The Impact Check Against component. Should be applied as a mixin.
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 9)
Members
-
checkAgainst :number
-
[description]
Type:
- number
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 93)
Methods
-
setAvsB()
-
[description]
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 18)
Returns:
This Game Object.
-
setBvsA()
-
[description]
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 33)
Returns:
This Game Object.
-
setCheckAgainstA()
-
[description]
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 63)
Returns:
This Game Object.
-
setCheckAgainstB()
-
[description]
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 78)
Returns:
This Game Object.
-
setCheckAgainstNone()
-
[description]
- Since: 3.0.0
- Source: src/physics/impact/components/CheckAgainst.js (Line 48)
Returns:
This Game Object.