new Light(x, y, radius, r, g, b, intensity)
Parameters:
Name | Type | Description |
---|---|---|
x |
number | The horizontal position of the light. |
y |
number | The vertical position of the light. |
radius |
number | The radius of the light. |
r |
number | The red color of the light. A value between 0 and 1. |
g |
number | The green color of the light. A value between 0 and 1. |
b |
number | The blue color of the light. A value between 0 and 1. |
intensity |
number | The intensity of the light. |
- Since: 3.0.0
- Source: src/gameobjects/lights/Light.js (Line 13)
Extends
Members
-
<static, constant> RENDER_MASK :number
-
The bitmask that
GameObject.renderFlags
is compared against to determine if the Game Object will render or not.Type:
- number
- Source: src/gameobjects/lights/Light.js (Line 174)
-
bottom :number
-
The bottom position of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 346)
-
color :Phaser.Display.RGB
-
The color of the light.
Type:
- Since: 3.50.0
- Source: src/gameobjects/lights/Light.js (Line 55)
-
diameter :number
-
The diameter of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 261)
-
intensity :number
-
The intensity of the light.
Type:
- number
- Since: 3.50.0
- Source: src/gameobjects/lights/Light.js (Line 64)
-
left :number
-
The left position of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 283)
-
radius :number
-
The radius of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 239)
-
right :number
-
The right position of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 304)
-
scrollFactorX :number
-
The horizontal scroll factor of this Game Object.
The scroll factor controls the influence of the movement of a Camera upon this Game Object.
When a camera scrolls it will change the location at which this Game Object is rendered on-screen. It does not change the Game Objects actual position values.
A value of 1 means it will move exactly in sync with a camera. A value of 0 means it will not move at all, even if the camera moves. Other values control the degree to which the camera movement is mapped to this Game Object.
Please be aware that scroll factor values other than 1 are not taken in to consideration when calculating physics collisions. Bodies always collide based on their world position, but changing the scroll factor is a visual adjustment to where the textures are rendered, which can offset them from physics bodies if not accounted for in your code.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 1
- Source: src/gameobjects/components/ScrollFactor.js (Line 16)
-
scrollFactorY :number
-
The vertical scroll factor of this Game Object.
The scroll factor controls the influence of the movement of a Camera upon this Game Object.
When a camera scrolls it will change the location at which this Game Object is rendered on-screen. It does not change the Game Objects actual position values.
A value of 1 means it will move exactly in sync with a camera. A value of 0 means it will not move at all, even if the camera moves. Other values control the degree to which the camera movement is mapped to this Game Object.
Please be aware that scroll factor values other than 1 are not taken in to consideration when calculating physics collisions. Bodies always collide based on their world position, but changing the scroll factor is a visual adjustment to where the textures are rendered, which can offset them from physics bodies if not accounted for in your code.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 1
- Source: src/gameobjects/components/ScrollFactor.js (Line 40)
-
top :number
-
The top position of the Circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 325)
-
<readonly> type :number
-
The geometry constant type of this object:
GEOM_CONST.CIRCLE
. Used for fast type comparisons.Type:
- number
- Since: 3.19.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 41)
-
visible :boolean
-
The visible state of the Game Object.
An invisible Game Object will skip rendering, but will still process update logic.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Visible.js (Line 31)
-
x :number
-
The x position of the center of the circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 0
- Source: src/geom/circle/Circle.js (Line 52)
-
y :number
-
The y position of the center of the circle.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 0
- Source: src/geom/circle/Circle.js (Line 62)
Methods
-
contains(x, y)
-
Check to see if the Circle contains the given x / y coordinates.
Parameters:
Name Type Description x
number The x coordinate to check within the circle.
y
number The y coordinate to check within the circle.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 93)
Returns:
True if the coordinates are within the circle, otherwise false.
- Type
- boolean
-
getPoint(position [, out])
-
Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle normalized to the range 0 to 1. I.e. a value of 0.5 will give the point at 180 degrees around the circle.
Parameters:
Name Type Argument Description position
number A value between 0 and 1, where 0 equals 0 degrees, 0.5 equals 180 degrees and 1 equals 360 around the circle.
out
Phaser.Geom.Point | object <optional>
An object to store the return values in. If not given a Point object will be created.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 109)
Returns:
A Point, or point-like object, containing the coordinates of the point around the circle.
- Type
- Phaser.Geom.Point | object
-
getPoints(quantity [, stepRate] [, output])
-
Returns an array of Point objects containing the coordinates of the points around the circumference of the Circle, based on the given quantity or stepRate values.
Parameters:
Name Type Argument Description quantity
number The amount of points to return. If a falsey value the quantity will be derived from the
stepRate
instead.stepRate
number <optional>
Sets the quantity by getting the circumference of the circle and dividing it by the stepRate.
output
array | Array.<Phaser.Geom.Point> <optional>
An array to insert the points in to. If not provided a new array will be created.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 129)
Returns:
An array of Point objects pertaining to the points around the circumference of the circle.
- Type
- array | Array.<Phaser.Geom.Point>
-
getRandomPoint( [point])
-
Returns a uniformly distributed random point from anywhere within the Circle.
Parameters:
Name Type Argument Description point
Phaser.Geom.Point | object <optional>
A Point or point-like object to set the random
x
andy
values in.- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 149)
Returns:
A Point object with the random values set in the
x
andy
properties.- Type
- Phaser.Geom.Point | object
-
isEmpty()
-
Checks to see if the Circle is empty: has a radius of zero.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 226)
Returns:
True if the Circle is empty, otherwise false.
- Type
- boolean
-
setColor(rgb)
-
Set the color of the light from a single integer RGB value.
Parameters:
Name Type Description rgb
number The integer RGB color of the light.
- Since: 3.0.0
- Source: src/gameobjects/lights/Light.js (Line 119)
Returns:
This Light object.
-
setEmpty()
-
Sets this Circle to be empty with a radius of zero. Does not change its position.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 188)
Returns:
This Circle object.
-
setIntensity(intensity)
-
Set the intensity of the light.
Parameters:
Name Type Description intensity
number The intensity of the light.
- Since: 3.0.0
- Source: src/gameobjects/lights/Light.js (Line 138)
Returns:
This Light object.
-
setPosition( [x] [, y])
-
Sets the position of this Circle.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The x position of the center of the circle.
y
number <optional>
0 The y position of the center of the circle.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 205)
Returns:
This Circle object.
-
setRadius(radius)
-
Set the radius of the light.
Parameters:
Name Type Description radius
number The radius of the light.
- Since: 3.0.0
- Source: src/gameobjects/lights/Light.js (Line 155)
Returns:
This Light object.
-
setScrollFactor(x [, y])
-
Sets the scroll factor of this Game Object.
The scroll factor controls the influence of the movement of a Camera upon this Game Object.
When a camera scrolls it will change the location at which this Game Object is rendered on-screen. It does not change the Game Objects actual position values.
A value of 1 means it will move exactly in sync with a camera. A value of 0 means it will not move at all, even if the camera moves. Other values control the degree to which the camera movement is mapped to this Game Object.
Please be aware that scroll factor values other than 1 are not taken in to consideration when calculating physics collisions. Bodies always collide based on their world position, but changing the scroll factor is a visual adjustment to where the textures are rendered, which can offset them from physics bodies if not accounted for in your code.
Parameters:
Name Type Argument Default Description x
number The horizontal scroll factor of this Game Object.
y
number <optional>
x The vertical scroll factor of this Game Object. If not set it will use the
x
value.- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/ScrollFactor.js (Line 64)
Returns:
This Game Object instance.
-
setTo( [x] [, y] [, radius])
-
Sets the x, y and radius of this circle.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The x position of the center of the circle.
y
number <optional>
0 The y position of the center of the circle.
radius
number <optional>
0 The radius of the circle.
- Since: 3.0.0
- Inherited From:
- Source: src/geom/circle/Circle.js (Line 166)
Returns:
This Circle object.
-
setVisible(value)
-
Sets the visibility of this Game Object.
An invisible Game Object will skip rendering, but will still process update logic.
Parameters:
Name Type Description value
boolean The visible state of the Game Object.
- Since: 3.0.0
- Inherited From:
- Source: src/gameobjects/components/Visible.js (Line 63)
Returns:
This Game Object instance.
-
willRender(camera)
-
Compares the renderMask with the renderFlags to see if this Game Object will render or not. Also checks the Game Object against the given Cameras exclusion list.
Parameters:
Name Type Description camera
Phaser.Cameras.Scene2D.Camera The Camera to check against this Game Object.
- Since: 3.50.0
- Source: src/gameobjects/lights/Light.js (Line 103)
Returns:
True if the Game Object should be rendered, otherwise false.
- Type
- boolean