- Source: src/data/events/index.js (Line 7)
Events
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CHANGE_DATA
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The Change Data Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the
data
property. So, to listen for a change data event from a Game Object you would use:sprite.data.on('changedata', listener)
.This event is dispatched for all items that change in the Data Manager. To listen for the change of a specific item, use the
CHANGE_DATA_KEY_EVENT
event.Parameters:
Name Type Description parent
any A reference to the object that the Data Manager responsible for this event belongs to.
key
string The unique key of the data item within the Data Manager.
value
any The new value of the item in the Data Manager.
previousValue
any The previous value of the item in the Data Manager.
- Since: 3.0.0
- Source: src/data/events/CHANGE_DATA_EVENT.js (Line 7)
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CHANGE_DATA_KEY
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The Change Data Key Event.
This event is dispatched by a Data Manager when an item in the data store is changed.
Game Objects with data enabled have an instance of a Data Manager under the
data
property. So, to listen for the change of a specific data item from a Game Object you would use:sprite.data.on('changedata-key', listener)
, wherekey
is the unique string key of the data item. For example, if you have a data item stored calledgold
then you can listen forsprite.data.on('changedata-gold')
.Parameters:
Name Type Description parent
any A reference to the object that owns the instance of the Data Manager responsible for this event.
value
any The item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
previousValue
any The previous item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
- Since: 3.16.1
- Source: src/data/events/CHANGE_DATA_KEY_EVENT.js (Line 7)
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DESTROY
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The Data Manager Destroy Event.
The Data Manager will listen for the destroy event from its parent, and then close itself down.
- Since: 3.50.0
- Source: src/data/events/DESTROY_EVENT.js (Line 7)
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REMOVE_DATA
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The Remove Data Event.
This event is dispatched by a Data Manager when an item is removed from it.
Game Objects with data enabled have an instance of a Data Manager under the
data
property. So, to listen for the removal of a data item on a Game Object you would use:sprite.data.on('removedata', listener)
.Parameters:
Name Type Description parent
any A reference to the object that owns the instance of the Data Manager responsible for this event.
key
string The unique key of the data item within the Data Manager.
data
any The item that was removed from the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
- Since: 3.0.0
- Source: src/data/events/REMOVE_DATA_EVENT.js (Line 7)
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SET_DATA
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The Set Data Event.
This event is dispatched by a Data Manager when a new item is added to the data store.
Game Objects with data enabled have an instance of a Data Manager under the
data
property. So, to listen for the addition of a new data item on a Game Object you would use:sprite.data.on('setdata', listener)
.Parameters:
Name Type Description parent
any A reference to the object that owns the instance of the Data Manager responsible for this event.
key
string The unique key of the data item within the Data Manager.
data
any The item that was added to the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.
- Since: 3.0.0
- Source: src/data/events/SET_DATA_EVENT.js (Line 7)