Namespace: Actions

Phaser.Types. Actions

Type Definitions


CallCallback(item)

Parameters:
Name Type Description
item Phaser.GameObjects.GameObject

The Game Object to run the callback on.

Since: 3.0.0
Source: src/actions/typedefs/CallCallback.js (Line 1)

GridAlignConfig

Type:
  • object
Properties:
Name Type Argument Default Description
width integer <optional>
-1

The width of the grid in items (not pixels). -1 means lay all items out horizontally, regardless of quantity. If both this value and height are set to -1 then this value overrides it and the height value is ignored.

height integer <optional>
-1

The height of the grid in items (not pixels). -1 means lay all items out vertically, regardless of quantity. If both this value and width are set to -1 then width overrides it and this value is ignored.

cellWidth integer <optional>
1

The width of the cell, in pixels, in which the item is positioned.

cellHeight integer <optional>
1

The height of the cell, in pixels, in which the item is positioned.

position integer <optional>
0

The alignment position. One of the Phaser.Display.Align consts such as TOP_LEFT or RIGHT_CENTER.

x number <optional>
0

Optionally place the top-left of the final grid at this coordinate.

y number <optional>
0

Optionally place the top-left of the final grid at this coordinate.

Since: 3.0.0
Source: src/actions/typedefs/GridAlignConfig.js (Line 1)