- Source: src/actions/typedefs/index.js (Line 7)
Type Definitions
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    CallCallback(item)
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        Parameters:Name Type Description itemPhaser.GameObjects.GameObject The Game Object to run the callback on. - Since: 3.0.0
- Source: src/actions/typedefs/CallCallback.js (Line 1)
 
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    GridAlignConfig
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        Type:- object
 - Since: 3.0.0
- Source: src/actions/typedefs/GridAlignConfig.js (Line 1)
 Properties:Name Type Argument Default Description widthnumber <optional> 
 -1 The width of the grid in items (not pixels). -1 means lay all items out horizontally, regardless of quantity. If both this value and height are set to -1 then this value overrides it and the heightvalue is ignored.heightnumber <optional> 
 -1 The height of the grid in items (not pixels). -1 means lay all items out vertically, regardless of quantity. If both this value and widthare set to -1 thenwidthoverrides it and this value is ignored.cellWidthnumber <optional> 
 1 The width of the cell, in pixels, in which the item is positioned. cellHeightnumber <optional> 
 1 The height of the cell, in pixels, in which the item is positioned. positionnumber <optional> 
 0 The alignment position. One of the Phaser.Display.Align consts such as TOP_LEFTorRIGHT_CENTER.xnumber <optional> 
 0 Optionally place the top-left of the final grid at this coordinate. ynumber <optional> 
 0 Optionally place the top-left of the final grid at this coordinate. 
