- Source: src/structs/events/index.js (Line 7)
Events
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PROCESS_QUEUE_ADD
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The Process Queue Add Event.
This event is dispatched by a Process Queue when a new item is successfully moved to its active list.
You will most commonly see this used by a Scene's Update List when a new Game Object has been added.
In that instance, listen to this event from within a Scene using:
this.sys.updateList.on('add', listener)
.Parameters:
Name Type Description item
* The item that was added to the Process Queue.
- Since: 3.20.0
- Source: src/structs/events/PROCESS_QUEUE_ADD_EVENT.js (Line 7)
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PROCESS_QUEUE_REMOVE
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The Process Queue Remove Event.
This event is dispatched by a Process Queue when a new item is successfully removed from its active list.
You will most commonly see this used by a Scene's Update List when a Game Object has been removed.
In that instance, listen to this event from within a Scene using:
this.sys.updateList.on('remove', listener)
.Parameters:
Name Type Description item
* The item that was removed from the Process Queue.
- Since: 3.20.0
- Source: src/structs/events/PROCESS_QUEUE_REMOVE_EVENT.js (Line 7)