- Source: src/geom/intersects/index.js (Line 7)
Methods
-
<static> CircleToCircle(circleA, circleB)
-
Checks if two Circles intersect.
Parameters:
Name Type Description circleA
Phaser.Geom.Circle The first Circle to check for intersection.
circleB
Phaser.Geom.Circle The second Circle to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/CircleToCircle.js (Line 9)
Returns:
true
if the two Circles intersect, otherwisefalse
.- Type
- boolean
-
<static> CircleToRectangle(circle, rect)
-
Checks for intersection between a circle and a rectangle.
Parameters:
Name Type Description circle
Phaser.Geom.Circle The circle to be checked.
rect
Phaser.Geom.Rectangle The rectangle to be checked.
- Since: 3.0.0
- Source: src/geom/intersects/CircleToRectangle.js (Line 7)
Returns:
true
if the two objects intersect, otherwisefalse
.- Type
- boolean
-
<static> GetCircleToCircle(circleA, circleB [, out])
-
Checks if two Circles intersect and returns the intersection points as a Point object array.
Parameters:
Name Type Argument Description circleA
Phaser.Geom.Circle The first Circle to check for intersection.
circleB
Phaser.Geom.Circle The second Circle to check for intersection.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetCircleToCircle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetCircleToRectangle(circle, rect [, out])
-
Checks for intersection between a circle and a rectangle, and returns the intersection points as a Point object array.
Parameters:
Name Type Argument Description circle
Phaser.Geom.Circle The circle to be checked.
rect
Phaser.Geom.Rectangle The rectangle to be checked.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetCircleToRectangle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetLineToCircle(line, circle [, out])
-
Checks for intersection between the line segment and circle, and returns the intersection points as a Point object array.
Parameters:
Name Type Argument Description line
Phaser.Geom.Line The line segment to check.
circle
Phaser.Geom.Circle The circle to check against the line.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetLineToCircle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetLineToLine(line1, line2 [, out])
-
Checks for intersection between the two line segments and returns the intersection point as a Vector3, or
null
if the lines are parallel, or do not intersect.The
z
property of the Vector3 contains the intersection distance, which can be used to find the closest intersecting point from a group of line segments.Parameters:
Name Type Argument Description line1
Phaser.Geom.Line The first line segment to check.
line2
Phaser.Geom.Line The second line segment to check.
out
Phaser.Math.Vector3 <optional>
A Vector3 to store the intersection results in.
- Since: 3.50.0
- Source: src/geom/intersects/GetLineToLine.js (Line 9)
Returns:
A Vector3 containing the intersection results, or
null
.- Type
- Phaser.Math.Vector3
-
<static> GetLineToPoints(line, points [, out])
-
Checks for the closest point of intersection between a line segment and an array of points, where each pair of points are converted to line segments for the intersection tests.
If no intersection is found, this function returns
null
.If intersection was found, a Vector3 is returned with the following properties:
The
x
andy
components contain the point of the intersection. Thez
component contains the closest distance.Parameters:
Name Type Argument Description line
Phaser.Geom.Line The line segment to check.
points
Array.<Phaser.Math.Vector2> | Array.<Phaser.Geom.Point> An array of points to check.
out
Phaser.Math.Vector3 <optional>
A Vector3 to store the intersection results in.
- Since: 3.50.0
- Source: src/geom/intersects/GetLineToPoints.js (Line 17)
Returns:
A Vector3 containing the intersection results, or
null
.- Type
- Phaser.Math.Vector3
-
<static> GetLineToPolygon(line, polygons [, out])
-
Checks for the closest point of intersection between a line segment and an array of polygons.
If no intersection is found, this function returns
null
.If intersection was found, a Vector4 is returned with the following properties:
The
x
andy
components contain the point of the intersection. Thez
component contains the closest distance. Thew
component contains the index of the polygon, in the given array, that triggered the intersection.Parameters:
Name Type Argument Description line
Phaser.Geom.Line The line segment to check.
polygons
Phaser.Geom.Polygon | Array.<Phaser.Geom.Polygon> A single polygon, or array of polygons, to check.
out
Phaser.Math.Vector4 <optional>
A Vector4 to store the intersection results in.
- Since: 3.50.0
- Source: src/geom/intersects/GetLineToPolygon.js (Line 14)
Returns:
A Vector4 containing the intersection results, or
null
.- Type
- Phaser.Math.Vector4
-
<static> GetLineToRectangle(line, rect [, out])
-
Checks for intersection between the Line and a Rectangle shape, and returns the intersection points as a Point object array.
Parameters:
Name Type Argument Description line
Phaser.Geom.Line The Line to check for intersection.
rect
Phaser.Geom.Rectangle | object The Rectangle to check for intersection.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetLineToRectangle.js (Line 12)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetRaysFromPointToPolygon(x, y, polygons)
-
Projects rays out from the given point to each line segment of the polygons.
If the rays intersect with the polygons, the points of intersection are returned in an array.
If no intersections are found, the returned array will be empty.
Each Vector4 intersection result has the following properties:
The
x
andy
components contain the point of the intersection. Thez
component contains the angle of intersection. Thew
component contains the index of the polygon, in the given array, that triggered the intersection.Parameters:
Name Type Description x
number The x coordinate to project the rays from.
y
number The y coordinate to project the rays from.
polygons
Phaser.Geom.Polygon | Array.<Phaser.Geom.Polygon> A single polygon, or array of polygons, to check against the rays.
- Since: 3.50.0
- Source: src/geom/intersects/GetRaysFromPointToPolygon.js (Line 40)
Returns:
An array containing all intersections in Vector4s.
- Type
- Array.<Phaser.Math.Vector4>
-
<static> GetRectangleIntersection(rectA, rectB [, output])
-
Checks if two Rectangle shapes intersect and returns the area of this intersection as Rectangle object.
If optional
output
parameter is omitted, new Rectangle object is created and returned. If there is intersection, it will contain intersection area. If there is no intersection, it wil be empty Rectangle (all values set to zero).If Rectangle object is passed as
output
and there is intersection, then intersection area data will be loaded into it and it will be returned. If there is no intersection, it will be returned without any change.Parameters:
Name Type Argument Description rectA
Phaser.Geom.Rectangle The first Rectangle object.
rectB
Phaser.Geom.Rectangle The second Rectangle object.
output
Phaser.Geom.Rectangle <optional>
Optional Rectangle object. If given, the intersection data will be loaded into it (in case of no intersection, it will be left unchanged). Otherwise, new Rectangle object will be created and returned with either intersection data or empty (all values set to zero), if there is no intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetRectangleIntersection.js (Line 10)
Returns:
A rectangle object with intersection data.
-
<static> GetRectangleToRectangle(rectA, rectB [, out])
-
Checks if two Rectangles intersect and returns the intersection points as a Point object array.
A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
Parameters:
Name Type Argument Description rectA
Phaser.Geom.Rectangle The first Rectangle to check for intersection.
rectB
Phaser.Geom.Rectangle The second Rectangle to check for intersection.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetRectangleToRectangle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetRectangleToTriangle(rect, triangle [, out])
-
Checks for intersection between Rectangle shape and Triangle shape, and returns the intersection points as a Point object array.
Parameters:
Name Type Argument Description rect
Phaser.Geom.Rectangle Rectangle object to test.
triangle
Phaser.Geom.Triangle Triangle object to test.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetRectangleToTriangle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetTriangleToCircle(triangle, circle [, out])
-
Checks if a Triangle and a Circle intersect, and returns the intersection points as a Point object array.
A Circle intersects a Triangle if its center is located within it or if any of the Triangle's sides intersect the Circle. As such, the Triangle and the Circle are considered "solid" for the intersection.
Parameters:
Name Type Argument Description triangle
Phaser.Geom.Triangle The Triangle to check for intersection.
circle
Phaser.Geom.Circle The Circle to check for intersection.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetTriangleToCircle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetTriangleToLine(triangle, line [, out])
-
Checks if a Triangle and a Line intersect, and returns the intersection points as a Point object array.
The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid".
Parameters:
Name Type Argument Description triangle
Phaser.Geom.Triangle The Triangle to check with.
line
Phaser.Geom.Line The Line to check with.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetTriangleToLine.js (Line 12)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> GetTriangleToTriangle(triangleA, triangleB [, out])
-
Checks if two Triangles intersect, and returns the intersection points as a Point object array.
A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid".
Parameters:
Name Type Argument Description triangleA
Phaser.Geom.Triangle The first Triangle to check for intersection.
triangleB
Phaser.Geom.Triangle The second Triangle to check for intersection.
out
array <optional>
An optional array in which to store the points of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/GetTriangleToTriangle.js (Line 11)
Returns:
An array with the points of intersection if objects intersect, otherwise an empty array.
- Type
- array
-
<static> LineToCircle(line, circle [, nearest])
-
Checks for intersection between the line segment and circle.
Based on code by Matt DesLauriers.
Parameters:
Name Type Argument Description line
Phaser.Geom.Line The line segment to check.
circle
Phaser.Geom.Circle The circle to check against the line.
nearest
Phaser.Geom.Point | any <optional>
An optional Point-like object. If given the closest point on the Line where the circle intersects will be stored in this object.
- Since: 3.0.0
- Source: src/geom/intersects/LineToCircle.js (Line 12)
Returns:
true
if the two objects intersect, otherwisefalse
.- Type
- boolean
-
<static> LineToLine(line1, line2 [, out])
-
Checks if two Lines intersect. If the Lines are identical, they will be treated as parallel and thus non-intersecting.
Parameters:
Name Type Argument Description line1
Phaser.Geom.Line The first Line to check.
line2
Phaser.Geom.Line The second Line to check.
out
Phaser.Geom.Point <optional>
A Point in which to optionally store the point of intersection.
- Since: 3.0.0
- Source: src/geom/intersects/LineToLine.js (Line 12)
Returns:
true
if the two Lines intersect, and theout
object will be populated, if given. Otherwise,false
.- Type
- boolean
-
<static> LineToRectangle(line, rect)
-
Checks for intersection between the Line and a Rectangle shape, or a rectangle-like object, with public
x
,y
,right
andbottom
properties, such as a Sprite or Body.An intersection is considered valid if:
The line starts within, or ends within, the Rectangle. The line segment intersects one of the 4 rectangle edges.
The for the purposes of this function rectangles are considered 'solid'.
Parameters:
Name Type Description line
Phaser.Geom.Line The Line to check for intersection.
rect
Phaser.Geom.Rectangle | object The Rectangle to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/LineToRectangle.js (Line 7)
Returns:
true
if the Line and the Rectangle intersect,false
otherwise.- Type
- boolean
-
<static> PointToLine(point, line [, lineThickness])
-
Checks if the a Point falls between the two end-points of a Line, based on the given line thickness.
Assumes that the line end points are circular, not square.
Parameters:
Name Type Argument Default Description point
Phaser.Geom.Point | any The point, or point-like object to check.
line
Phaser.Geom.Line The line segment to test for intersection on.
lineThickness
number <optional>
1 The line thickness. Assumes that the line end points are circular.
- Since: 3.0.0
- Source: src/geom/intersects/PointToLine.js (Line 8)
Returns:
true
if the Point falls on the Line, otherwisefalse
.- Type
- boolean
-
<static> PointToLineSegment(point, line)
-
Checks if a Point is located on the given line segment.
Parameters:
Name Type Description point
Phaser.Geom.Point The Point to check for intersection.
line
Phaser.Geom.Line The line segment to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/PointToLineSegment.js (Line 9)
Returns:
true
if the Point is on the given line segment, otherwisefalse
.- Type
- boolean
-
<static> RectangleToRectangle(rectA, rectB)
-
Checks if two Rectangles intersect.
A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds. As such, the two Rectangles are considered "solid". A Rectangle with no width or no height will never intersect another Rectangle.
Parameters:
Name Type Description rectA
Phaser.Geom.Rectangle The first Rectangle to check for intersection.
rectB
Phaser.Geom.Rectangle The second Rectangle to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/RectangleToRectangle.js (Line 7)
Returns:
true
if the two Rectangles intersect, otherwisefalse
.- Type
- boolean
-
<static> RectangleToTriangle(rect, triangle)
-
Checks for intersection between Rectangle shape and Triangle shape.
Parameters:
Name Type Description rect
Phaser.Geom.Rectangle Rectangle object to test.
triangle
Phaser.Geom.Triangle Triangle object to test.
- Since: 3.0.0
- Source: src/geom/intersects/RectangleToTriangle.js (Line 12)
Returns:
A value of
true
if objects intersect; otherwisefalse
.- Type
- boolean
-
<static> RectangleToValues(rect, left, right, top, bottom [, tolerance])
-
Check if rectangle intersects with values.
Parameters:
Name Type Argument Default Description rect
Phaser.Geom.Rectangle The rectangle object
left
number The x coordinate of the left of the Rectangle.
right
number The x coordinate of the right of the Rectangle.
top
number The y coordinate of the top of the Rectangle.
bottom
number The y coordinate of the bottom of the Rectangle.
tolerance
number <optional>
0 Tolerance allowed in the calculation, expressed in pixels.
- Since: 3.0.0
- Source: src/geom/intersects/RectangleToValues.js (Line 7)
Returns:
Returns true if there is an intersection.
- Type
- boolean
-
<static> TriangleToCircle(triangle, circle)
-
Checks if a Triangle and a Circle intersect.
A Circle intersects a Triangle if its center is located within it or if any of the Triangle's sides intersect the Circle. As such, the Triangle and the Circle are considered "solid" for the intersection.
Parameters:
Name Type Description triangle
Phaser.Geom.Triangle The Triangle to check for intersection.
circle
Phaser.Geom.Circle The Circle to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/TriangleToCircle.js (Line 10)
Returns:
true
if the Triangle and theCircle
intersect, otherwisefalse
.- Type
- boolean
-
<static> TriangleToLine(triangle, line)
-
Checks if a Triangle and a Line intersect.
The Line intersects the Triangle if it starts inside of it, ends inside of it, or crosses any of the Triangle's sides. Thus, the Triangle is considered "solid".
Parameters:
Name Type Description triangle
Phaser.Geom.Triangle The Triangle to check with.
line
Phaser.Geom.Line The Line to check with.
- Since: 3.0.0
- Source: src/geom/intersects/TriangleToLine.js (Line 9)
Returns:
true
if the Triangle and the Line intersect, otherwisefalse
.- Type
- boolean
-
<static> TriangleToTriangle(triangleA, triangleB)
-
Checks if two Triangles intersect.
A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid".
Parameters:
Name Type Description triangleA
Phaser.Geom.Triangle The first Triangle to check for intersection.
triangleB
Phaser.Geom.Triangle The second Triangle to check for intersection.
- Since: 3.0.0
- Source: src/geom/intersects/TriangleToTriangle.js (Line 11)
Returns:
true
if the Triangles intersect, otherwisefalse
.- Type
- boolean