Namespace: Debug

Phaser.Physics.Impact.Components. Debug

The Impact Debug component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 7)

Members


debugBodyColor :number

[description]

Type:
  • number
Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 96)

debugShowBody :boolean

[description]

Type:
  • boolean
Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 54)

debugShowVelocity :boolean

[description]

Type:
  • boolean
Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 75)

Methods


setDebug(showBody, showVelocity, bodyColor)

[description]

Parameters:
Name Type Description
showBody boolean

[description]

showVelocity boolean

[description]

bodyColor number

[description]

Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 16)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject

setDebugBodyColor(value)

[description]

Parameters:
Name Type Description
value number

[description]

Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 37)
Returns:

This Game Object.

Type
Phaser.GameObjects.GameObject