new PointerConstraint(scene, world [, options])
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
scene |
Phaser.Scene | A reference to the Scene to which this Pointer Constraint belongs. |
|
world |
Phaser.Physics.Matter.World | A reference to the Matter World instance to which this Constraint belongs. |
|
options |
object |
<optional> |
A Constraint configuration object. |
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 19)
Members
-
active :boolean
-
Is this Constraint active or not?
An active constraint will be processed each update. An inactive one will be skipped. Use this to toggle a Pointer Constraint on and off.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- true
- Source: src/physics/matter-js/PointerConstraint.js (Line 102)
-
<nullable> body :MatterJS.BodyType
-
The body that is currently being dragged, if any.
Type:
- MatterJS.BodyType
- Since: 3.16.2
- Source: src/physics/matter-js/PointerConstraint.js (Line 124)
-
camera :Phaser.Cameras.Scene2D.Camera
-
The Camera the Pointer was interacting with when the input down event was processed.
Type:
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 81)
-
constraint :MatterJS.ConstraintType
-
The native Matter Constraint that is used to attach to bodies.
Type:
- MatterJS.ConstraintType
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 142)
-
<nullable> part :MatterJS.BodyType
-
The part of the body that was clicked on to start the drag.
Type:
- MatterJS.BodyType
- Since: 3.16.2
- Source: src/physics/matter-js/PointerConstraint.js (Line 133)
-
pointer :Phaser.Input.Pointer
-
A reference to the Input Pointer that activated this Constraint. This is set in the
onDown
handler.Type:
- Since: 3.0.0
- Default Value:
-
- null
- Source: src/physics/matter-js/PointerConstraint.js (Line 91)
-
position :Phaser.Math.Vector2
-
The internal transformed position.
Type:
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 115)
-
scene :Phaser.Scene
-
A reference to the Scene to which this Pointer Constraint belongs. This is the same Scene as the Matter World instance.
Type:
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 62)
-
world :Phaser.Physics.Matter.World
-
A reference to the Matter World instance to which this Constraint belongs.
Type:
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 72)
Methods
-
destroy()
-
Destroys this Pointer Constraint instance and all of its references.
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 359)
-
getBody()
-
Scans all active bodies in the current Matter World to see if any of them are hit by the Pointer. The first one found to hit is set as the active contraint body.
- Since: 3.16.2
- Source: src/physics/matter-js/PointerConstraint.js (Line 194)
Fires:
Returns:
true
if a body was found and set, otherwisefalse
.- Type
- boolean
-
hitTestBody(body, position)
-
Scans the current body to determine if a part of it was clicked on. If a part is found the body is set as the
constraint.bodyB
property, as well as thebody
property of this class. The part is also set.Parameters:
Name Type Description body
MatterJS.BodyType The Matter Body to check.
position
Phaser.Math.Vector2 A translated hit test position.
- Since: 3.16.2
- Source: src/physics/matter-js/PointerConstraint.js (Line 234)
Returns:
true
if a part of the body was hit, otherwisefalse
.- Type
- boolean
-
onDown(pointer)
-
A Pointer has been pressed down onto the Scene.
If this Constraint doesn't have an active Pointer then a hit test is set to run against all active bodies in the world during the next call to
update
. If a body is found, it is bound to this constraint and the drag begins.Parameters:
Name Type Description pointer
Phaser.Input.Pointer A reference to the Pointer that was pressed.
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 157)
-
onUp(pointer)
-
A Pointer has been released from the Scene. If it was the one this constraint was using, it's cleared.
Parameters:
Name Type Description pointer
Phaser.Input.Pointer A reference to the Pointer that was pressed.
- Since: 3.22.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 178)
-
stopDrag()
-
Stops the Pointer Constraint from dragging the body any further.
This is called automatically if the Pointer is released while actively dragging a body. Or, you can call it manually to release a body from a constraint without having to first release the pointer.
- Since: 3.16.2
- Source: src/physics/matter-js/PointerConstraint.js (Line 330)
Fires:
-
update()
-
Internal update handler. Called in the Matter BEFORE_UPDATE step.
- Since: 3.0.0
- Source: src/physics/matter-js/PointerConstraint.js (Line 278)
Fires: