- Source: src/loader/events/index.js (Line 7)
Events
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ADD
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The Loader Plugin Add File Event.
This event is dispatched when a new file is successfully added to the Loader and placed into the load queue.
Listen to it from a Scene using:
this.load.on('addfile', listener)
.If you add lots of files to a Loader from a
preload
method, it will dispatch this event for each one of them.Parameters:
Name Type Description key
string The unique key of the file that was added to the Loader.
type
string The file type string of the file that was added to the Loader, i.e.
image
.loader
Phaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
file
Phaser.Loader.File A reference to the File which was added to the Loader.
- Since: 3.0.0
- Source: src/loader/events/ADD_EVENT.js (Line 7)
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COMPLETE
-
The Loader Plugin Complete Event.
This event is dispatched when the Loader has fully processed everything in the load queue. By this point every loaded file will now be in its associated cache and ready for use.
Listen to it from a Scene using:
this.load.on('complete', listener)
.Parameters:
Name Type Description loader
Phaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
totalComplete
number The total number of files that successfully loaded.
totalFailed
number The total number of files that failed to load.
- Since: 3.0.0
- Source: src/loader/events/COMPLETE_EVENT.js (Line 7)
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FILE_COMPLETE
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The File Load Complete Event.
This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
Listen to it from a Scene using:
this.load.on('filecomplete', listener)
.You can also listen for the completion of a specific file. See the
FILE_KEY_COMPLETE
event.Parameters:
Name Type Description key
string The key of the file that just loaded and finished processing.
type
string The file type of the file that just loaded, i.e.
image
.data
any The raw data the file contained.
- Since: 3.0.0
- Source: src/loader/events/FILE_COMPLETE_EVENT.js (Line 7)
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FILE_KEY_COMPLETE
-
The File Load Complete Event.
This event is dispatched by the Loader Plugin when any file in the queue finishes loading.
It uses a special dynamic event name constructed from the key and type of the file.
For example, if you have loaded an
image
with a key ofmonster
, you can listen for it using the following:this.load.on('filecomplete-image-monster', function (key, type, data) { // Your handler code });
Or, if you have loaded a texture
atlas
with a key ofLevel1
:this.load.on('filecomplete-atlas-Level1', function (key, type, data) { // Your handler code });
Or, if you have loaded a sprite sheet with a key of
Explosion
and a prefix ofGAMEOVER
:this.load.on('filecomplete-spritesheet-GAMEOVERExplosion', function (key, type, data) { // Your handler code });
You can also listen for the generic completion of files. See the
FILE_COMPLETE
event.Parameters:
Name Type Description key
string The key of the file that just loaded and finished processing.
type
string The file type of the file that just loaded, i.e.
image
.data
any The raw data the file contained.
- Since: 3.0.0
- Source: src/loader/events/FILE_KEY_COMPLETE_EVENT.js (Line 7)
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FILE_LOAD
-
The File Load Event.
This event is dispatched by the Loader Plugin when a file finishes loading, but before it is processed and added to the internal Phaser caches.
Listen to it from a Scene using:
this.load.on('load', listener)
.Parameters:
Name Type Description file
Phaser.Loader.File A reference to the File which just finished loading.
- Since: 3.0.0
- Source: src/loader/events/FILE_LOAD_EVENT.js (Line 7)
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FILE_LOAD_ERROR
-
The File Load Error Event.
This event is dispatched by the Loader Plugin when a file fails to load.
Listen to it from a Scene using:
this.load.on('loaderror', listener)
.Parameters:
Name Type Description file
Phaser.Loader.File A reference to the File which errored during load.
- Since: 3.0.0
- Source: src/loader/events/FILE_LOAD_ERROR_EVENT.js (Line 7)
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FILE_PROGRESS
-
The File Load Progress Event.
This event is dispatched by the Loader Plugin during the load of a file, if the browser receives a DOM ProgressEvent and the
lengthComputable
event property is true. Depending on the size of the file and browser in use, this may, or may not happen.Listen to it from a Scene using:
this.load.on('fileprogress', listener)
.Parameters:
Name Type Description file
Phaser.Loader.File A reference to the File which errored during load.
percentComplete
number A value between 0 and 1 indicating how 'complete' this file is.
- Since: 3.0.0
- Source: src/loader/events/FILE_PROGRESS_EVENT.js (Line 7)
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POST_PROCESS
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The Loader Plugin Post Process Event.
This event is dispatched by the Loader Plugin when the Loader has finished loading everything in the load queue. It is dispatched before the internal lists are cleared and each File is destroyed.
Use this hook to perform any last minute processing of files that can only happen once the Loader has completed, but prior to it emitting the
complete
event.Listen to it from a Scene using:
this.load.on('postprocess', listener)
.Parameters:
Name Type Description loader
Phaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
- Since: 3.0.0
- Source: src/loader/events/POST_PROCESS_EVENT.js (Line 7)
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PROGRESS
-
The Loader Plugin Progress Event.
This event is dispatched when the Loader updates its load progress, typically as a result of a file having completed loading.
Listen to it from a Scene using:
this.load.on('progress', listener)
.Parameters:
Name Type Description progress
number The current progress of the load. A value between 0 and 1.
- Since: 3.0.0
- Source: src/loader/events/PROGRESS_EVENT.js (Line 7)
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START
-
The Loader Plugin Start Event.
This event is dispatched when the Loader starts running. At this point load progress is zero.
This event is dispatched even if there aren't any files in the load queue.
Listen to it from a Scene using:
this.load.on('start', listener)
.Parameters:
Name Type Description loader
Phaser.Loader.LoaderPlugin A reference to the Loader Plugin that dispatched this event.
- Since: 3.0.0
- Source: src/loader/events/START_EVENT.js (Line 7)