new TextureTintPipeline(config)
Parameters:
Name | Type | Description |
---|---|---|
config |
object | The configuration options for this Texture Tint Pipeline, as described above. |
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 18)
Extends
Members
-
active :boolean
-
Indicates if the current pipeline is active or not for this frame only. Reset in the onRender method.
Type:
- boolean
- Since: 3.10.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 230)
-
attributes :object
-
Array of objects that describe the vertex attributes
Type:
- object
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 174)
-
batches :array
-
Collection of batch information
Type:
- array
- Since: 3.1.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 124)
-
bytes :Uint8Array
-
Uint8 view to the vertex raw buffer. Used for uploading vertex buffer resources to the GPU.
Type:
- Uint8Array
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 201)
-
flushLocked :boolean
-
Indicates if the current pipeline is flushing the contents to the GPU. When the variable is set the flush function will be locked.
Type:
- boolean
- Since: 3.1.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 220)
-
game :Phaser.Game
-
The Game which owns this WebGL Pipeline.
Type:
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 65)
-
gl :WebGLRenderingContext
-
The WebGL context this WebGL Pipeline uses.
Type:
- WebGLRenderingContext
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 110)
-
height :number
-
Height of the current viewport
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 101)
-
maxQuads :integer
-
Size of the batch.
Type:
- integer
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 115)
-
name :string
-
Name of the Pipeline. Used for identifying
Type:
- string
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 56)
-
program :WebGLProgram
-
The handle to a WebGL program
Type:
- WebGLProgram
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 165)
-
renderer :Phaser.Renderer.WebGL.WebGLRenderer
-
The WebGL Renderer which owns this WebGL Pipeline.
Type:
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 138)
-
resolution :number
-
Used to store the current game resolution
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 83)
-
topology :integer
-
The primitive topology which the pipeline will use to submit draw calls
Type:
- integer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 192)
-
vertexBuffer :WebGLBuffer
-
The handle to a WebGL vertex buffer object.
Type:
- WebGLBuffer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 156)
-
vertexCapacity :integer
-
The limit of vertices that the pipeline can hold
Type:
- integer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 129)
-
vertexComponentCount :integer
-
This will store the amount of components of 32 bit length
Type:
- integer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 211)
-
vertexCount :number
-
How many vertices have been fed to the current pipeline.
Type:
- number
- Since: 3.0.0
- Inherited From:
- Default Value:
-
- 0
- Source: src/renderer/webgl/WebGLPipeline.js (Line 119)
-
vertexData :ArrayBuffer
-
Raw byte buffer of vertices.
Type:
- ArrayBuffer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 147)
-
vertexSize :integer
-
The size in bytes of the vertex
Type:
- integer
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 183)
-
vertexViewF32 :Float32Array
-
Float32 view of the array buffer containing the pipeline's vertices.
Type:
- Float32Array
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 97)
-
vertexViewU32 :Uint32Array
-
Uint32 view of the array buffer containing the pipeline's vertices.
Type:
- Uint32Array
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 106)
-
view :HTMLCanvasElement
-
The canvas which this WebGL Pipeline renders to.
Type:
- HTMLCanvasElement
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 74)
-
width :number
-
Width of the current viewport
Type:
- number
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 92)
Methods
-
addAttribute(name, size, type, normalized, offset)
-
Adds a description of vertex attribute to the pipeline
Parameters:
Name Type Description name
string Name of the vertex attribute
size
integer Vertex component size
type
integer Type of the attribute
normalized
boolean Is the value normalized to a range
offset
integer Byte offset to the beginning of the first element in the vertex
- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 254)
Returns:
This WebGLPipeline instance.
-
batchFillPath(path, currentMatrix, parentMatrix)
-
Adds the given path to the vertex batch for rendering.
It works by taking the array of path data and then passing it through Earcut, which creates a list of polygons. Each polygon is then added to the batch.
The path is always automatically closed because it's filled.
Parameters:
Name Type Description path
array Collection of points that represent the path.
currentMatrix
Phaser.GameObjects.Components.TransformMatrix The current transform.
parentMatrix
Phaser.GameObjects.Components.TransformMatrix The parent transform.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1254)
-
batchFillRect(x, y, width, height, currentMatrix, parentMatrix)
-
Pushes a filled rectangle into the vertex batch. Rectangle factors in the given transform matrices before adding to the batch.
Parameters:
Name Type Description x
number Horizontal top left coordinate of the rectangle.
y
number Vertical top left coordinate of the rectangle.
width
number Width of the rectangle.
height
number Height of the rectangle.
currentMatrix
Phaser.GameObjects.Components.TransformMatrix The current transform.
parentMatrix
Phaser.GameObjects.Components.TransformMatrix The parent transform.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1115)
-
batchFillTriangle(x0, y0, x1, y1, x2, y2, currentMatrix, parentMatrix)
-
Pushes a filled triangle into the vertex batch. Triangle factors in the given transform matrices before adding to the batch.
Parameters:
Name Type Description x0
number Point 0 x coordinate.
y0
number Point 0 y coordinate.
x1
number Point 1 x coordinate.
y1
number Point 1 y coordinate.
x2
number Point 2 x coordinate.
y2
number Point 2 y coordinate.
currentMatrix
Phaser.GameObjects.Components.TransformMatrix The current transform.
parentMatrix
Phaser.GameObjects.Components.TransformMatrix The parent transform.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1166)
-
batchLine(ax, ay, bx, by, aLineWidth, bLineWidth, currentMatrix)
-
Creates a quad and adds it to the vertex batch based on the given line values.
Parameters:
Name Type Description ax
number X coordinate to the start of the line
ay
number Y coordinate to the start of the line
bx
number X coordinate to the end of the line
by
number Y coordinate to the end of the line
aLineWidth
number Width of the start of the line
bLineWidth
number Width of the end of the line
currentMatrix
Float32Array Parent matrix, generally used by containers
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1383)
-
batchQuad(x0, y0, x1, y1, x2, y2, x3, y3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, tintEffect [, texture] [, unit])
-
Adds the vertices data into the batch and flushes if full.
Assumes 6 vertices in the following arrangement:
0----3 |\ B| | \ | | \ | | A \| | \ 1----2
Where tx0/ty0 = 0, tx1/ty1 = 1, tx2/ty2 = 2 and tx3/ty3 = 3
Parameters:
Name Type Argument Default Description x0
number The top-left x position.
y0
number The top-left y position.
x1
number The bottom-left x position.
y1
number The bottom-left y position.
x2
number The bottom-right x position.
y2
number The bottom-right y position.
x3
number The top-right x position.
y3
number The top-right y position.
u0
number UV u0 value.
v0
number UV v0 value.
u1
number UV u1 value.
v1
number UV v1 value.
tintTL
number The top-left tint color value.
tintTR
number The top-right tint color value.
tintBL
number The bottom-left tint color value.
tintBR
number The bottom-right tint color value.
tintEffect
number | boolean The tint effect for the shader to use.
texture
WebGLTexture <optional>
WebGLTexture that will be assigned to the current batch if a flush occurs.
unit
integer <optional>
0 Texture unit to which the texture needs to be bound.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 659)
Returns:
true
if this method caused the batch to flush, otherwisefalse
.- Type
- boolean
-
batchSprite(sprite, camera [, parentTransformMatrix])
-
Takes a Sprite Game Object, or any object that extends it, and adds it to the batch.
Parameters:
Name Type Argument Description sprite
Phaser.GameObjects.Image | Phaser.GameObjects.Sprite The texture based Game Object to add to the batch.
camera
Phaser.Cameras.Scene2D.Camera The Camera to use for the rendering transform.
parentTransformMatrix
Phaser.GameObjects.Components.TransformMatrix <optional>
The transform matrix of the parent container, if set.
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 506)
-
batchStrokePath(path, lineWidth, pathOpen, currentMatrix, parentMatrix)
-
Adds the given path to the vertex batch for rendering.
It works by taking the array of path data and calling
batchLine
for each section of the path.The path is optionally closed at the end.
Parameters:
Name Type Description path
array Collection of points that represent the path.
lineWidth
number The width of the line segments in pixels.
pathOpen
boolean Indicates if the path should be closed or left open.
currentMatrix
Phaser.GameObjects.Components.TransformMatrix The current transform.
parentMatrix
Phaser.GameObjects.Components.TransformMatrix The parent transform.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1335)
-
batchStrokeTriangle(x0, y0, x1, y1, x2, y2, lineWidth, currentMatrix, parentMatrix)
-
Pushes a stroked triangle into the vertex batch. Triangle factors in the given transform matrices before adding to the batch. The triangle is created from 3 lines and drawn using the
batchStrokePath
method.Parameters:
Name Type Description x0
number Point 0 x coordinate.
y0
number Point 0 y coordinate.
x1
number Point 1 x coordinate.
y1
number Point 1 y coordinate.
x2
number Point 2 x coordinate.
y2
number Point 2 y coordinate.
lineWidth
number The width of the line in pixels.
currentMatrix
Phaser.GameObjects.Components.TransformMatrix The current transform.
parentMatrix
Phaser.GameObjects.Components.TransformMatrix The parent transform.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1213)
-
batchTexture(gameObject, texture, textureWidth, textureHeight, srcX, srcY, srcWidth, srcHeight, scaleX, scaleY, rotation, flipX, flipY, scrollFactorX, scrollFactorY, displayOriginX, displayOriginY, frameX, frameY, frameWidth, frameHeight, tintTL, tintTR, tintBL, tintBR, tintEffect, uOffset, vOffset, camera, parentTransformMatrix [, skipFlip])
-
Generic function for batching a textured quad using argument values instead of a Game Object.
Parameters:
Name Type Argument Default Description gameObject
Phaser.GameObjects.GameObject Source GameObject.
texture
WebGLTexture Raw WebGLTexture associated with the quad.
textureWidth
integer Real texture width.
textureHeight
integer Real texture height.
srcX
number X coordinate of the quad.
srcY
number Y coordinate of the quad.
srcWidth
number Width of the quad.
srcHeight
number Height of the quad.
scaleX
number X component of scale.
scaleY
number Y component of scale.
rotation
number Rotation of the quad.
flipX
boolean Indicates if the quad is horizontally flipped.
flipY
boolean Indicates if the quad is vertically flipped.
scrollFactorX
number By which factor is the quad affected by the camera horizontal scroll.
scrollFactorY
number By which factor is the quad effected by the camera vertical scroll.
displayOriginX
number Horizontal origin in pixels.
displayOriginY
number Vertical origin in pixels.
frameX
number X coordinate of the texture frame.
frameY
number Y coordinate of the texture frame.
frameWidth
number Width of the texture frame.
frameHeight
number Height of the texture frame.
tintTL
integer Tint for top left.
tintTR
integer Tint for top right.
tintBL
integer Tint for bottom left.
tintBR
integer Tint for bottom right.
tintEffect
number The tint effect.
uOffset
number Horizontal offset on texture coordinate.
vOffset
number Vertical offset on texture coordinate.
camera
Phaser.Cameras.Scene2D.Camera Current used camera.
parentTransformMatrix
Phaser.GameObjects.Components.TransformMatrix Parent container.
skipFlip
boolean <optional>
false Skip the renderTexture check.
- Since: 3.0.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 847)
-
batchTextureFrame(frame, x, y, tint, alpha, transformMatrix [, parentTransformMatrix])
-
Adds a Texture Frame into the batch for rendering.
Parameters:
Name Type Argument Description frame
Phaser.Textures.Frame The Texture Frame to be rendered.
x
number The horizontal position to render the texture at.
y
number The vertical position to render the texture at.
tint
number The tint color.
alpha
number The alpha value.
transformMatrix
Phaser.GameObjects.Components.TransformMatrix The Transform Matrix to use for the texture.
parentTransformMatrix
Phaser.GameObjects.Components.TransformMatrix <optional>
A parent Transform Matrix.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1030)
-
batchTri(x1, y1, x2, y2, x3, y3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintEffect [, texture] [, unit])
-
Adds the vertices data into the batch and flushes if full.
Assumes 3 vertices in the following arrangement:
0 |\ | \ | \ | \ | \ 1-----2
Parameters:
Name Type Argument Default Description x1
number The bottom-left x position.
y1
number The bottom-left y position.
x2
number The bottom-right x position.
y2
number The bottom-right y position.
x3
number The top-right x position.
y3
number The top-right y position.
u0
number UV u0 value.
v0
number UV v0 value.
u1
number UV u1 value.
v1
number UV v1 value.
tintTL
number The top-left tint color value.
tintTR
number The top-right tint color value.
tintBL
number The bottom-left tint color value.
tintEffect
number | boolean The tint effect for the shader to use.
texture
WebGLTexture <optional>
WebGLTexture that will be assigned to the current batch if a flush occurs.
unit
integer <optional>
0 Texture unit to which the texture needs to be bound.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 766)
Returns:
true
if this method caused the batch to flush, otherwisefalse
.- Type
- boolean
-
bind()
-
Binds the pipeline resources, including programs, vertex buffers and binds attributes
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 319)
Returns:
This WebGLPipeline instance.
-
boot()
-
Called when the Game has fully booted and the Renderer has finished setting up.
By this stage all Game level systems are now in place and you can perform any final tasks that the pipeline may need that relied on game systems such as the Texture Manager.
- Since: 3.11.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 241)
-
destroy()
-
Removes all object references in this WebGL Pipeline and removes its program from the WebGL context.
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 454)
Returns:
This WebGLPipeline instance.
-
drawFillRect(x, y, width, height, color, alpha)
-
Pushes a filled rectangle into the vertex batch. Rectangle has no transform values and isn't transformed into the local space. Used for directly batching untransformed rectangles, such as Camera background colors.
Parameters:
Name Type Description x
number Horizontal top left coordinate of the rectangle.
y
number Vertical top left coordinate of the rectangle.
width
number Width of the rectangle.
height
number Height of the rectangle.
color
number Color of the rectangle to draw.
alpha
number Alpha value of the rectangle to draw.
- Since: 3.12.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 1088)
-
flush()
-
Uploads the vertex data and emits a draw call for the current batch of vertices.
- Since: 3.0.0
- Overrides:
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 392)
Returns:
This WebGLPipeline instance.
-
onBind()
-
Called every time the pipeline needs to be used. It binds all necessary resources.
- Since: 3.0.0
- Overrides:
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 266)
Returns:
This WebGLPipeline instance.
-
onPostRender()
-
Called after each frame has been completely rendered and snapshots have been taken.
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 405)
Returns:
This WebGLPipeline instance.
-
onPreRender()
-
Called before each frame is rendered, but after the canvas has been cleared.
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 374)
Returns:
This WebGLPipeline instance.
-
onRender(scene, camera)
-
Called before a Scene's Camera is rendered.
Parameters:
Name Type Description scene
Phaser.Scene The Scene being rendered.
camera
Phaser.Cameras.Scene2D.Camera The Scene Camera being rendered with.
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 388)
Returns:
This WebGLPipeline instance.
-
pushBatch(texture, unit)
-
Creates a new batch object and pushes it to a batch array. The batch object contains information relevant to the current vertex batch like the offset in the vertex buffer, vertex count and the textures used by that batch.
Parameters:
Name Type Description texture
WebGLTexture Optional WebGLTexture that will be assigned to the created batch.
unit
integer Texture unit to which the texture needs to be bound.
- Since: 3.1.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 356)
-
requireTextureBatch(texture, unit)
-
Checks if the current batch has the same texture and texture unit, or if we need to create a new batch.
Parameters:
Name Type Description texture
WebGLTexture WebGLTexture that will be assigned to the current batch. If not given uses blankTexture.
unit
integer Texture unit to which the texture needs to be bound.
- Since: 3.16.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 329)
Returns:
true
if the pipeline needs to create a new batch, otherwisefalse
.- Type
- boolean
-
resize(width, height, resolution)
-
Resizes this pipeline and updates the projection.
Parameters:
Name Type Description width
number The new width.
height
number The new height.
resolution
number The resolution.
- Since: 3.0.0
- Overrides:
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 284)
Returns:
This WebGLPipeline instance.
-
setFloat1(name, x)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
number The new value of the
float
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 476)
Returns:
This WebGLPipeline instance.
-
setFloat1v(name, arr)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
arr
Float32Array The new value to be used for the uniform variable.
- Since: 3.13.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 554)
Returns:
This WebGLPipeline instance.
-
setFloat2(name, x, y)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
number The new X component of the
vec2
uniform.y
number The new Y component of the
vec2
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 494)
Returns:
This WebGLPipeline instance.
-
setFloat2v(name, arr)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
arr
Float32Array The new value to be used for the uniform variable.
- Since: 3.13.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 572)
Returns:
This WebGLPipeline instance.
-
setFloat3(name, x, y, z)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
number The new X component of the
vec3
uniform.y
number The new Y component of the
vec3
uniform.z
number The new Z component of the
vec3
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 513)
Returns:
This WebGLPipeline instance.
-
setFloat3v(name, arr)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
arr
Float32Array The new value to be used for the uniform variable.
- Since: 3.13.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 590)
Returns:
This WebGLPipeline instance.
-
setFloat4(name, x, y, z, w)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
number X component of the uniform
y
number Y component of the uniform
z
number Z component of the uniform
w
number W component of the uniform
- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 533)
Returns:
This WebGLPipeline instance.
-
setFloat4v(name, arr)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
arr
Float32Array The new value to be used for the uniform variable.
- Since: 3.13.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 608)
Returns:
This WebGLPipeline instance.
-
setInt1(name, x)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
integer The new value of the
int
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 626)
Returns:
This WebGLPipeline instance.
-
setInt2(name, x, y)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
integer The new X component of the
ivec2
uniform.y
integer The new Y component of the
ivec2
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 644)
Returns:
This WebGLPipeline instance.
-
setInt3(name, x, y, z)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
integer The new X component of the
ivec3
uniform.y
integer The new Y component of the
ivec3
uniform.z
integer The new Z component of the
ivec3
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 663)
Returns:
This WebGLPipeline instance.
-
setInt4(name, x, y, z, w)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
x
integer X component of the uniform
y
integer Y component of the uniform
z
integer Z component of the uniform
w
integer W component of the uniform
- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 683)
Returns:
This WebGLPipeline instance.
-
setMatrix2(name, transpose, matrix)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
transpose
boolean Whether to transpose the matrix. Should be
false
.matrix
Float32Array The new values for the
mat2
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 704)
Returns:
This WebGLPipeline instance.
-
setMatrix3(name, transpose, matrix)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
transpose
boolean Whether to transpose the matrix. Should be
false
.matrix
Float32Array The new values for the
mat3
uniform.- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 723)
Returns:
This WebGLPipeline instance.
-
setMatrix4(name, transpose, matrix)
-
Set a uniform value of the current pipeline program.
Parameters:
Name Type Description name
string The name of the uniform to look-up and modify.
transpose
boolean Should the matrix be transpose
matrix
Float32Array Matrix data
- Since: 3.2.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 742)
Returns:
This WebGLPipeline instance.
-
setTexture2D( [texture] [, unit])
-
Assigns a texture to the current batch. If a different texture is already set it creates a new batch object.
Parameters:
Name Type Argument Default Description texture
WebGLTexture <optional>
WebGLTexture that will be assigned to the current batch. If not given uses blankTexture.
unit
integer <optional>
0 Texture unit to which the texture needs to be bound.
- Since: 3.1.0
- Source: src/renderer/webgl/pipelines/TextureTintPipeline.js (Line 305)
Returns:
This pipeline instance.
-
shouldFlush()
-
Check if the current batch of vertices is full.
- Since: 3.0.0
- Inherited From:
- Source: src/renderer/webgl/WebGLPipeline.js (Line 285)
Returns:
true
if the current batch should be flushed, otherwisefalse
.- Type
- boolean