Collision Types - Determine if and how entities collide with each other.
In ACTIVE vs. LITE or FIXED vs. ANY collisions, only the "weak" entity moves, while the other one stays fixed. In ACTIVE vs. ACTIVE and ACTIVE vs. PASSIVE collisions, both entities are moved. LITE or PASSIVE entities don't collide with other LITE or PASSIVE entities at all. The behavior for FIXED vs. FIXED collisions is undefined.
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 7)
Members
-
<static, constant> ACTIVE :integer
-
Active collision.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 53)
-
<static, constant> FIXED :integer
-
Fixed collision.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 63)
-
<static, constant> LITE :integer
-
Lite collision.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 33)
-
<static, constant> NEVER :integer
-
Never collides.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 23)
-
<static, constant> PASSIVE :integer
-
Passive collision.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/COLLIDES.js (Line 43)