The Impact Velocity component. Should be applied as a mixin.
- Since: 3.0.0
- Source: src/physics/impact/components/Velocity.js (Line 7)
Methods
-
setMaxVelocity(x [, y])
-
Sets the maximum velocity this body can travel at.
Parameters:
Name Type Argument Default Description x
number The maximum allowed horizontal velocity.
y
number <optional>
x The maximum allowed vertical velocity. If not given, defaults to the horizontal value.
- Since: 3.0.0
- Source: src/physics/impact/components/Velocity.js (Line 71)
Returns:
This Game Object.
-
setVelocity(x [, y])
-
Sets the horizontal and vertical velocities of the physics body.
Parameters:
Name Type Argument Default Description x
number The horizontal velocity value.
y
number <optional>
x The vertical velocity value. If not given, defaults to the horizontal value.
- Since: 3.0.0
- Source: src/physics/impact/components/Velocity.js (Line 50)
Returns:
This Game Object.
-
setVelocityX(x)
-
Sets the horizontal velocity of the physics body.
Parameters:
Name Type Description x
number The horizontal velocity value.
- Since: 3.0.0
- Source: src/physics/impact/components/Velocity.js (Line 16)
Returns:
This Game Object.
-
setVelocityY(y)
-
Sets the vertical velocity of the physics body.
Parameters:
Name Type Description y
number The vertical velocity value.
- Since: 3.0.0
- Source: src/physics/impact/components/Velocity.js (Line 33)
Returns:
This Game Object.