new Frame(texture, name, sourceIndex, x, y, width, height)
Parameters:
Name | Type | Description |
---|---|---|
texture |
Phaser.Textures.Texture | The Texture this Frame is a part of. |
name |
number | string | The name of this Frame. The name is unique within the Texture. |
sourceIndex |
number | The index of the TextureSource that this Frame is a part of. |
x |
number | The x coordinate of the top-left of this Frame. |
y |
number | The y coordinate of the top-left of this Frame. |
width |
number | The width of this Frame. |
height |
number | The height of this Frame. |
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 11)
Members
-
autoRound :number
-
Over-rides the Renderer setting. -1 = use Renderer Setting 0 = No rounding 1 = Round
Type:
- number
- Since: 3.0.0
- Default Value:
-
- -1
- Source: src/textures/Frame.js (Line 237)
-
<readonly> canvasData :object
-
The Canvas drawImage data object.
Type:
- object
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 832)
-
centerX :number
-
The x center of this frame, floored.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 175)
-
centerY :number
-
The y center of this frame, floored.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 184)
-
customData :object
-
Any Frame specific custom data can be stored here.
Type:
- object
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 250)
-
customPivot :boolean
-
Does this Frame have a custom pivot point?
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/textures/Frame.js (Line 213)
-
cutHeight :number
-
The height of the area in the source image to cut.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 108)
-
cutWidth :number
-
The width of the area in the source image to cut.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 99)
-
cutX :number
-
X position within the source image to cut from.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 81)
-
cutY :number
-
Y position within the source image to cut from.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 90)
-
<nullable> glTexture :WebGLTexture
-
A reference to the Texture Source WebGL Texture that this Frame is using.
Type:
- WebGLTexture
- Since: 3.11.0
- Default Value:
-
- null
- Source: src/textures/Frame.js (Line 71)
-
halfHeight :number
-
Half the height, floored. Precalculated for the renderer.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 165)
-
halfWidth :number
-
Half the width, floored. Precalculated for the renderer.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 155)
-
height :number
-
The rendering height of this Frame, taking trim into account.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 146)
-
name :string
-
The name of this Frame. The name is unique within the Texture.
Type:
- string
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 43)
-
pivotX :number
-
The horizontal pivot point of this Frame.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 193)
-
pivotY :number
-
The vertical pivot point of this Frame.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 203)
-
<readonly> radius :number
-
The radius of the Frame (derived from sqrt(w * w + h * h) / 2)
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 798)
-
<readonly> realHeight :number
-
The height of the Frame in its un-trimmed, un-padded state, as prepared in the art package, before being packed.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 780)
-
<readonly> realWidth :number
-
The width of the Frame in its un-trimmed, un-padded state, as prepared in the art package, before being packed.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 762)
-
rotated :boolean
-
CURRENTLY UNSUPPORTED
Is this frame is rotated or not in the Texture? Rotation allows you to use rotated frames in texture atlas packing. It has nothing to do with Sprite rotation.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/textures/Frame.js (Line 223)
-
source :Phaser.Textures.TextureSource
-
The TextureSource this Frame is part of.
Type:
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 53)
-
sourceIndex :number
-
The index of the TextureSource in the Texture sources array.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 62)
-
texture :Phaser.Textures.Texture
-
The Texture this Frame is a part of.
Type:
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 34)
-
<readonly> trimmed :boolean
-
Is the Frame trimmed or not?
Type:
- boolean
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 815)
-
u0 :number
-
WebGL UV u0 value.
Type:
- number
- Since: 3.11.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 259)
-
u1 :number
-
WebGL UV u1 value.
Type:
- number
- Since: 3.11.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 279)
-
v0 :number
-
WebGL UV v0 value.
Type:
- number
- Since: 3.11.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 269)
-
v1 :number
-
WebGL UV v1 value.
Type:
- number
- Since: 3.11.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 289)
-
width :number
-
The rendering width of this Frame, taking trim into account.
Type:
- number
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 137)
-
x :number
-
The X rendering offset of this Frame, taking trim into account.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 117)
-
y :number
-
The Y rendering offset of this Frame, taking trim into account.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/textures/Frame.js (Line 127)
Methods
-
clone()
-
Clones this Frame into a new Frame object.
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 709)
Returns:
A clone of this Frame.
-
destroy()
-
Destroys this Frame by nulling its reference to the parent Texture and and data objects.
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 747)
-
setCropUVs(crop, x, y, width, height, flipX, flipY)
-
Takes a crop data object and, based on the rectangular region given, calculates the required UV coordinates in order to crop this Frame for WebGL and Canvas rendering.
This is called directly by the Game Object Texture Components
setCrop
method. Please use that method to crop a Game Object.Parameters:
Name Type Description crop
object The crop data object. This is the
GameObject._crop
property.x
number The x coordinate to start the crop from. Cannot be negative or exceed the Frame width.
y
number The y coordinate to start the crop from. Cannot be negative or exceed the Frame height.
width
number The width of the crop rectangle. Cannot exceed the Frame width.
height
number The height of the crop rectangle. Cannot exceed the Frame height.
flipX
boolean Does the parent Game Object have flipX set?
flipY
boolean Does the parent Game Object have flipY set?
- Since: 3.11.0
- Source: src/textures/Frame.js (Line 454)
Returns:
The updated crop data object.
- Type
- object
-
setSize(width, height [, x] [, y])
-
Sets the width, height, x and y of this Frame.
This is called automatically by the constructor and should rarely be changed on-the-fly.
Parameters:
Name Type Argument Default Description width
number The width of the frame before being trimmed.
height
number The height of the frame before being trimmed.
x
number <optional>
0 The x coordinate of the top-left of this Frame.
y
number <optional>
0 The y coordinate of the top-left of this Frame.
- Since: 3.7.0
- Source: src/textures/Frame.js (Line 341)
Returns:
This Frame object.
-
setTrim(actualWidth, actualHeight, destX, destY, destWidth, destHeight)
-
If the frame was trimmed when added to the Texture Atlas, this records the trim and source data.
Parameters:
Name Type Description actualWidth
number The width of the frame before being trimmed.
actualHeight
number The height of the frame before being trimmed.
destX
number The destination X position of the trimmed frame for display.
destY
number The destination Y position of the trimmed frame for display.
destWidth
number The destination width of the trimmed frame for display.
destHeight
number The destination height of the trimmed frame for display.
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 404)
Returns:
This Frame object.
-
setUVs(width, height, u0, v0, u1, v1)
-
Directly sets the canvas and WebGL UV data for this frame.
Use this if you need to override the values that are generated automatically when the Frame is created.
Parameters:
Name Type Description width
number Width of this frame for the Canvas data.
height
number Height of this frame for the Canvas data.
u0
number UV u0 value.
v0
number UV v0 value.
u1
number UV u1 value.
v1
number UV v1 value.
- Since: 3.50.0
- Source: src/textures/Frame.js (Line 613)
Returns:
This Frame object.
-
updateCropUVs(crop, flipX, flipY)
-
Takes a crop data object and recalculates the UVs based on the dimensions inside the crop object. Called automatically by
setFrame
.Parameters:
Name Type Description crop
object The crop data object. This is the
GameObject._crop
property.flipX
boolean Does the parent Game Object have flipX set?
flipY
boolean Does the parent Game Object have flipY set?
- Since: 3.11.0
- Source: src/textures/Frame.js (Line 595)
Returns:
The updated crop data object.
- Type
- object
-
updateUVs()
-
Updates the internal WebGL UV cache and the drawImage cache.
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 651)
Returns:
This Frame object.
-
updateUVsInverted()
-
Updates the internal WebGL UV cache.
- Since: 3.0.0
- Source: src/textures/Frame.js (Line 687)
Returns:
This Frame object.