- Source: src/loader/events/index.js (Line 7)
Events
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ADD
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The Loader Plugin Add File Event.
This event is dispatched when a new file is successfully added to the Loader and placed into the load queue.
Listen to it from a Scene using:
this.load.on('addfile', listener).If you add lots of files to a Loader from a
preloadmethod, it will dispatch this event for each one of them.Parameters:
Name Type Description keystring The unique key of the file that was added to the Loader.
typestring The file type string of the file that was added to the Loader, i.e.
image.loaderPhaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
filePhaser.Loader.File A reference to the File which was added to the Loader.
- Since: 3.0.0
- Source: src/loader/events/ADD_EVENT.js (Line 7)
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COMPLETE
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The Loader Plugin Complete Event.
This event is dispatched when the Loader has fully processed everything in the load queue. By this point every loaded file will now be in its associated cache and ready for use.
Listen to it from a Scene using:
this.load.on('complete', listener).Parameters:
Name Type Description loaderPhaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
totalCompletenumber The total number of files that successfully loaded.
totalFailednumber The total number of files that failed to load.
- Since: 3.0.0
- Source: src/loader/events/COMPLETE_EVENT.js (Line 7)
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FILE_COMPLETE
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The File Load Complete Event.
This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
Listen to it from a Scene using:
this.load.on('filecomplete', listener).You can also listen for the completion of a specific file. See the
FILE_KEY_COMPLETEevent.Parameters:
Name Type Description keystring The key of the file that just loaded and finished processing.
typestring The file type of the file that just loaded, i.e.
image.dataany The raw data the file contained.
- Since: 3.0.0
- Source: src/loader/events/FILE_COMPLETE_EVENT.js (Line 7)
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FILE_KEY_COMPLETE
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The File Load Complete Event.
This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
It uses a special dynamic event name constructed from the key and type of the file.
For example, if you have loaded an
imagewith a key ofmonster, you can listen for it using the following:this.load.on('filecomplete-image-monster', function (key, type, data) { // Your handler code });Or, if you have loaded a texture
atlaswith a key ofLevel1:this.load.on('filecomplete-atlas-Level1', function (key, type, data) { // Your handler code });Or, if you have loaded a sprite sheet with a key of
Explosionand a prefix ofGAMEOVER:this.load.on('filecomplete-spritesheet-GAMEOVERExplosion', function (key, type, data) { // Your handler code });You can also listen for the generic completion of files. See the
FILE_COMPLETEevent.Parameters:
Name Type Description keystring The key of the file that just loaded and finished processing.
typestring The file type of the file that just loaded, i.e.
image.dataany The raw data the file contained.
- Since: 3.0.0
- Source: src/loader/events/FILE_KEY_COMPLETE_EVENT.js (Line 7)
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FILE_LOAD
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The File Load Event.
This event is dispatched by the Loader Plugin when a file finishes loading, but before it is processed and added to the internal Phaser caches.
Listen to it from a Scene using:
this.load.on('load', listener).Parameters:
Name Type Description filePhaser.Loader.File A reference to the File which just finished loading.
- Since: 3.0.0
- Source: src/loader/events/FILE_LOAD_EVENT.js (Line 7)
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FILE_LOAD_ERROR
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The File Load Error Event.
This event is dispatched by the Loader Plugin when a file fails to load.
Listen to it from a Scene using:
this.load.on('loaderror', listener).Parameters:
Name Type Description filePhaser.Loader.File A reference to the File which errored during load.
- Since: 3.0.0
- Source: src/loader/events/FILE_LOAD_ERROR_EVENT.js (Line 7)
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FILE_PROGRESS
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The File Load Progress Event.
This event is dispatched by the Loader Plugin during the load of a file, if the browser receives a DOM ProgressEvent and the
lengthComputableevent property is true. Depending on the size of the file and browser in use, this may, or may not happen.Listen to it from a Scene using:
this.load.on('fileprogress', listener).Parameters:
Name Type Description filePhaser.Loader.File A reference to the File which errored during load.
percentCompletenumber A value between 0 and 1 indicating how 'complete' this file is.
- Since: 3.0.0
- Source: src/loader/events/FILE_PROGRESS_EVENT.js (Line 7)
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POST_PROCESS
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The Loader Plugin Post Process Event.
This event is dispatched by the Loader Plugin when the Loader has finished loading everything in the load queue. It is dispatched before the internal lists are cleared and each File is destroyed.
Use this hook to perform any last minute processing of files that can only happen once the Loader has completed, but prior to it emitting the
completeevent.Listen to it from a Scene using:
this.load.on('postprocess', listener).Parameters:
Name Type Description loaderPhaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
- Since: 3.0.0
- Source: src/loader/events/POST_PROCESS_EVENT.js (Line 7)
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PROGRESS
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The Loader Plugin Progress Event.
This event is dispatched when the Loader updates its load progress, typically as a result of a file having completed loading.
Listen to it from a Scene using:
this.load.on('progress', listener).Parameters:
Name Type Description progressnumber The current progress of the load. A value between 0 and 1.
- Since: 3.0.0
- Source: src/loader/events/PROGRESS_EVENT.js (Line 7)
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START
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The Loader Plugin Start Event.
This event is dispatched when the Loader starts running. At this point load progress is zero.
This event is dispatched even if there aren't any files in the load queue.
Listen to it from a Scene using:
this.load.on('start', listener).Parameters:
Name Type Description loaderPhaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
- Since: 3.0.0
- Source: src/loader/events/START_EVENT.js (Line 7)
