new WebGLShader(pipeline, name, vertexShader, fragmentShader, attributes)
Parameters:
| Name | Type | Description |
|---|---|---|
pipeline |
Phaser.Renderer.WebGL.WebGLPipeline | The WebGLPipeline to which this Shader belongs. |
name |
string | The name of this Shader. |
vertexShader |
string | The vertex shader source code as a single string. |
fragmentShader |
string | The fragment shader source code as a single string. |
attributes |
Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttributesConfig> | An array of attributes. |
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 11)
Members
-
attributes :Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttribute>
-
Array of objects that describe the vertex attributes.
Type:
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 89)
-
gl :WebGLRenderingContext
-
A reference to the WebGL Rendering Context the WebGL Renderer is using.
Type:
- WebGLRenderingContext
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 71)
-
name :string
-
The name of this shader.
Type:
- string
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 53)
-
pipeline :Phaser.Renderer.WebGL.WebGLPipeline
-
A reference to the WebGLPipeline that owns this Shader.
A Shader class can only belong to a single pipeline.
Type:
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 42)
-
program :WebGLProgram
-
The WebGLProgram created from the vertex and fragment shaders.
Type:
- WebGLProgram
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 80)
-
renderer :Phaser.Renderer.WebGL.WebGLRenderer
-
A reference to the WebGLRenderer instance.
Type:
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 62)
-
uniforms :Phaser.Types.Renderer.WebGL.WebGLPipelineUniformsConfig
-
The active uniforms that this shader has.
This is an object that maps the uniform names to their WebGL location and cached values.
It is populated automatically via the
createUniformsmethod.Type:
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 131)
-
vertexComponentCount :number
-
The amount of vertex attribute components of 32 bit length.
Type:
- number
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 98)
-
<readonly> vertexSize :number
-
The size, in bytes, of a single vertex.
This is derived by adding together all of the vertex attributes.
For example, the Multi Pipeline has the following attributes:
inPosition - (size 2 x gl.FLOAT) = 8 inTexCoord - (size 2 x gl.FLOAT) = 8 inTexId - (size 1 x gl.FLOAT) = 4 inTintEffect - (size 1 x gl.FLOAT) = 4 inTint - (size 4 x gl.UNSIGNED_BYTE) = 4
The total, in this case, is 8 + 8 + 4 + 4 + 4 = 28.
This is calculated automatically during the
createAttributesmethod.Type:
- number
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 107)
Methods
-
bind( [setAttributes] [, flush])
-
Sets the program this shader uses as being the active shader in the WebGL Renderer.
This method is called every time the parent pipeline is made the current active pipeline.
Parameters:
Name Type Argument Default Description setAttributesboolean <optional>
false Should the vertex attribute pointers be set?
flushboolean <optional>
false Flush the pipeline before binding this shader?
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 210)
Returns:
This WebGLShader instance.
-
createAttributes(attributes)
-
Takes the vertex attributes config and parses it, creating the resulting array that is stored in this shaders
attributesproperty, calculating the offset, normalization and location in the process.Calling this method resets
WebGLShader.attributes,WebGLShader.vertexSizeandWebGLShader.vertexComponentCount.It is called automatically when this class is created, but can be called manually if required.
Parameters:
Name Type Description attributesArray.<Phaser.Types.Renderer.WebGL.WebGLPipelineAttributesConfig> An array of attributes configs.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 148)
-
createUniforms()
-
Sets up the
WebGLShader.uniformsobject, populating it with the names and locations of the shader uniforms this shader requires.It works by first calling
gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS)to find out how many active uniforms this shader has. It then iterates through them, callinggl.getActiveUniformto get the WebGL Active Info from each one. Finally, the name and location are stored in the local array.This method is called automatically when this class is created.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 329)
Returns:
This WebGLShader instance.
-
destroy()
-
Removes all external references from this class and deletes the WebGL program from the WebGL context.
Does not remove this shader from the parent pipeline.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 1073)
-
hasUniform(name)
-
Checks to see if the given uniform name exists and is active in this shader.
Parameters:
Name Type Description namestring The name of the uniform to check for.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 416)
Returns:
trueif the uniform exists, otherwisefalse.- Type
- boolean
-
rebind()
-
Sets the program this shader uses as being the active shader in the WebGL Renderer.
Then resets all of the attribute pointers.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 243)
Returns:
This WebGLShader instance.
-
resetUniform(name)
-
Resets the cached values of the given uniform.
Parameters:
Name Type Description namestring The name of the uniform to reset.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 431)
Returns:
This WebGLShader instance.
-
set1f(name, x)
-
Sets a 1f uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new value of the
floatuniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 640)
Returns:
This WebGLShader instance.
-
set1fv(name, arr)
-
Sets a 1fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 734)
Returns:
This WebGLShader instance.
-
set1i(name, x)
-
Sets a 1i uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new value of the
intuniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 910)
Returns:
This WebGLShader instance.
-
set1iv(name, arr)
-
Sets a 1iv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 822)
Returns:
This WebGLShader instance.
-
set2f(name, x, y)
-
Sets a 2f uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new X component of the
vec2uniform.ynumber The new Y component of the
vec2uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 662)
Returns:
This WebGLShader instance.
-
set2fv(name, arr)
-
Sets a 2fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 756)
Returns:
This WebGLShader instance.
-
set2i(name, x, y)
-
Sets a 2i uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new X component of the
ivec2uniform.ynumber The new Y component of the
ivec2uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 932)
Returns:
This WebGLShader instance.
-
set2iv(name, arr)
-
Sets a 2iv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 844)
Returns:
This WebGLShader instance.
-
set3f(name, x, y, z)
-
Sets a 3f uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new X component of the
vec3uniform.ynumber The new Y component of the
vec3uniform.znumber The new Z component of the
vec3uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 685)
Returns:
This WebGLShader instance.
-
set3fv(name, arr)
-
Sets a 3fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 778)
Returns:
This WebGLShader instance.
-
set3i(name, x, y, z)
-
Sets a 3i uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber The new X component of the
ivec3uniform.ynumber The new Y component of the
ivec3uniform.znumber The new Z component of the
ivec3uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 955)
Returns:
This WebGLShader instance.
-
set3iv(name, arr)
-
Sets a 3iv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 866)
Returns:
This WebGLShader instance.
-
set4f(name, x, y, z, w)
-
Sets a 4f uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber X component of the uniform
ynumber Y component of the uniform
znumber Z component of the uniform
wnumber W component of the uniform
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 709)
Returns:
This WebGLShader instance.
-
set4fv(name, arr)
-
Sets a 4fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 800)
Returns:
This WebGLShader instance.
-
set4i(name, x, y, z, w)
-
Sets a 4i uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
xnumber X component of the uniform
ynumber Y component of the uniform
znumber Z component of the uniform
wnumber W component of the uniform
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 979)
Returns:
This WebGLShader instance.
-
set4iv(name, arr)
-
Sets a 4iv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
arrArray.<number> | Float32Array The new value to be used for the uniform variable.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 888)
Returns:
This WebGLShader instance.
-
setAttribPointers( [reset])
-
Sets the vertex attribute pointers.
This should only be called after the vertex buffer has been bound.
It is called automatically during the
bindmethod.Parameters:
Name Type Argument Default Description resetboolean <optional>
false Reset the vertex attribute locations?
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 262)
Returns:
This WebGLShader instance.
-
setMatrix2fv(name, transpose, matrix)
-
Sets a matrix 2fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
transposeboolean Whether to transpose the matrix. Should be
false.matrixArray.<number> | Float32Array The new values for the
mat2uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 1004)
Returns:
This WebGLShader instance.
-
setMatrix3fv(name, transpose, matrix)
-
Sets a matrix 3fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
transposeboolean Whether to transpose the matrix. Should be
false.matrixFloat32Array The new values for the
mat3uniform.- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 1027)
Returns:
This WebGLShader instance.
-
setMatrix4fv(name, transpose, matrix)
-
Sets a matrix 4fv uniform value based on the given name on this shader.
The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description namestring The name of the uniform to set.
transposeboolean Should the matrix be transpose
matrixFloat32Array Matrix data
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 1050)
Returns:
This WebGLShader instance.
-
setUniform1(setter, name, value1)
-
Sets the given uniform value/s based on the name and GL function.
This method is called internally by other methods such as
set1fandset3iv.The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description setterfunction The GL function to call.
namestring The name of the uniform to set.
value1boolean | number | Array.<number> | Float32Array The new value of the uniform.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 456)
Returns:
This WebGLShader instance.
-
setUniform2(setter, name, value1, value2)
-
Sets the given uniform value/s based on the name and GL function.
This method is called internally by other methods such as
set1fandset3iv.The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description setterfunction The GL function to call.
namestring The name of the uniform to set.
value1boolean | number | Array.<number> | Float32Array The new value of the uniform.
value2boolean | number | Array.<number> | Float32Array The new value of the uniform.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 499)
Returns:
This WebGLShader instance.
-
setUniform3(setter, name, value1, value2, value3)
-
Sets the given uniform value/s based on the name and GL function.
This method is called internally by other methods such as
set1fandset3iv.The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description setterfunction The GL function to call.
namestring The name of the uniform to set.
value1boolean | number | Array.<number> | Float32Array The new value of the uniform.
value2boolean | number | Array.<number> | Float32Array The new value of the uniform.
value3boolean | number | Array.<number> | Float32Array The new value of the uniform.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 544)
Returns:
This WebGLShader instance.
-
setUniform4(setter, name, value1, value2, value3, value4)
-
Sets the given uniform value/s based on the name and GL function.
This method is called internally by other methods such as
set1fandset3iv.The uniform is only set if the value/s given are different to those previously set.
This method works by first setting this shader as being the current shader within the WebGL Renderer, if it isn't already. It also sets this shader as being the current one within the pipeline it belongs to.
Parameters:
Name Type Description setterfunction The GL function to call.
namestring The name of the uniform to set.
value1boolean | number | Array.<number> | Float32Array The new value of the uniform.
value2boolean | number | Array.<number> | Float32Array The new value of the uniform.
value3boolean | number | Array.<number> | Float32Array The new value of the uniform.
value4boolean | number | Array.<number> | Float32Array The new value of the uniform.
- Since: 3.50.0
- Source: src/renderer/webgl/WebGLShader.js (Line 591)
Returns:
This WebGLShader instance.
