Namespace: Events

Phaser.Scale. Events

Events


ENTER_FULLSCREEN

The Scale Manager Resize Event.

Source: src/scale/events/ENTER_FULLSCREEN_EVENT.js (Line 7)

FULLSCREEN_UNSUPPORTED

The Scale Manager Resize Event.

Source: src/scale/events/FULLSCREEN_UNSUPPORTED_EVENT.js (Line 7)

LEAVE_FULLSCREEN

The Scale Manager Resize Event.

Source: src/scale/events/LEAVE_FULLSCREEN_EVENT.js (Line 7)

ORIENTATION_CHANGE

The Scale Manager Resize Event.

Parameters:
Name Type Description
orientation string

-

Source: src/scale/events/ORIENTATION_CHANGE_EVENT.js (Line 7)

RESIZE

The Scale Manager Resize Event.

This event is dispatched whenever the Scale Manager detects a resize event from the browser. It sends three parameters to the callback, each of them being Size components. You can read the width, height, aspectRatio and other properties of these components to help with scaling your own game content.

Parameters:
Name Type Description
gameSize Phaser.Structs.Size

A reference to the Game Size component. This is the un-scaled size of your game canvas.

baseSize Phaser.Structs.Size

A reference to the Base Size component. This is the game size multiplied by resolution.

displaySize Phaser.Structs.Size

A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode.

Source: src/scale/events/RESIZE_EVENT.js (Line 7)