: src/geom/rectangle/ContainsPoint.js (Line 7)

ContainsArray

Author:
License:
Source: src/geom/intersects/TriangleToTriangle.js (Line 7)

Defaults

Author:
License:
Source: src/tweens/builders/TweenBuilder.js (Line 7)

Defaults

Author:
License:
Source: src/tweens/builders/NumberTweenBuilder.js (Line 7)

DegToRad

Author:
License:
Source: src/gameobjects/shape/arc/ArcCanvasRenderer.js (Line 7)

DistanceBetween

Author:
License:
Source: src/geom/intersects/CircleToCircle.js (Line 7)

DynamicBitmapText

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextFactory.js (Line 7)

EarCut

Author:
License:
Source: src/geom/triangle/BuildFromPolygon.js (Line 7)

EaseMap

Author:
License:
Source: src/tweens/builders/GetEaseFunction.js (Line 7)

Ellipse

Author:
License:
Source: src/geom/ellipse/index.js (Line 7)

Ellipse

Author:
License:
Source: src/gameobjects/shape/ellipse/EllipseFactory.js (Line 7)

Ellipse

Author:
License:
Source: src/geom/ellipse/Clone.js (Line 7)

Events

Author:
License:
Source: src/core/VisibilityHandler.js (Line 7)

Events

Author:
License:
Source: src/physics/matter-js/components/Sleep.js (Line 7)

Extend

Author:
License:
Source: src/textures/index.js (Line 7)

Extend

Author:
License:
Source: src/loader/MergeXHRSettings.js (Line 7)

Extend

Author:
License:
Source: src/tilemaps/parsers/tiled/AssignTileProperties.js (Line 7)

Extend

Author:
License:
Source: src/scale/index.js (Line 7)

Extern

Author:
License:
Source: src/gameobjects/extern/ExternFactory.js (Line 7)

Factorial

Author:
License:
Source: src/math/Bernstein.js (Line 7)

FILE_CONST

Author:
License:
Source: src/loader/const.js (Line 7)

FillPathWebGL

Author:
License:
Source: src/gameobjects/shape/ellipse/EllipseWebGLRenderer.js (Line 7)

FillPathWebGL

Author:
License:
Source: src/gameobjects/shape/curve/CurveWebGLRenderer.js (Line 7)

FillPathWebGL

Author:
License:
Source: src/gameobjects/shape/polygon/PolygonWebGLRenderer.js (Line 7)

FillPathWebGL

Author:
License:
Source: src/gameobjects/shape/star/StarWebGLRenderer.js (Line 7)

FillPathWebGL

Author:
License:
Source: src/gameobjects/shape/arc/ArcWebGLRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/curve/CurveCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/isobox/IsoBoxCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/ellipse/EllipseCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/polygon/PolygonCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/star/StarCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/grid/GridCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/rectangle/RectangleCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/triangle/TriangleCanvasRenderer.js (Line 7)

FillStyleCanvas

Author:
License:
Source: src/gameobjects/shape/isotriangle/IsoTriangleCanvasRenderer.js (Line 7)

FLIPPED_HORIZONTAL

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseGID.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseJSONTiled.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/parsers/impact/ParseWeltmeister.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/ParseToTilemap.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/parsers/Parse2DArray.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/parsers/ParseCSV.js (Line 7)

Formats

Author:
License:
Source: src/tilemaps/parsers/Parse.js (Line 7)

GameObjectCreator

Author:
License:
Source: src/gameobjects/group/GroupCreator.js (Line 7)

GameObjectCreator

Author:
License:
Source: src/gameobjects/zone/ZoneCreator.js (Line 7)

GameObjectCreator

Author:
License:
Source: src/gameobjects/particles/ParticleManagerCreator.js (Line 7)

GameObjectCreator

Author:
License:
Source: src/gameobjects/graphics/GraphicsCreator.js (Line 7)

GameObjectCreator

Author:
License:
Source: src/tilemaps/TilemapCreator.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/isotriangle/IsoTriangleFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/triangle/TriangleFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/particles/ParticleManagerFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/pathfollower/PathFollowerFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/rendertexture/RenderTextureFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/curve/CurveFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/grid/GridFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/isobox/IsoBoxFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/tilemaps/TilemapFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/rectangle/RectangleFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/sprite/SpriteFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/line/LineFactory.js (Line 7)

GameObjectFactory

Author:
License:
Source: src/gameobjects/shape/polygon/PolygonFactory.js (Line 7)

Geom

Author:
License:
Source: src/tilemaps/components/GetTilesWithinShape.js (Line 7)

GetAdvancedValue

Author:
License:
Source: src/gameobjects/BuildGameObjectAnimation.js (Line 7)

GetAspectRatio

Author:
License:
Source: src/geom/rectangle/FitInside.js (Line 7)

GetAspectRatio

Author:
License:
Source: src/geom/rectangle/FitOutside.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/to/LeftBottom.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/to/BottomRight.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/in/BottomRight.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/to/RightBottom.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/to/BottomCenter.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/to/BottomLeft.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/in/BottomLeft.js (Line 7)

GetBottom

Author:
License:
Source: src/display/align/in/BottomCenter.js (Line 7)

GetCenterX

Author:
License:
Source: src/display/align/in/TopCenter.js (Line 7)

GetCenterX

Author:
License:
Source: src/display/align/to/TopCenter.js (Line 7)

GetCenterY

Author:
License:
Source: src/display/align/to/RightCenter.js (Line 7)

GetCenterY

Author:
License:
Source: src/display/align/in/RightCenter.js (Line 7)

GetCenterY

Author:
License:
Source: src/display/align/to/LeftCenter.js (Line 7)

GetCenterY

Author:
License:
Source: src/display/align/in/LeftCenter.js (Line 7)

GetColor

Author:
License:
Source: src/display/color/HSVToRGB.js (Line 7)

GetFastValue

Author:
License:
Source: src/textures/parsers/SpriteSheet.js (Line 7)

GetFastValue

Author:
License:
Source: src/textures/parsers/SpriteSheetFromAtlas.js (Line 7)

GetFastValue

Author:
License:
Source: src/scene/GetScenePlugins.js (Line 7)

GetFastValue

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseImageLayers.js (Line 7)

GetFastValue

Author:
License:
Source: plugins/fbinstant/src/Product.js (Line 7)

GetFastValue

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseObjectLayers.js (Line 7)

GetFastValue

Author:
License:
Source: src/tilemaps/components/GetTilesWithin.js (Line 7)

GetFastValue

Author:
License:
Source: src/scene/GetPhysicsPlugins.js (Line 7)

GetFastValue

Author:
License:
Source: plugins/fbinstant/src/Purchase.js (Line 7)

GetLeft

Author:
License:
Source: src/display/align/to/LeftTop.js (Line 7)

GetLeft

Author:
License:
Source: src/display/align/in/TopLeft.js (Line 7)

GetLeft

Author:
License:
Source: src/display/align/to/TopLeft.js (Line 7)

GetMagnitude

Author:
License:
Source: src/geom/point/SetMagnitude.js (Line 7)

GetOverlapX

Author:
License:
Source: src/physics/arcade/SeparateX.js (Line 7)

GetOverlapY

Author:
License:
Source: src/physics/arcade/SeparateY.js (Line 7)

GetPoint

Author:
License:
Source: src/geom/rectangle/GetPoints.js (Line 7)

GetPoints

Author:
License:
Source: src/actions/PlaceOnLine.js (Line 7)

GetRight

Author:
License:
Source: src/display/align/in/TopRight.js (Line 7)

GetRight

Author:
License:
Source: src/display/align/to/RightTop.js (Line 7)

GetRight

Author:
License:
Source: src/display/align/to/TopRight.js (Line 7)

GetTileAt

Author:
License:
Source: src/tilemaps/components/CalculateFacesWithin.js (Line 7)

GetTileAt

Author:
License:
Source: src/tilemaps/components/GetTileAtWorldXY.js (Line 7)

GetTileAt

Author:
License:
Source: src/tilemaps/components/CalculateFacesAt.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/WeightedRandomize.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/ReplaceByIndex.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/Shuffle.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/RenderDebug.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/SwapByIndex.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/SetTileLocationCallback.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/Copy.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/FindTile.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/Randomize.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/GetTilesWithinWorldXY.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/FilterTiles.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/ForEachTile.js (Line 7)

GetTilesWithin

Author:
License:
Source: src/tilemaps/components/Fill.js (Line 7)

GetValue

Author:
License:
Source: src/tweens/builders/GetTweens.js (Line 7)

GetValue

Author:
License:
Source: src/gameobjects/bitmaptext/ParseRetroFont.js (Line 7)

GetValue

Author:
License:
Source: src/utils/object/GetMinMaxValue.js (Line 7)

GetValue

Author:
License:
Source: src/tweens/builders/GetTargets.js (Line 7)

GetValue

Author:
License:
Source: src/input/InputPluginCache.js (Line 7)

GetValue

Author:
License:
Source: src/utils/array/Range.js (Line 7)

Graphics

Author:
License:
Source: src/gameobjects/graphics/GraphicsFactory.js (Line 7)

Group

Author:
License:
Source: src/gameobjects/group/GroupFactory.js (Line 7)

H

Author:
License:
Source: src/physics/impact/DefaultDefs.js (Line 7)

HasTileAt

Author:
License:
Source: src/tilemaps/components/HasTileAtWorldXY.js (Line 7)

HasValue

Author:
License:
Source: src/tilemaps/parsers/tiled/Pick.js (Line 7)

HexStringToColor

Author:
License:
Source: src/display/color/ValueToColor.js (Line 7)

HSVToRGB

Author:
License:
Source: src/display/color/HSVColorWheel.js (Line 7)

HTML5AudioSoundManager

Author:
  • Richard Davey
  • Pavle Goloskokovic <pgoloskokovic@gmail.com> (http://prunegames.com)
License:
Source: src/sound/SoundManagerCreator.js (Line 8)

Image

Author:
License:
Source: src/gameobjects/image/ImageFactory.js (Line 7)

imageHeight

Author:
License:
Source: src/textures/parsers/UnityYAML.js (Line 7)

INPUT_CONST

Author:
License:
Source: src/input/const.js (Line 7)

IsInLayerBounds

Author:
License:
Source: src/tilemaps/components/HasTileAt.js (Line 7)

IsInLayerBounds

Author:
License:
Source: src/tilemaps/components/GetTileAt.js (Line 7)

IsoBoxRender

Author:
License:
Source: src/gameobjects/shape/isobox/IsoBox.js (Line 7)

IsPlainObject

Author:
License:
Source: src/utils/object/Extend.js (Line 7)

KeyCodes

Author:
License:
Source: src/input/keyboard/keys/KeyMap.js (Line 7)

LayerData

Author:
License:
Source: src/tilemaps/parsers/impact/ParseTileLayers.js (Line 7)

Length

Author:
License:
Source: src/geom/polygon/GetPoints.js (Line 7)

Length

Author:
License:
Source: src/geom/line/Extend.js (Line 7)

Length

Author:
License:
Source: src/geom/line/GetPoints.js (Line 7)

Length

Author:
License:
Source: src/geom/triangle/GetPoints.js (Line 7)

Length

Author:
License:
Source: src/geom/polygon/Perimeter.js (Line 7)

Length

Author:
License:
Source: src/geom/triangle/Perimeter.js (Line 7)

Line

Author:
License:
Source: src/geom/line/Clone.js (Line 7)

Line

Author:
License:
Source: src/geom/line/index.js (Line 7)

Linear

Author:
License:
Source: src/math/interpolation/LinearInterpolation.js (Line 7)

Linear

Author:
License:
Source: src/display/color/Interpolate.js (Line 7)

LineStyleCanvas

Author:
License:
Source: src/gameobjects/shape/line/LineCanvasRenderer.js (Line 7)

LineToCircle

Author:
License:
Source: src/geom/intersects/TriangleToCircle.js (Line 7)

LineToLine

Author:
License:
Source: src/geom/intersects/RectangleToTriangle.js (Line 7)

MarchingAnts

Author:
License:
Source: src/actions/PlaceOnRectangle.js (Line 7)

MATH

Author:
License:
Source: src/utils/object/GetAdvancedValue.js (Line 7)

MATH_CONST

Author:
License:
Source: src/geom/line/NormalX.js (Line 7)

MATH_CONST

Author:
License:
Source: src/geom/line/GetNormal.js (Line 7)

MATH_CONST

Author:
License:
Source: src/math/angle/RotateTo.js (Line 7)

MATH_CONST

Author:
License:
Source: src/gameobjects/components/Transform.js (Line 7)

MATH_CONST

Author:
License:
Source: src/geom/line/NormalAngle.js (Line 7)

MATH_CONST

Author:
License:
Source: src/math/const.js (Line 7)

MATH_CONST

Author:
License:
Source: src/geom/line/NormalY.js (Line 7)

MathRotateAroundDistance

Author:
License:
Source: src/actions/RotateAroundDistance.js (Line 7)

MathSmootherStep

Author:
License:
Source: src/actions/SmootherStep.js (Line 7)

MathSmoothStep

Author:
License:
Source: src/actions/SmoothStep.js (Line 7)

MathWrap

Author:
License:
Source: src/math/angle/Wrap.js (Line 7)

Matter

Author:
License:
Source: src/physics/matter-js/CustomMain.js (Line 7)

MergeXHRSettings

Author:
License:
Source: src/loader/XHRLoader.js (Line 7)

Mesh

Author:
License:
Source: src/gameobjects/mesh/MeshFactory.js (Line 7)

ModelViewProjection

Implements a model view projection matrices. Pipelines can implement this for doing 2D and 3D rendering.

Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 13)

modes

Author:
License:
Source: src/renderer/canvas/utils/GetBlendModes.js (Line 7)

Normalize

Author:
License:
Source: src/math/angle/Reverse.js (Line 7)

OS

Author:
License:
Source: src/device/Features.js (Line 7)

OS

Author:
License:
Source: src/device/Input.js (Line 7)

OS

Author:
License:
Source: src/dom/DOMContentLoaded.js (Line 7)

OS

Author:
License:
Source: src/device/Browser.js (Line 7)

Pad

Author:
License:
Source: src/utils/array/matrix/MatrixToString.js (Line 7)

ParseXMLBitmapFont

Author:
License:
Source: src/gameobjects/bitmaptext/ParseFromAtlas.js (Line 7)

Perimeter

Author:
License:
Source: src/geom/rectangle/MarchingAnts.js (Line 7)

Perimeter

Author:
License:
Source: src/geom/rectangle/GetPoint.js (Line 7)

Pick

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseObject.js (Line 7)

Point

Author:
License:
Source: src/geom/triangle/InCenter.js (Line 7)

Point

Author:
License:
Source: src/geom/line/Random.js (Line 7)

Point

Author:
License:
Source: src/geom/triangle/GetPoint.js (Line 7)

Point

Author:
License:
Source: src/geom/circle/Random.js (Line 7)

Point

Author:
License:
Source: src/geom/line/GetPoint.js (Line 7)

Point

Author:
License:
Source: src/geom/intersects/LineToLine.js (Line 7)

Point

Author:
License:
Source: src/geom/point/Clone.js (Line 7)

Point

Author:
License:
Source: src/geom/point/GetCentroid.js (Line 7)

Point

Author:
License:
Source: src/geom/ellipse/Random.js (Line 7)

Point

Author:
License:
Source: src/geom/point/index.js (Line 7)

Point

Author:
License:
Source: src/geom/line/GetMidPoint.js (Line 7)

Point

Author:
License:
Source: src/geom/circle/CircumferencePoint.js (Line 7)

Point

Author:
License:
Source: src/geom/rectangle/GetCenter.js (Line 7)

Point

Author:
License:
Source: src/geom/rectangle/GetSize.js (Line 7)

Point

Author:
License:
Source: src/geom/ellipse/CircumferencePoint.js (Line 7)

Point

Author:
License:
Source: src/geom/point/Interpolate.js (Line 7)

Point

Author:
License:
Source: src/geom/point/Negative.js (Line 7)

Point

Author:
License:
Source: src/geom/rectangle/PerimeterPoint.js (Line 7)

Point

Author:
License:
Source: src/geom/point/Project.js (Line 7)

Point

Author:
License:
Source: src/geom/point/ProjectUnit.js (Line 7)

Point

Author:
License:
Source: src/geom/line/GetNearestPoint.js (Line 8)

Point

Author:
License:
Source: src/geom/rectangle/Random.js (Line 7)

Point

Author:
License:
Source: src/geom/triangle/Centroid.js (Line 7)

Point

Author:
License:
Source: src/geom/triangle/Random.js (Line 7)

PointToLine

Author:
License:
Source: src/geom/intersects/PointToLineSegment.js (Line 7)

Polygon

Author:
License:
Source: src/geom/polygon/index.js (Line 7)

Polygon

Author:
License:
Source: src/geom/polygon/Clone.js (Line 7)

PolygonRender

Author:
License:
Source: src/gameobjects/shape/polygon/Polygon.js (Line 7)

ProcessTileSeparationX

Author:
License:
Source: src/physics/arcade/tilemap/TileCheckX.js (Line 7)

ProcessTileSeparationY

Author:
License:
Source: src/physics/arcade/tilemap/TileCheckY.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/IncAlpha.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/IncX.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/Angle.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/ScaleY.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/ScaleXY.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/ScaleX.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/IncXY.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/Rotate.js (Line 7)

PropertyValueInc

Author:
License:
Source: src/actions/IncY.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetScaleX.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetScaleY.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetDepth.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetOrigin.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetRotation.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetScale.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetBlendMode.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetAlpha.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetVisible.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetX.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetXY.js (Line 7)

PropertyValueSet

Author:
License:
Source: src/actions/SetY.js (Line 7)

PutTileAt

Author:
License:
Source: src/tilemaps/components/PutTileAtWorldXY.js (Line 7)

Quad

Author:
License:
Source: src/gameobjects/quad/QuadFactory.js (Line 7)

quickselect

Author:
License:
Source: src/structs/RTree.js (Line 7)

Random

Author:
License:
Source: src/actions/RandomLine.js (Line 7)

Random

Author:
License:
Source: src/actions/RandomRectangle.js (Line 7)

Random

Author:
License:
Source: src/actions/RandomCircle.js (Line 7)

Random

Author:
License:
Source: src/actions/RandomTriangle.js (Line 7)

Random

Author:
License:
Source: src/actions/RandomEllipse.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/rectangle/Union.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/rectangle/index.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/rectangle/FromPoints.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/rectangle/Clone.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/polygon/GetAABB.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/point/GetRectangleFromPoints.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/intersects/GetRectangleIntersection.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/ellipse/GetBounds.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/circle/GetBounds.js (Line 7)

Rectangle

Author:
License:
Source: src/geom/rectangle/Intersection.js (Line 7)

Rectangle

Author:
License:
Source: src/gameobjects/components/GetBounds.js (Line 7)

RemoveTileAt

Author:
License:
Source: src/tilemaps/components/RemoveTileAtWorldXY.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/bitmaptext/static/BitmapTextRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/graphics/GraphicsRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/image/ImageRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/mesh/MeshRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/tilesprite/TileSpriteRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/particles/ParticleManagerRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/blitter/BlitterRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/text/static/TextRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/sprite/SpriteRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/isotriangle/IsoTriangleRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/rendertexture/RenderTextureRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/extern/ExternRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/arc/ArcRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/curve/CurveRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/ellipse/EllipseRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/triangle/TriangleRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/grid/GridRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/tilemaps/dynamiclayer/DynamicTilemapLayerRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/isobox/IsoBoxRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/star/StarRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/container/ContainerRender.js (Line 8)

renderWebGL

Author:
License:
Source: src/tilemaps/staticlayer/StaticTilemapLayerRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/line/LineRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/rectangle/RectangleRender.js (Line 7)

renderWebGL

Author:
License:
Source: src/gameobjects/shape/polygon/PolygonRender.js (Line 7)

RESERVED

Author:
License:
Source: src/tweens/builders/GetProps.js (Line 7)

RETRO_FONT_CONST

Author:
License:
Source: src/gameobjects/bitmaptext/RetroFont.js (Line 7)

RETRO_FONT_CONST

Author:
License:
Source: src/gameobjects/bitmaptext/const.js (Line 7)

RotateAroundDistance

Author:
License:
Source: src/actions/RotateAround.js (Line 7)

RotateAroundXY

Author:
License:
Source: src/geom/triangle/Rotate.js (Line 7)

RotateAroundXY

Author:
License:
Source: src/geom/line/Rotate.js (Line 7)

RotateAroundXY

Author:
License:
Source: src/geom/line/RotateAroundPoint.js (Line 7)

RotateAroundXY

Author:
License:
Source: src/geom/triangle/RotateAroundPoint.js (Line 7)

RotateMatrix

Author:
License:
Source: src/utils/array/matrix/RotateRight.js (Line 7)

RotateMatrix

Author:
License:
Source: src/utils/array/matrix/Rotate180.js (Line 7)

RotateMatrix

Author:
License:
Source: src/utils/array/matrix/RotateLeft.js (Line 7)

RoundAwayFromZero

Author:
License:
Source: src/utils/array/NumberArrayStep.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/RemoveBetween.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/CountAllMatching.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/GetFirst.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/GetAll.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/SetAll.js (Line 7)

SafeRange

Author:
License:
Source: src/utils/array/EachInRange.js (Line 7)

ScaleModes

Author:
License:
Source: src/gameobjects/components/ScaleMode.js (Line 7)

SetCenterX

Author:
License:
Source: src/display/bounds/CenterOn.js (Line 7)

SetTileCollision

Author:
License:
Source: src/tilemaps/components/SetCollisionFromCollisionGroup.js (Line 7)

SetTileCollision

Author:
License:
Source: src/tilemaps/components/SetCollisionByProperty.js (Line 7)

SetTileCollision

Author:
License:
Source: src/tilemaps/components/SetCollisionByExclusion.js (Line 7)

SetTileCollision

Author:
License:
Source: src/tilemaps/components/SetCollisionBetween.js (Line 7)

SetTileCollision

Author:
License:
Source: src/tilemaps/components/SetCollision.js (Line 7)

SetTransform

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCanvasRenderer.js (Line 7)

SetTransform

Author:
License:
Source: src/gameobjects/bitmaptext/static/BitmapTextCanvasRenderer.js (Line 7)

SmootherStep

Author:
License:
Source: src/math/interpolation/SmootherStepInterpolation.js (Line 7)

SmoothStep

Author:
License:
Source: src/math/interpolation/SmoothStepInterpolation.js (Line 7)

SnapFloor

Author:
License:
Source: src/tilemaps/components/CullTiles.js (Line 7)

SpliceOne

Author:
License:
Source: src/utils/array/RemoveRandomElement.js (Line 7)

SpliceOne

Author:
License:
Source: src/utils/array/RemoveAt.js (Line 7)

SpliceOne

Author:
License:
Source: src/utils/array/Remove.js (Line 7)

Star

Author:
License:
Source: src/gameobjects/shape/star/StarFactory.js (Line 7)

StarRender

Author:
License:
Source: src/gameobjects/shape/star/Star.js (Line 7)

StrokePathWebGL

Author:
License:
Source: src/gameobjects/shape/triangle/TriangleWebGLRenderer.js (Line 7)

StrokePathWebGL

Author:
License:
Source: src/gameobjects/shape/rectangle/RectangleWebGLRenderer.js (Line 7)

Text

Author:
License:
Source: src/gameobjects/text/static/TextFactory.js (Line 7)

Tile

Author:
License:
Source: src/tilemaps/components/PutTileAt.js (Line 7)

Tile

Author:
License:
Source: src/tilemaps/components/RemoveTileAt.js (Line 7)

TileCheckX

Author:
License:
Source: src/physics/arcade/tilemap/SeparateTile.js (Line 7)

Tileset

Author:
License:
Source: src/tilemaps/parsers/tiled/ParseTilesets.js (Line 7)

Tileset

Author:
License:
Source: src/tilemaps/parsers/impact/ParseTilesets.js (Line 7)

TileSprite

Author:
License:
Source: src/gameobjects/tilesprite/TileSpriteFactory.js (Line 7)

TileToWorldX

Author:
License:
Source: src/tilemaps/components/CreateFromTiles.js (Line 7)

TileToWorldX

Author:
License:
Source: src/tilemaps/components/TileToWorldXY.js (Line 7)

Triangle

Author:
License:
Source: src/geom/triangle/index.js (Line 7)

Triangle

Author:
License:
Source: src/geom/triangle/Clone.js (Line 7)

Triangle

Author:
License:
Source: src/geom/triangle/BuildRight.js (Line 7)

Triangle

Author:
License:
Source: src/geom/triangle/BuildEquilateral.js (Line 7)

TWEEN_CONST

Author:
License:
Source: src/tweens/tween/const.js (Line 7)

TYPE

Author:
License:
Source: src/physics/impact/components/CheckAgainst.js (Line 7)

TYPE

Author:
License:
Source: src/physics/impact/components/BodyType.js (Line 7)

types

Author:
License:
Source: src/loader/FileTypesManager.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/mesh/MeshWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/blitter/BlitterWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/tilesprite/TileSpriteWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/particles/ParticleManagerWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/rendertexture/RenderTextureWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/StrokePathWebGL.js (Line 7)

Utils

Author:
License:
Source: src/tilemaps/dynamiclayer/DynamicTilemapLayerWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/text/static/TextWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/bitmaptext/static/BitmapTextWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/line/LineWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/isotriangle/IsoTriangleWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/FillPathWebGL.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/grid/GridWebGLRenderer.js (Line 7)

Utils

Author:
License:
Source: src/gameobjects/shape/isobox/IsoBoxWebGLRenderer.js (Line 7)

Vector2

Author:
License:
Source: src/math/TransformXY.js (Line 7)

Vector2

Author:
License:
Source: src/actions/ShiftPosition.js (Line 7)

Vector2

Author:
License:
Source: src/geom/triangle/CircumCenter.js (Line 7)

Vector3

Author:
License:
Source: src/math/RotateVec3.js (Line 7)

WorldToTileX

Author:
License:
Source: src/tilemaps/components/WorldToTileXY.js (Line 7)

Wrap

Author:
License:
Source: src/actions/WrapInRectangle.js (Line 8)

Wrap

Author:
License:
Source: src/math/angle/WrapDegrees.js (Line 7)

Zone

Author:
License:
Source: src/gameobjects/zone/ZoneFactory.js (Line 7)

Methods


copy()

Author:
License:
Source: src/geom/polygon/Smooth.js (Line 8)

GetInnerHeight()

Author:
License:
Source: src/dom/GetInnerHeight.js (Line 7)

hasGetStart()

Author:
License:
Source: src/tweens/builders/GetValueOp.js (Line 7)

init()

Checks for support of the Full Screen API.

Source: src/device/Fullscreen.js (Line 33)

P0()

Author:
License:
Source: src/math/interpolation/CubicBezierInterpolation.js (Line 7)

P0()

Author:
License:
Source: src/math/interpolation/QuadraticBezierInterpolation.js (Line 7)

swap()

Author:
License:
Source: src/utils/array/QuickSelect.js (Line 7)

Type Definitions


AdInstance

Type:
  • object
Properties:
Name Type Description
instance any

Represents an instance of an ad.

placementID string

The Audience Network placement ID of this ad instance.

shown boolean

Has this ad already been shown in-game?

video boolean

Is this a video ad?

Source: plugins/fbinstant/src/AdInstance.js (Line 7)

ArcadeBodyBounds

Type:
  • object
Properties:
Name Type Description
x number

The left edge.

y number

The upper edge.

right number

The right edge.

bottom number

The lower edge.

Source: src/physics/arcade/Body.js (Line 16)

ArcadeBodyCollision

Type:
  • object
Properties:
Name Type Description
none boolean

True if the Body is not colliding.

up boolean

True if the Body is colliding on its upper edge.

down boolean

True if the Body is colliding on its lower edge.

left boolean

True if the Body is colliding on its left edge.

right boolean

True if the Body is colliding on its right edge.

Source: src/physics/arcade/Body.js (Line 25)

ArcadeColliderType

An Arcade Physics Collider Type.

Type:
Source: src/physics/arcade/World.js (Line 96)

ArcadePhysicsCallback(object1, object2)

Parameters:
Name Type Description
object1 Phaser.GameObjects.GameObject

The first Body to separate.

object2 Phaser.GameObjects.GameObject

The second Body to separate.

Source: src/physics/arcade/index.js (Line 10)

ArcadeWorldConfig

Type:
  • object
Properties:
Name Type Argument Default Description
fps number <optional>
60

Sets Phaser.Physics.Arcade.World#fps.

timeScale number <optional>
1

Sets Phaser.Physics.Arcade.World#timeScale.

gravity object <optional>

Sets Phaser.Physics.Arcade.World#gravity.

Properties
Name Type Argument Default Description
x number <optional>
0

The horizontal world gravity value.

y number <optional>
0

The vertical world gravity value.

x number <optional>
0

Sets bounds.x.

y number <optional>
0

Sets bounds.y.

width number <optional>
0

Sets bounds.width.

height number <optional>
0

Sets bounds.height.

checkCollision object <optional>

Sets Phaser.Physics.Arcade.World#checkCollision.

Properties
Name Type Argument Default Description
up boolean <optional>
true

Should bodies collide with the top of the world bounds?

down boolean <optional>
true

Should bodies collide with the bottom of the world bounds?

left boolean <optional>
true

Should bodies collide with the left of the world bounds?

right boolean <optional>
true

Should bodies collide with the right of the world bounds?

overlapBias number <optional>
4

Sets Phaser.Physics.Arcade.World#OVERLAP_BIAS.

tileBias number <optional>
16

Sets Phaser.Physics.Arcade.World#TILE_BIAS.

forceX boolean <optional>
false

Sets Phaser.Physics.Arcade.World#forceX.

isPaused boolean <optional>
false

Sets Phaser.Physics.Arcade.World#isPaused.

debug boolean <optional>
false

Sets Phaser.Physics.Arcade.World#debug.

debugShowBody boolean <optional>
true

Sets debugShowBody.

debugShowStaticBody boolean <optional>
true

Sets debugShowStaticBody.

debugShowVelocity boolean <optional>
true

Sets debugShowStaticBody.

debugBodyColor number <optional>
0xff00ff

Sets debugBodyColor.

debugStaticBodyColor number <optional>
0x0000ff

Sets debugStaticBodyColor.

debugVelocityColor number <optional>
0x00ff00

Sets debugVelocityColor.

maxEntries number <optional>
16

Sets Phaser.Physics.Arcade.World#maxEntries.

useTree boolean <optional>
true

Sets Phaser.Physics.Arcade.World#useTree.

Source: src/physics/arcade/World.js (Line 35)

ArcadeWorldDefaults

Type:
  • object
Properties:
Name Type Description
debugShowBody boolean

Set to true to render dynamic body outlines to the debug display.

debugShowStaticBody boolean

Set to true to render static body outlines to the debug display.

debugShowVelocity boolean

Set to true to render body velocity markers to the debug display.

bodyDebugColor number

The color of dynamic body outlines when rendered to the debug display.

staticBodyDebugColor number

The color of static body outlines when rendered to the debug display.

velocityDebugColor number

The color of the velocity markers when rendered to the debug display.

Source: src/physics/arcade/World.js (Line 76)

ArcadeWorldTreeMinMax

Type:
  • object
Properties:
Name Type Description
minX number

The minimum x value used in RTree searches.

minY number

The minimum y value used in RTree searches.

maxX number

The maximum x value used in RTree searches.

maxY number

The maximum y value used in RTree searches.

Source: src/physics/arcade/World.js (Line 87)

AudioConfig

Config object containing various sound settings.

Type:
  • object
Properties:
Name Type Argument Default Description
disableWebAudio boolean <optional>
false

Use HTML5 Audio instead of Web Audio.

context AudioContext <optional>

An existing Web Audio context.

noAudio boolean <optional>
false

Disable all audio output.

Source: src/core/Config.js (Line 30)
See:

AudioSpriteSound

Audio sprite sound type.

Type:
  • object
Properties:
Name Type Description
spritemap object

Local reference to 'spritemap' object form json file generated by audiosprite tool.

Source: src/sound/BaseSoundManager.js (Line 24)

BannerConfig

Type:
  • object
Properties:
Name Type Argument Default Description
hidePhaser boolean <optional>
false

Omit Phaser's name and version from the banner.

text string <optional>
'#ffffff'

The color of the banner text.

background Array.<string> <optional>

The background colors of the banner.

Source: src/core/Config.js (Line 81)

BitmapFontCharacterData

The font data for an individual character of a Bitmap Font.

Describes the character's position, size, offset and kerning.

Type:
  • object
Properties:
Name Type Description
x number

The x position of the character.

y number

The y position of the character.

width number

The width of the character.

height number

The height of the character.

centerX number

The center x position of the character.

centerY number

The center y position of the character.

xOffset number

The x offset of the character.

yOffset number

The y offset of the character.

data object

Extra data for the character.

kerning Object.<number>

Kerning values, keyed by character code.

Source: src/gameobjects/bitmaptext/static/BitmapText.js (Line 14)

BitmapFontData

Bitmap Font data that can be used by a BitmapText Game Object.

Type:
  • object
Properties:
Name Type Description
font string

The name of the font.

size number

The size of the font.

lineHeight number

The line height of the font.

retroFont boolean

Whether this font is a retro font (monospace).

chars Object.<number, BitmapFontCharacterData>

The character data of the font, keyed by character code. Each character datum includes a position, size, offset and more.

Source: src/gameobjects/bitmaptext/static/BitmapText.js (Line 33)

BitmapTextConfig

Type:
  • object
Properties:
Name Type Argument Default Description
font string <optional>
''

The key of the font to use from the BitmapFont cache.

text string <optional>
''

The string, or array of strings, to be set as the content of this Bitmap Text.

size number | false <optional>
false

The font size to set.

Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextCreator.js (Line 12)

BitmapTextMetrics

Font metrics for a Text Style object.

Type:
  • object
Properties:
Name Type Description
ascent number

The ascent of the font.

descent number

The descent of the font.

fontSize number

The size of the font.

Source: src/gameobjects/text/TextStyle.js (Line 54)

BitmapTextSize

Type:
  • object
Properties:
Name Type Description
global GlobalBitmapTextSize

The position and size of the BitmapText, taking into account the position and scale of the Game Object.

local LocalBitmapTextSize

The position and size of the BitmapText, taking just the font size into account.

Source: src/gameobjects/bitmaptext/GetBitmapTextSize.js (Line 7)

BodyUpdateCallback(body)

Parameters:
Name Type Description
body Phaser.Physics.Impact.Body

[description]

Source: src/physics/impact/Body.js (Line 13)

BootCallback(game)

Parameters:
Name Type Description
game Phaser.Game

The game.

Source: src/core/Config.js (Line 24)

CallbacksConfig

Type:
  • object
Properties:
Name Type Argument Default Description
preBoot BootCallback <optional>
NOOP

A function to run at the start of the boot sequence.

postBoot BootCallback <optional>
NOOP

A function to run at the end of the boot sequence. At this point, all the game systems have started and plugins have been loaded.

Source: src/core/Config.js (Line 139)

CallCallback(item)

Parameters:
Name Type Description
item Phaser.GameObjects.GameObject

The Game Object to run the callback on.

Source: src/actions/Call.js (Line 7)

CameraFadeCallback(camera, progress)

Parameters:
Name Type Description
camera Phaser.Cameras.Scene2D.Camera

The camera on which the effect is running.

progress number

The progress of the effect. A value between 0 and 1.

Source: src/cameras/2d/effects/Fade.js (Line 156)

CameraFlashCallback(camera, progress)

Parameters:
Name Type Description
camera Phaser.Cameras.Scene2D.Camera

The camera on which the effect is running.

progress number

The progress of the effect. A value between 0 and 1.

Source: src/cameras/2d/effects/Flash.js (Line 131)

CameraPanCallback(camera, progress, x, y)

Parameters:
Name Type Description
camera Phaser.Cameras.Scene2D.Camera

The camera on which the effect is running.

progress number

The progress of the effect. A value between 0 and 1.

x number

The Camera's new scrollX coordinate.

y number

The Camera's new scrollY coordinate.

Source: src/cameras/2d/effects/Pan.js (Line 126)

CameraShakeCallback(camera, progress)

Parameters:
Name Type Description
camera Phaser.Cameras.Scene2D.Camera

The camera on which the effect is running.

progress number

The progress of the effect. A value between 0 and 1.

Source: src/cameras/2d/effects/Shake.js (Line 121)

CameraZoomCallback(camera, progress, zoom)

Parameters:
Name Type Description
camera Phaser.Cameras.Scene2D.Camera

The camera on which the effect is running.

progress number

The progress of the effect. A value between 0 and 1.

zoom number

The Camera's new zoom value.

Source: src/cameras/2d/effects/Zoom.js (Line 112)

CenterFunction(triangle)

Parameters:
Name Type Description
triangle Phaser.Geom.Triangle

The Triangle to return the center coordinates of.

Source: src/geom/triangle/CenterOn.js (Line 10)
Returns:

The center point of the Triangle according to the function.

Type
Phaser.Math.Vector2

CheckCollisionObject

Type:
  • object
Properties:
Name Type Description
up boolean

Will bodies collide with the top side of the world bounds?

down boolean

Will bodies collide with the bottom side of the world bounds?

left boolean

Will bodies collide with the left side of the world bounds?

right boolean

Will bodies collide with the right side of the world bounds?

Source: src/physics/arcade/World.js (Line 67)

CollideCallback(body, other, axis)

Parameters:
Name Type Description
body Phaser.Physics.Impact.Body

[description]

other Phaser.Physics.Impact.Body

[description]

axis string

[description]

Source: src/physics/impact/components/Collides.js (Line 9)

CollisionOptions

Type:
  • object
Properties:
Name Type Argument Default Description
slopeTileProperty string <optional>
null

Slope IDs can be stored on tiles directly using Impacts tileset editor. If a tile has a property with the given slopeTileProperty string name, the value of that property for the tile will be used for its slope mapping. E.g. a 45 degree slope upward could be given a "slope" property with a value of 2.

slopeMap object <optional>
null

A tile index to slope definition map.

defaultCollidingSlope integer <optional>
null

If specified, the default slope ID to assign to a colliding tile. If not specified, the tile's index is used.

defaultNonCollidingSlope integer <optional>
0

The default slope ID to assign to a non-colliding tile.

Source: src/physics/impact/World.js (Line 328)

ColorObject

Type:
  • object
Properties:
Name Type Description
r number

The red color value in the range 0 to 255.

g number

The green color value in the range 0 to 255.

b number

The blue color value in the range 0 to 255.

a number

The alpha color value in the range 0 to 255.

Source: src/display/color/index.js (Line 16)

ContentLoadedCallback()

Source: src/dom/DOMContentLoaded.js (Line 9)

CorePluginContainer

Type:
  • object
Properties:
Name Type Argument Default Description
key string

The unique name of this plugin in the core plugin cache.

plugin function

The plugin to be stored. Should be the source object, not instantiated.

mapping string <optional>

If this plugin is to be injected into the Scene Systems, this is the property key map used.

custom boolean <optional>
false

Core Scene plugin or a Custom Scene plugin?

Source: src/plugins/PluginCache.js (Line 15)

CreateCallback(bob, index)

Parameters:
Name Type Description
bob Phaser.GameObjects.Bob

The Bob that was created by the Blitter.

index integer

The position of the Bob within the Blitter display list.

Source: src/gameobjects/blitter/Blitter.js (Line 15)

CustomPluginContainer

Type:
  • object
Properties:
Name Type Description
key string

The unique name of this plugin in the custom plugin cache.

plugin function

The plugin to be stored. Should be the source object, not instantiated.

Source: src/plugins/PluginCache.js (Line 24)

DataEachCallback(parent, key, value [, args])

Parameters:
Name Type Argument Description
parent *

The parent object of the DataManager.

key string

The key of the value.

value *

The value.

args * <optional>
<repeatable>

Additional arguments that will be passed to the callback, after the game object, key, and data.

Source: src/data/DataManager.js (Line 10)

DeathZoneSource

Type:
  • object
Properties:
Name Type Description
contains DeathZoneSourceCallback
Source: src/gameobjects/particles/zones/DeathZone.js (Line 18)
See:

DeathZoneSourceCallback(x, y)

Parameters:
Name Type Description
x number

The x coordinate of the particle to check against this source area.

y number

The y coordinate of the particle to check against this source area.

Source: src/gameobjects/particles/zones/DeathZone.js (Line 9)
Returns:
  • True if the coordinates are within the source area.
Type
boolean

DisplayCallback(display)

Parameters:
Name Type Description
display DisplayCallbackConfig

Settings of the character that is about to be rendered.

Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapText.js (Line 25)
Returns:

Altered position, scale and rotation values for the character that is about to be rendered.

Type
Object

DisplayCallbackConfig

Type:
  • object
Properties:
Name Type Description
parent Phaser.GameObjects.DynamicBitmapText

The Dynamic Bitmap Text object that owns this character being rendered.

tint Object

The tint of the character being rendered. Always zero in Canvas.

index number

The index of the character being rendered.

charCode number

The character code of the character being rendered.

x number

The x position of the character being rendered.

y number

The y position of the character being rendered.

scale number

The scale of the character being rendered.

rotation number

The rotation of the character being rendered.

data any

Custom data stored with the character being rendered.

Source: src/gameobjects/bitmaptext/dynamic/DynamicBitmapText.js (Line 11)

DOMContainerConfig

Type:
  • object
Properties:
Name Type Argument Default Description
createContainer boolean <optional>
false

Create a div element in which DOM Elements will be contained. You must also provide a parent.

behindCanvas boolean <optional>
false

Place the DOM Container behind the Phaser Canvas. The default is to place it over the Canvas.

Source: src/core/Config.js (Line 160)

EachActiveSoundCallback(manager, sound, index, sounds)

Parameters:
Name Type Description
manager Phaser.Sound.BaseSoundManager

The SoundManager

sound Phaser.Sound.BaseSound

The current active Sound

index number

The index of the current active Sound

sounds Array.<Phaser.Sound.BaseSound>

All sounds

Source: src/sound/BaseSoundManager.js (Line 15)

EachContainerCallback(item [, args])

Parameters:
Name Type Argument Description
item *

The child Game Object of the Container.

args * <optional>
<repeatable>

Additional arguments that will be passed to the callback, after the child.

Source: src/gameobjects/container/Container.js (Line 992)

EachListCallback(item [, args])

Parameters:
Name Type Argument Description
item I

The item which is currently being processed.

args * <optional>
<repeatable>

Additional arguments that will be passed to the callback, after the child.

Source: src/structs/List.js (Line 12)

EachMapCallback(key, entry)

Parameters:
Name Type Description
key string

The key of the Map entry.

entry E

The value of the Map entry.

Source: src/structs/Map.js (Line 9)
Returns:

The callback result.

Type
boolean

EachSetCallback(entry, index)

Parameters:
Name Type Description
entry E

The Set entry.

index number

The index of the entry within the Set.

Source: src/structs/Set.js (Line 9)
Returns:

The callback result.

Type
boolean

EachTextureCallback(texture [, args])

Parameters:
Name Type Argument Description
texture Phaser.Textures.Texture

Each texture in Texture Manager.

args * <optional>
<repeatable>

Additional arguments that will be passed to the callback, after the child.

Source: src/textures/TextureManager.js (Line 20)

EachTileCallback(value, index, array)

Parameters:
Name Type Description
value Phaser.Tilemaps.Tile

The Tile.

index integer

The index of the tile.

array Array.<Phaser.Tilemaps.Tile>

An array of Tile objects.

Source: src/tilemaps/components/ForEachTile.js (Line 9)

EdgeZoneSource

Type:
  • object
Properties:
Name Type Description
getPoints EdgeZoneSourceCallback

A function placing points on the source's edge or edges.

Source: src/gameobjects/particles/zones/EdgeZone.js (Line 18)
See:

EdgeZoneSourceCallback(quantity [, stepRate])

Parameters:
Name Type Argument Description
quantity integer

The number of particles to place on the source edge. If 0, stepRate should be used instead.

stepRate number <optional>

The distance between each particle. When set, quantity is implied and should be set to 0.

Source: src/gameobjects/particles/zones/EdgeZone.js (Line 9)
Returns:
  • The points placed on the source edge.
Type
Array.<Phaser.Geom.Point>

EllipseCurveConfig

Type:
  • object
Properties:
Name Type Argument Default Description
x number <optional>
0

The x coordinate of the ellipse.

y number <optional>
0

The y coordinate of the ellipse.

xRadius number <optional>
0

The horizontal radius of the ellipse.

yRadius number <optional>
0

The vertical radius of the ellipse.

startAngle integer <optional>
0

The start angle of the ellipse, in degrees.

endAngle integer <optional>
360

The end angle of the ellipse, in degrees.

clockwise boolean <optional>
false

Sets if the the ellipse rotation is clockwise (true) or anti-clockwise (false)

rotation integer <optional>
0

The rotation of the ellipse, in degrees.

Source: src/curves/EllipseCurve.js (Line 30)

EmitterOpCustomEmitConfig

Type:
  • object
Properties:
Name Type Description
onEmit EmitterOpOnEmitCallback

A callback that is invoked each time the emitter emits a particle.

Source: src/gameobjects/particles/EmitterOp.js (Line 78)

EmitterOpCustomUpdateConfig

Type:
  • object
Properties:
Name Type Argument Description
onEmit EmitterOpOnEmitCallback <optional>

A callback that is invoked each time the emitter emits a particle.

onUpdate EmitterOpOnUpdateCallback

A callback that is invoked each time the emitter updates.

Source: src/gameobjects/particles/EmitterOp.js (Line 84)

EmitterOpEaseConfig

Defines an operation yielding a value incremented continuously across a range.

Type:
  • object
Properties:
Name Type Argument Default Description
start number

The starting value.

end number

The ending value.

ease string <optional>
'Linear'

The name of the easing function.

Source: src/gameobjects/particles/EmitterOp.js (Line 60)

EmitterOpOnEmitCallback(particle, key, value)

The returned value sets what the property will be at the START of the particle's life, on emit.

Parameters:
Name Type Description
particle Phaser.GameObjects.Particles.Particle

The particle.

key string

The name of the property.

value number

The current value of the property.

Source: src/gameobjects/particles/EmitterOp.js (Line 13)
Returns:

The new value of the property.

Type
number

EmitterOpOnUpdateCallback(particle, key, t, value)

The returned value updates the property for the duration of the particle's life.

Parameters:
Name Type Description
particle Phaser.GameObjects.Particles.Particle