- Source: src/physics/impact/events/index.js (Line 7)
Events
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COLLIDE
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The Impact Physics World Collide Event.
This event is dispatched by an Impact Physics World instance if two bodies collide.
Listen to it from a Scene using:
this.impact.world.on('collide', listener)
.Parameters:
Name Type Description bodyA
Phaser.Physics.Impact.Body The first body involved in the collision.
bodyB
Phaser.Physics.Impact.Body The second body involved in the collision.
axis
string The collision axis. Either
x
ory
.- Since: 3.0.0
- Source: src/physics/impact/events/COLLIDE_EVENT.js (Line 7)
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PAUSE
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The Impact Physics World Pause Event.
This event is dispatched by an Impact Physics World instance when it is paused.
Listen to it from a Scene using:
this.impact.world.on('pause', listener)
.- Since: 3.0.0
- Source: src/physics/impact/events/PAUSE_EVENT.js (Line 7)
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RESUME
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The Impact Physics World Resume Event.
This event is dispatched by an Impact Physics World instance when it resumes from a paused state.
Listen to it from a Scene using:
this.impact.world.on('resume', listener)
.- Since: 3.0.0
- Source: src/physics/impact/events/RESUME_EVENT.js (Line 7)