Namespace: Impact

Phaser.Tilemaps.Parsers. Impact

Methods


<static> ParseTileLayers(json, insertNull)

Parses all tilemap layers in an Impact JSON object into new LayerData objects.

Parameters:
Name Type Description
json object

The Impact JSON object.

insertNull boolean

Controls how empty tiles, tiles with an index of -1, in the map data are handled (see Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled).

Since: 3.0.0
Source: src/tilemaps/parsers/impact/ParseTileLayers.js (Line 10)
Returns:
  • An array of LayerData objects, one for each entry in json.layers with the type 'tilelayer'.
Type
Array.<Phaser.Tilemaps.LayerData>

<static> ParseTilesets(json)

Tilesets and Image Collections

Parameters:
Name Type Description
json object

The Impact JSON data.

Since: 3.0.0
Source: src/tilemaps/parsers/impact/ParseTilesets.js (Line 9)
Returns:

An array of Tilesets.

Type
array

<static> ParseWeltmeister(name, json, insertNull)

Parses a Weltmeister JSON object into a new MapData object.

Parameters:
Name Type Description
name string

The name of the tilemap, used to set the name on the MapData.

json object

The Weltmeister JSON object.

insertNull boolean

Controls how empty tiles, tiles with an index of -1, in the map data are handled. If true, empty locations will get a value of null. If false, empty location will get a Tile object with an index of -1. If you've a large sparsely populated map and the tile data doesn't need to change then setting this value to true will help with memory consumption. However if your map is small or you need to update the tiles dynamically, then leave the default value set.

Since: 3.0.0
Source: src/tilemaps/parsers/impact/ParseWeltmeister.js (Line 12)
Returns:

The created MapData object, or null if the data can't be parsed.

Type
Phaser.Tilemaps.MapData