Namespace: Components

Phaser.Physics.Impact. Components

Members


<static> Acceleration

The Impact Acceleration component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Acceleration.js (Line 7)

<static> BodyScale

The Impact Body Scale component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/BodyScale.js (Line 7)

<static> BodyType

The Impact Body Type component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/BodyType.js (Line 9)

<static> Bounce

The Impact Bounce component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Bounce.js (Line 7)

<static> CheckAgainst

The Impact Check Against component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/CheckAgainst.js (Line 9)

<static> Collides

The Impact Collides component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Collides.js (Line 17)

<static> Debug

The Impact Debug component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Debug.js (Line 7)

<static> Friction

The Impact Friction component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Friction.js (Line 7)

<static> Gravity

The Impact Gravity component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Gravity.js (Line 7)

<static> Offset

The Impact Offset component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Offset.js (Line 7)

<static> SetGameObject

The Impact Set Game Object component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/SetGameObject.js (Line 7)

<static> Velocity

The Impact Velocity component. Should be applied as a mixin.

Since: 3.0.0
Source: src/physics/impact/components/Velocity.js (Line 7)