new HTML5AudioSound(manager, key [, config])
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
manager |
Phaser.Sound.HTML5AudioSoundManager | Reference to the current sound manager instance. |
||
key |
string | Asset key for the sound. |
||
config |
Phaser.Types.Sound.SoundConfig |
<optional> |
{} | An optional config object containing default sound settings. |
- Since: 3.0.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 13)
Extends
Members
-
<readonly> currentMarker :Phaser.Types.Sound.SoundMarker
-
Currently playing marker. 'null' if whole sound is playing.
Type:
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- null
- Source: src/sound/BaseSound.js (Line 160)
-
detune :number
-
The detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/sound/html5/HTML5AudioSound.js (Line 735)
-
<readonly> duration :number
-
A value representing the duration, in seconds. It could be total sound duration or a marker duration.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 93)
-
<readonly> isPaused :boolean
-
Flag indicating if sound is currently paused.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- false
- Source: src/sound/BaseSound.js (Line 69)
-
<readonly> isPlaying :boolean
-
Flag indicating if sound is currently playing.
Type:
- boolean
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- false
- Source: src/sound/BaseSound.js (Line 58)
-
<readonly> key :string
-
Asset key for the sound.
Type:
- string
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 48)
-
loop :boolean
-
Flag indicating whether or not the sound or current sound marker will loop.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/sound/html5/HTML5AudioSound.js (Line 867)
-
<readonly> markers :Object.<string, Phaser.Types.Sound.SoundMarker>
-
Object containing markers definitions.
Type:
- Object.<string, Phaser.Types.Sound.SoundMarker>
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- {}
- Source: src/sound/BaseSound.js (Line 149)
-
mute :boolean
-
Boolean indicating whether the sound is muted or not. Gets or sets the muted state of this sound.
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- false
- Source: src/sound/html5/HTML5AudioSound.js (Line 579)
-
pan :number
-
Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Has no audible effect on HTML5 Audio Sound, but still generates the PAN Event.
Type:
- number
- Since: 3.50.0
- Default Value:
-
- 0
- Source: src/sound/html5/HTML5AudioSound.js (Line 920)
-
rate :number
-
Rate at which this Sound will be played. Value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 1
- Source: src/sound/html5/HTML5AudioSound.js (Line 678)
-
seek :number
-
Property representing the position of playback for this sound, in seconds. Setting it to a specific value moves current playback to that position. The value given is clamped to the range 0 to current marker duration. Setting seek of a stopped sound has no effect.
Type:
- number
- Since: 3.0.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 789)
-
<readonly> totalDuration :number
-
The total duration of the sound in seconds.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 104)
-
<readonly> totalRate :number
-
A property that holds the value of sound's actual playback rate, after its rate and detune values has been combined with global rate and detune values.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 1
- Source: src/sound/BaseSound.js (Line 80)
-
volume :number
-
Gets or sets the volume of this sound, a value between 0 (silence) and 1 (full volume).
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 1
- Source: src/sound/html5/HTML5AudioSound.js (Line 629)
Methods
-
addListener(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 111)
Returns:
this
. -
addMarker(marker)
-
Adds a marker into the current sound. A marker is represented by name, start time, duration, and optionally config object. This allows you to bundle multiple sounds together into a single audio file and use markers to jump between them for playback.
Parameters:
Name Type Description marker
Phaser.Types.Sound.SoundMarker Marker object.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 184)
Returns:
Whether the marker was added successfully.
- Type
- boolean
-
<protected> applyConfig()
-
Method used internally for applying config values to some of the sound properties.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 409)
-
<protected> calculateRate()
-
Method used internally to calculate total playback rate of the sound.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 562)
-
destroy()
-
Calls Phaser.Sound.BaseSound#destroy method and cleans up all HTML5 Audio related stuff.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 513)
-
emit(event [, args])
-
Calls each of the listeners registered for a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
args
* <optional>
<repeatable>
Additional arguments that will be passed to the event handler.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 86)
Returns:
true
if the event had listeners, elsefalse
.- Type
- boolean
-
eventNames()
-
Return an array listing the events for which the emitter has registered listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 55)
Returns:
- Type
- Array.<(string|symbol)>
-
listenerCount(event)
-
Return the number of listeners listening to a given event.
Parameters:
Name Type Description event
string | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 75)
Returns:
The number of listeners.
- Type
- number
-
listeners(event)
-
Return the listeners registered for a given event.
Parameters:
Name Type Description event
string | symbol The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 64)
Returns:
The registered listeners.
- Type
- Array.<function()>
-
off(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
fn
function <optional>
Only remove the listeners that match this function.
context
* <optional>
Only remove the listeners that have this context.
once
boolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 151)
Returns:
this
. -
on(event, fn [, context])
-
Add a listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 98)
Returns:
this
. -
once(event, fn [, context])
-
Add a one-time listener for a given event.
Parameters:
Name Type Argument Default Description event
string | symbol The event name.
fn
function The listener function.
context
* <optional>
this The context to invoke the listener with.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 124)
Returns:
this
. -
pause()
-
Pauses the sound.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 134)
Fires:
Returns:
Whether the sound was paused successfully.
- Type
- boolean
-
play( [markerName] [, config])
-
Play this sound, or a marked section of it. It always plays the sound from the start. If you want to start playback from a specific time you can set 'seek' setting of the config object, provided to this call, to that value.
Parameters:
Name Type Argument Default Description markerName
string | Phaser.Types.Sound.SoundConfig <optional>
'' If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object.
config
Phaser.Types.Sound.SoundConfig <optional>
Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 97)
Fires:
Returns:
Whether the sound started playing successfully.
- Type
- boolean
-
removeAllListeners( [event])
-
Remove all listeners, or those of the specified event.
Parameters:
Name Type Argument Description event
string | symbol <optional>
The event name.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 165)
Returns:
this
. -
removeListener(event [, fn] [, context] [, once])
-
Remove the listeners of a given event.
Parameters:
Name Type Argument Description event
string | symbol The event name.
fn
function <optional>
Only remove the listeners that match this function.
context
* <optional>
Only remove the listeners that have this context.
once
boolean <optional>
Only remove one-time listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 137)
Returns:
this
. -
removeMarker(markerName)
-
Removes a marker from the sound.
Parameters:
Name Type Description markerName
string The name of the marker to remove.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 261)
Returns:
Removed marker object or 'null' if there was no marker with provided name.
-
<protected> resetConfig()
-
Method used internally for resetting values of some of the config properties.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 426)
-
resume()
-
Resumes the sound.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 170)
Fires:
Returns:
Whether the sound was resumed successfully.
- Type
- boolean
-
setDetune(value)
-
Sets the detune value of this Sound, given in cents. The range of the value is -1200 to 1200, but we recommend setting it to 50.
Parameters:
Name Type Description value
number The range of the value is -1200 to 1200, but we recommend setting it to 50.
- Since: 3.3.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 770)
Fires:
Returns:
This Sound instance.
-
setLoop(value)
-
Sets the loop state of this Sound.
Parameters:
Name Type Description value
boolean true
to loop this sound,false
to not loop it.- Since: 3.4.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 902)
Fires:
Returns:
This Sound instance.
-
setMute(value)
-
Sets the muted state of this Sound.
Parameters:
Name Type Description value
boolean true
to mute this sound,false
to unmute it.- Since: 3.4.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 611)
Fires:
Returns:
This Sound instance.
-
setPan(value)
-
Sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
Has no audible effect on HTML5 Audio Sound, but still generates the PAN Event.
Parameters:
Name Type Description value
number The pan of the sound. A value between -1 (full left pan) and 1 (full right pan).
- Since: 3.50.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 946)
Fires:
Returns:
This Sound instance.
-
setRate(value)
-
Sets the playback rate of this Sound.
For example, a value of 1.0 plays the audio at full speed, 0.5 plays the audio at half speed and 2.0 doubles the audios playback speed.
Parameters:
Name Type Description value
number The playback rate at of this Sound.
- Since: 3.3.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 714)
Fires:
Returns:
This Sound instance.
-
setSeek(value)
-
Seeks to a specific point in this sound.
Parameters:
Name Type Description value
number The point in the sound to seek to.
- Since: 3.4.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 849)
Fires:
Returns:
This Sound instance.
-
setVolume(value)
-
Sets the volume of this Sound.
Parameters:
Name Type Description value
number The volume of the sound.
- Since: 3.4.0
- Source: src/sound/html5/HTML5AudioSound.js (Line 660)
Fires:
Returns:
This Sound instance.
-
shutdown()
-
Removes all listeners.
- Since: 3.0.0
- Inherited From:
- Source: src/events/EventEmitter.js (Line 31)
-
stop()
-
Stop playing this sound.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 207)
Fires:
Returns:
Whether the sound was stopped successfully.
- Type
- boolean
-
<protected> update(time)
-
Update method called automatically by sound manager on every game step.
Parameters:
Name Type Description time
number The current timestamp as generated by the Request Animation Frame or SetTimeout.
- Since: 3.0.0
- Overrides:
- Source: src/sound/html5/HTML5AudioSound.js (Line 444)
Fires:
-
updateMarker(marker)
-
Updates previously added marker.
Parameters:
Name Type Description marker
Phaser.Types.Sound.SoundMarker Marker object with updated values.
- Since: 3.0.0
- Inherited From:
- Source: src/sound/BaseSound.js (Line 231)
Returns:
Whether the marker was updated successfully.
- Type
- boolean