The Impact Acceleration component. Should be applied as a mixin.
- Since: 3.0.0
- Source: src/physics/impact/components/Acceleration.js (Line 7)
Methods
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setAcceleration(x, y)
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Sets the horizontal and vertical acceleration of this body.
Parameters:
Name Type Description x
number The amount of horizontal acceleration to apply.
y
number The amount of vertical acceleration to apply.
- Since: 3.0.0
- Source: src/physics/impact/components/Acceleration.js (Line 50)
Returns:
This Game Object.
-
setAccelerationX(x)
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Sets the horizontal acceleration of this body.
Parameters:
Name Type Description x
number The amount of acceleration to apply.
- Since: 3.0.0
- Source: src/physics/impact/components/Acceleration.js (Line 16)
Returns:
This Game Object.
-
setAccelerationY(y)
-
Sets the vertical acceleration of this body.
Parameters:
Name Type Description y
number The amount of acceleration to apply.
- Since: 3.0.0
- Source: src/physics/impact/components/Acceleration.js (Line 33)
Returns:
This Game Object.