Provides methods used for setting the depth of a Game Object. Should be applied as a mixin and not used directly.
- Since: 3.0.0
- Source: src/gameobjects/components/Depth.js (Line 7)
Members
-
depth :number
-
The depth of this Game Object within the Scene.
The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order of Game Objects, without actually moving their position in the display list.
The default depth is zero. A Game Object with a higher depth value will always render in front of one with a lower value.
Setting the depth will queue a depth sort event within the Scene.
Type:
- number
- Since: 3.0.0
- Source: src/gameobjects/components/Depth.js (Line 28)
Methods
-
setDepth(value)
-
The depth of this Game Object within the Scene.
The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order of Game Objects, without actually moving their position in the display list.
The default depth is zero. A Game Object with a higher depth value will always render in front of one with a lower value.
Setting the depth will queue a depth sort event within the Scene.
Parameters:
Name Type Description value
number The depth of this Game Object.
- Since: 3.0.0
- Source: src/gameobjects/components/Depth.js (Line 62)
Returns:
This Game Object instance.