Methods for setting the friction of an Arcade Physics Body.
In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body.
- Since: 3.0.0
- Source: src/physics/arcade/components/Friction.js (Line 7)
- See:
Methods
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setFriction(x [, y])
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Sets the friction of this game object's physics body. In Arcade Physics, friction is a special case of motion transfer from an "immovable" body to a riding body.
Parameters:
Name Type Argument Default Description x
number The amount of horizontal friction to apply, [0, 1].
y
number <optional>
x The amount of vertical friction to apply, [0, 1].
- Since: 3.0.0
- Source: src/physics/arcade/components/Friction.js (Line 19)
- See:
Returns:
This Game Object.
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setFrictionX(x)
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Sets the horizontal friction of this game object's physics body. This can move a riding body horizontally when it collides with this one on the vertical axis.
Parameters:
Name Type Description x
number The amount of friction to apply, [0, 1].
- Since: 3.0.0
- Source: src/physics/arcade/components/Friction.js (Line 40)
- See:
Returns:
This Game Object.
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setFrictionY(y)
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Sets the vertical friction of this game object's physics body. This can move a riding body vertically when it collides with this one on the horizontal axis.
Parameters:
Name Type Description y
number The amount of friction to apply, [0, 1].
- Since: 3.0.0
- Source: src/physics/arcade/components/Friction.js (Line 60)
- See:
Returns:
This Game Object.