- Source: src/actions/typedefs/index.js (Line 7)
Type Definitions
-
CallCallback(item)
-
Parameters:
Name Type Description item
Phaser.GameObjects.GameObject The Game Object to run the callback on.
- Since: 3.0.0
- Source: src/actions/typedefs/CallCallback.js (Line 1)
-
GridAlignConfig
-
Type:
- object
- Since: 3.0.0
- Source: src/actions/typedefs/GridAlignConfig.js (Line 1)
Properties:
Name Type Argument Default Description width
number <optional>
-1 The width of the grid in items (not pixels). -1 means lay all items out horizontally, regardless of quantity. If both this value and height are set to -1 then this value overrides it and the
height
value is ignored.height
number <optional>
-1 The height of the grid in items (not pixels). -1 means lay all items out vertically, regardless of quantity. If both this value and
width
are set to -1 thenwidth
overrides it and this value is ignored.cellWidth
number <optional>
1 The width of the cell, in pixels, in which the item is positioned.
cellHeight
number <optional>
1 The height of the cell, in pixels, in which the item is positioned.
position
number <optional>
0 The alignment position. One of the Phaser.Display.Align consts such as
TOP_LEFT
orRIGHT_CENTER
.x
number <optional>
0 Optionally place the top-left of the final grid at this coordinate.
y
number <optional>
0 Optionally place the top-left of the final grid at this coordinate.