Namespace: Bounce

Phaser.Physics.Matter.Components. Bounce

A component to set restitution on objects.

Since: 3.0.0
Source: src/physics/matter-js/components/Bounce.js (Line 7)

Methods


setBounce(value)

Sets the restitution on the physics object.

Parameters:
Name Type Description
value number

A Number that defines the restitution (elasticity) of the body. The value is always positive and is in the range (0, 1). A value of 0 means collisions may be perfectly inelastic and no bouncing may occur. A value of 0.8 means the body may bounce back with approximately 80% of its kinetic energy. Note that collision response is based on pairs of bodies, and that restitution values are combined with the following formula: Math.max(bodyA.restitution, bodyB.restitution)

Since: 3.0.0
Source: src/physics/matter-js/components/Bounce.js (Line 15)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject