new BasePlugin(pluginManager)
Parameters:
Name | Type | Description |
---|---|---|
pluginManager |
Phaser.Plugins.PluginManager | A reference to the Plugin Manager. |
- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 9)
Members
-
<protected> game :Phaser.Game
-
A reference to the Game instance this plugin is running under.
Type:
- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 38)
-
<protected> pluginManager :Phaser.Plugins.PluginManager
-
A handy reference to the Plugin Manager that is responsible for this plugin. Can be used as a route to gain access to game systems and events.
Type:
- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 27)
Methods
-
destroy()
-
Game instance has been destroyed. You must release everything in here, all references, all objects, free it all up.
- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 107)
-
init( [data])
-
The PluginManager calls this method on a Global Plugin when the plugin is first instantiated. It will never be called again on this instance. In here you can set-up whatever you need for this plugin to run. If a plugin is set to automatically start then
BasePlugin.start
will be called immediately after this. On a Scene Plugin, this method is never called. Use Phaser.Plugins.ScenePlugin#boot instead.Parameters:
Name Type Argument Description data
any <optional>
<nullable>
A value specified by the user, if any, from the
data
property of the plugin's configuration object (if started at game boot) or passed in the PluginManager'sinstall
method (if started manually).- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 49)
-
start()
-
The PluginManager calls this method on a Global Plugin when the plugin is started. If a plugin is stopped, and then started again, this will get called again. Typically called immediately after
BasePlugin.init
. On a Scene Plugin, this method is never called.- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 65)
-
stop()
-
The PluginManager calls this method on a Global Plugin when the plugin is stopped. The game code has requested that your plugin stop doing whatever it does. It is now considered as 'inactive' by the PluginManager. Handle that process here (i.e. stop listening for events, etc) If the plugin is started again then
BasePlugin.start
will be called again. On a Scene Plugin, this method is never called.- Since: 3.8.0
- Source: src/plugins/BasePlugin.js (Line 92)