- Source: src/scale/events/index.js (Line 7)
Events
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ENTER_FULLSCREEN
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The Scale Manager has successfully entered fullscreen mode.
- Since: 3.16.1
- Source: src/scale/events/ENTER_FULLSCREEN_EVENT.js (Line 7)
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FULLSCREEN_FAILED
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The Scale Manager tried to enter fullscreen mode but failed.
- Since: 3.17.0
- Source: src/scale/events/FULLSCREEN_FAILED_EVENT.js (Line 7)
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FULLSCREEN_UNSUPPORTED
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The Scale Manager tried to enter fullscreen mode, but it is unsupported by the browser.
- Since: 3.16.1
- Source: src/scale/events/FULLSCREEN_UNSUPPORTED_EVENT.js (Line 7)
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LEAVE_FULLSCREEN
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The Scale Manager was in fullscreen mode, but has since left, either directly via game code, or via a user gestured, such as pressing the ESC key.
- Since: 3.16.1
- Source: src/scale/events/LEAVE_FULLSCREEN_EVENT.js (Line 7)
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ORIENTATION_CHANGE
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The Scale Manager Orientation Change Event.
This event is dispatched whenever the Scale Manager detects an orientation change event from the browser.
Parameters:
Name Type Description orientation
string The new orientation value. Either
Phaser.Scale.Orientation.LANDSCAPE
orPhaser.Scale.Orientation.PORTRAIT
.- Since: 3.16.1
- Source: src/scale/events/ORIENTATION_CHANGE_EVENT.js (Line 7)
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RESIZE
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The Scale Manager Resize Event.
This event is dispatched whenever the Scale Manager detects a resize event from the browser. It sends three parameters to the callback, each of them being Size components. You can read the
width
,height
,aspectRatio
and other properties of these components to help with scaling your own game content.Parameters:
Name Type Description gameSize
Phaser.Structs.Size A reference to the Game Size component. This is the un-scaled size of your game canvas.
baseSize
Phaser.Structs.Size A reference to the Base Size component. This is the game size.
displaySize
Phaser.Structs.Size A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode.
previousWidth
number If the
gameSize
has changed, this value contains its previous width, otherwise it contains the current width.previousHeight
number If the
gameSize
has changed, this value contains its previous height, otherwise it contains the current height.- Since: 3.16.1
- Source: src/scale/events/RESIZE_EVENT.js (Line 7)