new Curve(type)
Parameters:
Name | Type | Description |
---|---|---|
type |
string | The curve type. |
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 12)
Members
-
active :boolean
-
For a curve on a Path,
false
means the Path will ignore this curve.Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- true
- Source: src/curves/Curve.js (Line 80)
-
arcLengthDivisions :number
-
The quantity of arc length divisions within the curve.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 100
- Source: src/curves/Curve.js (Line 50)
-
cacheArcLengths :Array.<number>
-
An array of cached arc length values.
Type:
- Array.<number>
- Since: 3.0.0
- Default Value:
-
- []
- Source: src/curves/Curve.js (Line 60)
-
defaultDivisions :number
-
The default number of divisions within the curve.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 5
- Source: src/curves/Curve.js (Line 40)
-
needsUpdate :boolean
-
Does the data of this curve need updating?
Type:
- boolean
- Since: 3.0.0
- Default Value:
-
- true
- Source: src/curves/Curve.js (Line 70)
-
type :string
-
String based identifier for the type of curve.
Type:
- string
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 31)
Methods
-
draw(graphics [, pointsTotal])
-
Draws this curve on the given Graphics object.
The curve is drawn using
Graphics.strokePoints
so will be drawn at whatever the present Graphics stroke color is. The Graphics object is not cleared before the draw, so the curve will appear on-top of anything else already rendered to it.Parameters:
Name Type Argument Default Description graphics
Phaser.GameObjects.Graphics The Graphics instance onto which this curve will be drawn.
pointsTotal
number <optional>
32 The resolution of the curve. The higher the value the smoother it will render, at the cost of rendering performance.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 111)
Returns:
The Graphics object to which the curve was drawn.
-
getBounds( [out] [, accuracy])
-
Returns a Rectangle where the position and dimensions match the bounds of this Curve.
You can control the accuracy of the bounds. The value given is used to work out how many points to plot across the curve. Higher values are more accurate at the cost of calculation speed.
Parameters:
Name Type Argument Default Description out
Phaser.Geom.Rectangle <optional>
The Rectangle to store the bounds in. If falsey a new object will be created.
accuracy
number <optional>
16 The accuracy of the bounds calculations.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 135)
Returns:
A Rectangle object holding the bounds of this curve. If
out
was given it will be this object. -
getDistancePoints(distance)
-
Returns an array of points, spaced out X distance pixels apart. The smaller the distance, the larger the array will be.
Parameters:
Name Type Description distance
number The distance, in pixels, between each point along the curve.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 169)
Returns:
An Array of Point objects.
- Type
- Array.<Phaser.Geom.Point>
-
getEndPoint( [out])
-
Get a point at the end of the curve.
Parameters:
Name Type Argument Description out
Phaser.Math.Vector2 <optional>
Optional Vector object to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 189)
Returns:
Vector2 containing the coordinates of the curves end point.
- Type
- Phaser.Math.Vector2
-
getLength()
-
Get total curve arc length
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 206)
Returns:
The total length of the curve.
- Type
- number
-
getLengths( [divisions])
-
Get a list of cumulative segment lengths.
These lengths are
- [0] 0
- [1] The first segment
- [2] The first and second segment
- ...
- [divisions] All segments
Parameters:
Name Type Argument Description divisions
number <optional>
The number of divisions or segments.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 222)
Returns:
An array of cumulative lengths.
- Type
- Array.<number>
-
getPointAt(u [, out])
-
Get a point at a relative position on the curve, by arc length.
Parameters:
Name Type Argument Description u
number The relative position, [0..1].
out
Phaser.Math.Vector2 <optional>
A point to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 278)
Returns:
The point.
- Type
- Phaser.Math.Vector2
-
getPoints( [divisions] [, stepRate] [, out])
-
Get a sequence of evenly spaced points from the curve.
You can pass
divisions
,stepRate
, or neither.The number of divisions will be
divisions
, ifdivisions
> 0; orthis.getLength / stepRate
, ifstepRate
> 0; orthis.defaultDivisions
1 + divisions
points will be returned.Parameters:
Name Type Argument Description divisions
number <optional>
The number of divisions to make.
stepRate
number <optional>
The curve distance between points, implying
divisions
.out
array | Array.<Phaser.Math.Vector2> <optional>
An optional array to store the points in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 300)
Returns:
An array of Points from the curve.
- Type
- array | Array.<Phaser.Math.Vector2>
-
getRandomPoint( [out])
-
Get a random point from the curve.
Parameters:
Name Type Argument Description out
Phaser.Math.Vector2 <optional>
A point object to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 349)
Returns:
The point.
- Type
- Phaser.Math.Vector2
-
getSpacedPoints( [divisions] [, stepRate] [, out])
-
Get a sequence of equally spaced points (by arc distance) from the curve.
1 + divisions
points will be returned.Parameters:
Name Type Argument Default Description divisions
number <optional>
this.defaultDivisions The number of divisions to make.
stepRate
number <optional>
Step between points. Used to calculate the number of points to return when divisions is falsy. Ignored if divisions is positive.
out
array | Array.<Phaser.Math.Vector2> <optional>
An optional array to store the points in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 370)
Returns:
An array of points.
- Type
- Array.<Phaser.Math.Vector2>
-
getStartPoint( [out])
-
Get a point at the start of the curve.
Parameters:
Name Type Argument Description out
Phaser.Math.Vector2 <optional>
A point to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 411)
Returns:
The point.
- Type
- Phaser.Math.Vector2
-
getTangent(t [, out])
-
Get a unit vector tangent at a relative position on the curve. In case any sub curve does not implement its tangent derivation, 2 points a small delta apart will be used to find its gradient which seems to give a reasonable approximation
Parameters:
Name Type Argument Description t
number The relative position on the curve, [0..1].
out
Phaser.Math.Vector2 <optional>
A vector to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 430)
Returns:
Vector approximating the tangent line at the point t (delta +/- 0.0001)
- Type
- Phaser.Math.Vector2
-
getTangentAt(u [, out])
-
Get a unit vector tangent at a relative position on the curve, by arc length.
Parameters:
Name Type Argument Description u
number The relative position on the curve, [0..1].
out
Phaser.Math.Vector2 <optional>
A vector to store the result in.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 472)
Returns:
The tangent vector.
- Type
- Phaser.Math.Vector2
-
getTFromDistance(distance [, divisions])
-
Given a distance in pixels, get a t to find p.
Parameters:
Name Type Argument Description distance
number The distance, in pixels.
divisions
number <optional>
Optional amount of divisions.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 492)
Returns:
The distance.
- Type
- number
-
getUtoTmapping(u, distance [, divisions])
-
Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant.
Parameters:
Name Type Argument Description u
number A float between 0 and 1.
distance
number The distance, in pixels.
divisions
number <optional>
Optional amount of divisions.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 513)
Returns:
The equidistant value.
- Type
- number
-
updateArcLengths()
-
Calculate and cache the arc lengths.
- Since: 3.0.0
- Source: src/curves/Curve.js (Line 594)
- See:
-
- Phaser.Curves.Curve#getLengths()