- Source: src/physics/matter-js/index.js (Line 7)
Classes
Namespaces
Methods
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<static> MatterGameObject(world, gameObject [, options] [, addToWorld])
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A Matter Game Object is a generic object that allows you to combine any Phaser Game Object, including those you have extended or created yourself, with all of the Matter Components.
This enables you to use component methods such as
setVelocityorisSensordirectly from this Game Object.Parameters:
Name Type Argument Default Description worldPhaser.Physics.Matter.World The Matter world to add the body to.
gameObjectPhaser.GameObjects.GameObject The Game Object that will have the Matter body applied to it.
optionsPhaser.Types.Physics.Matter.MatterBodyConfig | MatterJS.Body <optional>
A Matter Body configuration object, or an instance of a Matter Body.
addToWorldboolean <optional>
true Should the newly created body be immediately added to the World?
- Since: 3.3.0
- Source: src/physics/matter-js/MatterGameObject.js (Line 26)
Returns:
The Game Object that was created with the Matter body.
