Namespace: RetroFont

Phaser.GameObjects. RetroFont

Members


<static> TEXT_SET1 :string

Text Set 1 = !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 9)

<static> TEXT_SET2 :string

Text Set 2 = !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 18)

<static> TEXT_SET3 :string

Text Set 3 = ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 27)

<static> TEXT_SET4 :string

Text Set 4 = ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 36)

<static> TEXT_SET5 :string

Text Set 5 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,/() '!?-*:0123456789

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 45)

<static> TEXT_SET6 :string

Text Set 6 = ABCDEFGHIJKLMNOPQRSTUVWXYZ!?:;0123456789"(),-.'

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 54)

<static> TEXT_SET7 :string

Text Set 7 = AGMSY+:4BHNTZ!;5CIOU.?06DJPV,(17EKQW")28FLRX-'39

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 63)

<static> TEXT_SET8 :string

Text Set 8 = 0123456789 .ABCDEFGHIJKLMNOPQRSTUVWXYZ

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 72)

<static> TEXT_SET9 :string

Text Set 9 = ABCDEFGHIJKLMNOPQRSTUVWXYZ()-0123456789.:,'"?!

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 81)

<static> TEXT_SET10 :string

Text Set 10 = ABCDEFGHIJKLMNOPQRSTUVWXYZ

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 90)

<static> TEXT_SET11 :string

Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789

Type:
  • string
Since: 3.6.0
Source: src/gameobjects/bitmaptext/const.js (Line 99)

Methods


<static> Parse(scene, config)

Parses a Retro Font configuration object so you can pass it to the BitmapText constructor and create a BitmapText object using a fixed-width retro font.

Parameters:
Name Type Description
scene Phaser.Scene

A reference to the Phaser Scene.

config Phaser.Types.GameObjects.BitmapText.RetroFontConfig

The font configuration object.

Since: 3.0.0
Source: src/gameobjects/bitmaptext/ParseRetroFont.js (Line 9)
Returns:

A parsed Bitmap Font data entry for the Bitmap Font cache.

Type
object