Namespace: Events

Phaser.Physics.Impact. Events

Events


COLLIDE

The Impact Physics World Collide Event.

This event is dispatched by an Impact Physics World instance if two bodies collide.

Listen to it from a Scene using: this.impact.world.on('collide', listener).

Parameters:
Name Type Description
bodyA Phaser.Physics.Impact.Body

The first body involved in the collision.

bodyB Phaser.Physics.Impact.Body

The second body involved in the collision.

axis string

The collision axis. Either x or y.

Source: src/physics/impact/events/COLLIDE_EVENT.js (Line 7)

PAUSE

The Impact Physics World Pause Event.

This event is dispatched by an Impact Physics World instance when it is paused.

Listen to it from a Scene using: this.impact.world.on('pause', listener).

Source: src/physics/impact/events/PAUSE_EVENT.js (Line 7)

RESUME

The Impact Physics World Resume Event.

This event is dispatched by an Impact Physics World instance when it resumes from a paused state.

Listen to it from a Scene using: this.impact.world.on('resume', listener).

Source: src/physics/impact/events/RESUME_EVENT.js (Line 7)