new Vector2( [x] [, y])
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
x |
number | Phaser.Types.Math.Vector2Like |
<optional> |
The x component, or an object with |
y |
number |
<optional> |
The y component. |
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 13)
Members
-
x :number
-
The x component of this Vector.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/math/Vector2.js (Line 33)
-
y :number
-
The y component of this Vector.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/math/Vector2.js (Line 43)
-
<static, constant> DOWN :Phaser.Math.Vector2
-
A static down Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector2.js (Line 746)
-
<static, constant> LEFT :Phaser.Math.Vector2
-
A static left Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector2.js (Line 722)
-
<static, constant> ONE :Phaser.Math.Vector2
-
A static one Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector2.js (Line 758)
-
<static, constant> RIGHT :Phaser.Math.Vector2
-
A static right Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector2.js (Line 710)
-
<static, constant> UP :Phaser.Math.Vector2
-
A static up Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector2.js (Line 734)
-
<static, constant> ZERO :Phaser.Math.Vector2
-
A static zero Vector2 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.1.0
- Source: src/math/Vector2.js (Line 698)
Methods
-
add(src)
-
Add a given Vector to this Vector. Addition is component-wise.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to add to this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 244)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
angle()
-
Calculate the angle between this Vector and the positive x-axis, in radians.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 207)
Returns:
The angle between this Vector, and the positive x-axis, given in radians.
- Type
- number
-
clone()
-
Make a clone of this Vector2.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 67)
Returns:
A clone of this Vector2.
- Type
- Phaser.Math.Vector2
-
copy(src)
-
Copy the components of a given Vector into this Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to copy the components from.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 80)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
cross(src)
-
Calculate the cross product of this Vector and the given Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector2 to cross with this Vector2.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 523)
Returns:
The cross product of this Vector and the given Vector.
- Type
- number
-
distance(src)
-
Calculate the distance between this Vector and the given Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to calculate the distance to.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 362)
Returns:
The distance from this Vector to the given Vector.
- Type
- number
-
distanceSq(src)
-
Calculate the distance between this Vector and the given Vector, squared.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to calculate the distance to.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 380)
Returns:
The distance from this Vector to the given Vector, squared.
- Type
- number
-
divide(src)
-
Perform a component-wise division between this Vector and the given Vector.
Divides this Vector by the given Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to divide this Vector by.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 326)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
dot(src)
-
Calculate the dot product of this Vector and the given Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector2 to dot product with this Vector2.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 508)
Returns:
The dot product of this Vector and the given Vector.
- Type
- number
-
equals(v)
-
Check whether this Vector is equal to a given Vector.
Performs a strict equality check against each Vector's components.
Parameters:
Name Type Description v
Phaser.Math.Vector2 The vector to compare with this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 174)
Returns:
Whether the given Vector is equal to this Vector.
- Type
- boolean
-
fuzzyEquals(v [, epsilon])
-
Check whether this Vector is approximately equal to a given Vector.
Parameters:
Name Type Argument Default Description v
Phaser.Math.Vector2 The vector to compare with this Vector.
epsilon
number <optional>
0.0001 The tolerance value.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 191)
Returns:
Whether both absolute differences of the x and y components are smaller than
epsilon
.- Type
- boolean
-
length()
-
Calculate the length (or magnitude) of this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 398)
Returns:
The length of this Vector.
- Type
- number
-
lengthSq()
-
Calculate the length of this Vector squared.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 429)
Returns:
The length of this Vector, squared.
- Type
- number
-
lerp(src [, t])
-
Linearly interpolate between this Vector and the given Vector.
Interpolates this Vector towards the given Vector.
Parameters:
Name Type Argument Default Description src
Phaser.Math.Vector2 The Vector2 to interpolate towards.
t
number <optional>
0 The interpolation percentage, between 0 and 1.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 538)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
limit(max)
-
Limit the length (or magnitude) of this Vector.
Parameters:
Name Type Description max
number The maximum length.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 624)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
mirror(axis)
-
Reflect this Vector across another.
Parameters:
Name Type Description axis
Phaser.Math.Vector2 A vector to reflect across.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 663)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
multiply(src)
-
Perform a component-wise multiplication between this Vector and the given Vector.
Multiplies this Vector by the given Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to multiply this Vector by.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 280)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
negate()
-
Negate the
x
andy
components of this Vector.- Since: 3.0.0
- Source: src/math/Vector2.js (Line 346)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
normalize()
-
Normalize this Vector.
Makes the vector a unit length vector (magnitude of 1) in the same direction.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 445)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
normalizeLeftHand()
-
Rotate this Vector to its perpendicular, in the negative direction.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 490)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
normalizeRightHand()
-
Rotate this Vector to its perpendicular, in the positive direction.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 472)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
reflect(normal)
-
Reflect this Vector off a line defined by a normal.
Parameters:
Name Type Description normal
Phaser.Math.Vector2 A vector perpendicular to the line.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 646)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
reset()
-
Make this Vector the zero vector (0, 0).
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 608)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
rotate(delta)
-
Rotate this Vector by an angle amount.
Parameters:
Name Type Description delta
number The angle to rotate by, in radians.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 678)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
scale(value)
-
Scale this Vector by the given value.
Parameters:
Name Type Description value
number The value to scale this Vector by.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 300)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
set(x [, y])
-
Set the
x
andy
components of the this Vector to the givenx
andy
values.Parameters:
Name Type Argument Default Description x
number The x value to set for this Vector.
y
number <optional>
x The y value to set for this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 116)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
setAngle(angle)
-
Set the angle of this Vector.
Parameters:
Name Type Description angle
number The angle, in radians.
- Since: 3.23.0
- Source: src/math/Vector2.js (Line 229)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
setFromObject(obj)
-
Set the component values of this Vector from a given Vector2Like object.
Parameters:
Name Type Description obj
Phaser.Types.Math.Vector2Like The object containing the component values to set for this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 98)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
setLength(length)
-
Set the length (or magnitude) of this Vector.
Parameters:
Name Type Description length
number - Since: 3.23.0
- Source: src/math/Vector2.js (Line 414)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
setTo(x [, y])
-
This method is an alias for
Vector2.set
.Parameters:
Name Type Argument Default Description x
number The x value to set for this Vector.
y
number <optional>
x The y value to set for this Vector.
- Since: 3.4.0
- Source: src/math/Vector2.js (Line 137)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
setToPolar(azimuth [, radius])
-
Sets the
x
andy
values of this object from a given polar coordinate.Parameters:
Name Type Argument Default Description azimuth
number The angular coordinate, in radians.
radius
number <optional>
1 The radial coordinate (length).
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 153)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
subtract(src)
-
Subtract the given Vector from this Vector. Subtraction is component-wise.
Parameters:
Name Type Description src
Phaser.Math.Vector2 The Vector to subtract from this Vector.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 262)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
transformMat3(mat)
-
Transform this Vector with the given Matrix.
Parameters:
Name Type Description mat
Phaser.Math.Matrix3 The Matrix3 to transform this Vector2 with.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 564)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2
-
transformMat4(mat)
-
Transform this Vector with the given Matrix.
Parameters:
Name Type Description mat
Phaser.Math.Matrix4 The Matrix4 to transform this Vector2 with.
- Since: 3.0.0
- Source: src/math/Vector2.js (Line 586)
Returns:
This Vector2.
- Type
- Phaser.Math.Vector2