Namespace: Components

Phaser.Physics.Arcade. Components

Members


<static> Acceleration

Provides methods used for setting the acceleration properties of an Arcade Body.

Since: 3.0.0
Source: src/physics/arcade/components/Acceleration.js (Line 7)

<static> Angular

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Angular.js (Line 7)

<static> Bounce

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Bounce.js (Line 7)

<static> Debug

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Debug.js (Line 7)

<static> Drag

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Drag.js (Line 7)

<static> Enable

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Enable.js (Line 7)

<static> Friction

Sets the friction (e.g. the amount of velocity reduced over time) of the physics body when moving horizontally in the X axis. The higher than friction, the faster the body will slow down once force stops being applied to it.

Since: 3.0.0
Source: src/physics/arcade/components/Friction.js (Line 7)

<static> Gravity

Provides methods for setting the gravity properties of an Arcade Physics Game Object.
Should be applied as a mixin and not used directly.

Since: 3.0.0
Source: src/physics/arcade/components/Gravity.js (Line 7)

<static> Immovable

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Immovable.js (Line 7)

<static> Mass

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Mass.js (Line 7)

<static> Size

Provides methods for setting the size of an Arcade Physics Game Object.
Should be applied as a mixin and not used directly.

Since: 3.0.0
Source: src/physics/arcade/components/Size.js (Line 7)

<static> Velocity

[description]

Since: 3.0.0
Source: src/physics/arcade/components/Velocity.js (Line 7)