Namespace: CheckAgainst

Phaser.Physics.Impact.Components. CheckAgainst

The Impact Check Against component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 9)

Members


checkAgainst :number

[description]

Type:
  • number
Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 93)

Methods


setAvsB()

[description]

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 18)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject

setBvsA()

[description]

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 33)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject

setCheckAgainstA()

[description]

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 63)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject

setCheckAgainstB()

[description]

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 78)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject

setCheckAgainstNone()

[description]

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 48)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject