Namespace: Components

Phaser.Physics.Matter. Components

Members


<static> Bounce

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Bounce.js (Line 7)

<static> Collision

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Collision.js (Line 7)

<static> Force

A component to apply force to Matter.js bodies.

Since: 3.0.0
Source: src/physics/matter-js/components/Force.js (Line 9)

<static> Friction

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Friction.js (Line 7)

<static> Gravity

A component to manipulate world gravity for Matter.js bodies.

Since: 3.0.0
Source: src/physics/matter-js/components/Gravity.js (Line 7)

<static> Mass

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Mass.js (Line 10)

<static> Sensor

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Sensor.js (Line 7)

<static> SetBody

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/SetBody.js (Line 13)

<static> Sleep

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Sleep.js (Line 9)

<static> Static

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Static.js (Line 9)

<static> Transform

Provides methods used for getting and setting the position, scale and rotation of a Game Object.

Since: 3.0.0
Source: src/physics/matter-js/components/Transform.js (Line 17)

<static> Velocity

[description]

Since: 3.0.0
Source: src/physics/matter-js/components/Velocity.js (Line 9)