Collision Types - Determine if and how entities collide with each other.
In ACTIVE vs. LITE or FIXED vs. ANY collisions, only the "weak" entity moves, while the other one stays fixed. In ACTIVE vs. ACTIVE and ACTIVE vs. PASSIVE collisions, both entities are moved. LITE or PASSIVE entities don't collide with other LITE or PASSIVE entities at all. The behavior for FIXED vs. FIXED collisions is undefined.
- Since: 3.0.0
- Source: src/physics/impact/TYPE.js (Line 7)
Members
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<static, constant> A :integer
-
Type A. Collides with Type B.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/TYPE.js (Line 32)
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<static, constant> B :integer
-
Type B. Collides with Type A.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/TYPE.js (Line 42)
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<static, constant> BOTH :integer
-
Collides with both types A and B.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/TYPE.js (Line 52)
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<static, constant> NONE :integer
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Collides with nothing.
Type:
- integer
- Since: 3.0.0
- Source: src/physics/impact/TYPE.js (Line 22)