Namespace: ModelViewProjection

Phaser.Renderer.WebGL.Pipelines. ModelViewProjection

Implements a model view projection matrices. Pipelines can implement this for doing 2D and 3D rendering.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 7)

Members


<nullable> modelMatrix :Float32Array

Model matrix

Type:
  • Float32Array
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 43)

modelMatrixDirty :boolean

Dirty flag for checking if model matrix needs to be updated on GPU.

Type:
  • boolean
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 16)

<nullable> projectionMatrix :Float32Array

Projection matrix

Type:
  • Float32Array
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 61)

projectionMatrixDirty :boolean

Dirty flag for checking if projection matrix needs to be updated on GPU.

Type:
  • boolean
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 34)

<nullable> viewMatrix :Float32Array

View matrix

Type:
  • Float32Array
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 52)

viewMatrixDirty :boolean

Dirty flag for checking if view matrix needs to be updated on GPU.

Type:
  • boolean
Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 25)

Methods


modelIdentity()

Loads an identity matrix to the model matrix

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 137)

modelRotateX(radians)

Rotates the model matrix in the X axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 229)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

modelRotateY(radians)

Rotates the model matrix in the Y axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 267)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

modelRotateZ(radians)

Rotates the model matrix in the Z axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 305)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

modelScale(x, y, z)

Scale model matrix

Parameters:
Name Type Description
x number

The x component.

y number

The y component.

z number

The z component.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 169)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

modelTranslate(x, y, z)

Translate model matrix

Parameters:
Name Type Description
x number

The x component.

y number

The y component.

z number

The z component.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 203)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

mvpInit()

Initializes MVP matrices with an identity matrix

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 70)

mvpUpdate()

If dirty flags are set then the matrices are uploaded to the GPU.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 106)

projIdentity()

Loads identity matrix into the projection matrix.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 624)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

projOrtho(left, right, bottom, top, near, far)

Sets up an orthographic projection matrix

Parameters:
Name Type Description
left number

The left value.

right number

The right value.

bottom number

The bottom value.

top number

The top value.

near number

The near value.

far number

The far value.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 658)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

projPersp(fovY, aspectRatio, near, far)

Sets up a perspective projection matrix

Parameters:
Name Type Description
fovY number

The fov value.

aspectRatio number

The aspectRatio value.

near number

The near value.

far number

The far value.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 702)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewIdentity()

Loads identity matrix into the view matrix

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 343)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewLoad(matrix)

Copies a 4x4 matrix into the view matrix

Parameters:
Name Type Description
matrix Float32Array

The Matrix2D.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 588)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewLoad2D(matrix2D)

Loads a 2D view matrix (3x2 matrix) into a 4x4 view matrix

Parameters:
Name Type Description
matrix2D Float32Array

The Matrix2D.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 551)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewRotateX(radians)

Rotates view matrix in the X axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 437)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewRotateY(radians)

Rotates view matrix in the Y axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 475)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewRotateZ(radians)

Rotates view matrix in the Z axis.

Parameters:
Name Type Description
radians number

The amount to rotate by.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 513)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewScale(x, y, z)

Scales view matrix

Parameters:
Name Type Description
x number

The x component.

y number

The y component.

z number

The z component.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 377)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection

viewTranslate(x, y, z)

Translates view matrix

Parameters:
Name Type Description
x number

The x component.

y number

The y component.

z number

The z component.

Since: 3.0.0
Source: src/renderer/webgl/pipelines/components/ModelViewProjection.js (Line 411)
Returns:

This Model View Projection.

Type
Phaser.Renderer.WebGL.Pipelines.ModelViewProjection